Commit Graph

1739 Commits

Author SHA1 Message Date
Henri Verbeet 4dd3066ea3 wined3d: Remove the unused IWineD3DBaseTexture::GetDirty() method. 2010-12-09 12:14:11 +01:00
Alexandre Julliard 5f49129e03 resources: Define a generic mechanism for adding extra values to the common version block. 2010-12-03 14:53:59 +01:00
Jacek Caban 4a91265b4f npmshtml: Added Mozilla plugin for mshtml ActiveX controls. 2010-12-03 11:51:50 +01:00
Maarten Lankhorst 95897b6819 strmbase: Add support for rendering algorithms to quality control. 2010-11-10 12:16:09 +01:00
Henri Verbeet 7e3985e1fe ddraw: Setup the device window in SetCooperativeLevel(). 2010-11-08 13:30:54 +01:00
Maarten Lankhorst 5955a349c6 strmbase: Add support for IQualityControl to transform filter. 2010-11-08 13:30:27 +01:00
Maarten Lankhorst 0a4ee68168 strmbase: Add support for IQualityControl. 2010-11-08 13:30:26 +01:00
Eric Pouech 91e3a40e41 server: Removed the no longer used bare parameter out of get_console_mode request. 2010-11-08 13:30:25 +01:00
Henri Verbeet f0b0c1b1dd wined3d: Add support for the INTZ format. 2010-11-05 17:15:36 +01:00
Michael Stefaniuc ac45ab3d8f strmbase: Remove duplicate 'const' in strmbase.h. 2010-11-03 11:08:55 +01:00
Aric Stewart 7e8751b2e1 strmbase: More properly standardized pin implementations for NewSegment. 2010-11-01 14:53:29 +01:00
Hans Leidekker 7135ac7641 advapi32: Implement EnumServicesStatusExA/W. 2010-10-29 14:33:57 +02:00
Hans Leidekker ae7d41bfa2 advapi32: Implement EnumServicesStatusA/W. 2010-10-27 13:31:04 +02:00
Henri Verbeet 6dd9109358 wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods. 2010-10-25 14:29:31 +02:00
Henri Verbeet f0a0714ecd wined3d: Pass a sub-resource index instead of a miplevel to 2D texture methods. 2010-10-25 14:29:21 +02:00
Henri Verbeet 7f8ea7fffc wined3d: Pass a sub-resource index instead of a miplevel to volume texture methods.
For volume textures this is mostly just a conceptual change, it'll only make a
difference for texture arrays and cube textures.
2010-10-21 16:15:38 +02:00
Aric Stewart 2c3bc2cf56 strmbase: Implement STRMBASE_DllGetClassObject and STRMBASE_DllCanUnloadNow. 2010-10-20 18:37:09 +02:00
Aric Stewart 58468ef152 strmbase: Define STRMBASE_DllMain. 2010-10-20 18:37:09 +02:00
Aric Stewart 6a00d78b39 strmbase: Begin implementations of AMovieDllRegisterServer2 and AMovieSetupRegisterFilter2. 2010-10-20 18:37:09 +02:00
Alexandre Julliard 41454fe18b include: Get rid of the non-standard CONTEXT86 type. 2010-10-20 18:37:09 +02:00
Henri Verbeet 70f4e66f84 wined3d: IWineD3DBuffer_Unmap() can't fail. 2010-10-15 16:19:54 +02:00
Henri Verbeet 95469309d6 wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
Aric Stewart 60bf76db9a strmbase: Remove non-standard custom allocator logic from strmbase.
Implement function overrides for parser.c where a custom allocator was needed.
2010-10-14 17:54:52 +02:00
Aric Stewart 7602829c4f strmbase: Add GetMediaType and GetMediaTypeVersion to BasePin function table.
Allows for more widespread use of the BasePinImpl version of EnumMediaTypes.
2010-10-14 17:54:51 +02:00
Aric Stewart 3c2dfd186a strmbase: Standardize "class" function into functions tables in the structs.
This allows the standardization of the "class" functions to use the 
class as the argument and will aid in expanding the implementation of 
these functions.
2010-10-14 17:54:51 +02:00
Aric Stewart 8f3c3723bb strmbase: Clean up the allocator negotiating for BaseOutputPin. 2010-10-14 17:54:51 +02:00
Aric Stewart 602d44a12c strmbase: Move mediaSeeking to strmbase SourceSeeking. 2010-10-12 11:44:17 +02:00
Eric Pouech 8d981b87f1 dbghelp: Proper support and definition for S_REGREL_V3. 2010-10-11 17:11:24 +02:00
Eric Pouech b164155447 dbghelp: Added a couple of missing CodeView base types (used in 64bit compilation). 2010-10-11 17:08:13 +02:00
Aric Stewart 34f3f7cae3 strmbase: Move TransformFilter implementation to strmbase. 2010-10-08 11:04:52 +02:00
Aric Stewart 791087089c strmbase: Add an implementation of BaseFilterImpl_EnumPins. 2010-10-08 11:04:09 +02:00
Aric Stewart 1d42659c40 strmbase: Implement BaseFilter in strmbase. 2010-10-08 11:04:04 +02:00
Aric Stewart 66e1ad8a96 strmbase: Move InputPin implementation to strmbase. 2010-10-06 20:46:48 +02:00
Aric Stewart 5c1409b55f strmbase: Move OutputPin implementation to strmbase. 2010-10-06 20:46:48 +02:00
Aric Stewart 0410e50e00 strmbase: Move BasePin implementation to strmbase. 2010-10-06 20:46:48 +02:00
Aric Stewart bb110c7749 strmbase: Move enumpins from quartz to strmbase. 2010-10-06 20:46:47 +02:00
Aric Stewart 89ea07f7d0 strmbase: Add the EnumMediaTypes base implementation. 2010-10-06 20:46:47 +02:00
Aric Stewart 961921060c strmbase: Initial creation of static strmbase library for Quartz and Quartz filters.
Move the Media Type Functions.
2010-10-05 15:56:30 +02:00
Henri Verbeet 5fa84c56c3 ddraw: Remove another hack.
It breaks actual front buffer / back buffer flips.
2010-10-05 15:16:52 +02:00
Henri Verbeet d6d345fa8a wined3d: Remove IWineD3DStateBlock::InitStartupStateBlock() from the public wined3d interface. 2010-09-28 17:33:16 +02:00
Alexandre Julliard 5702324b37 user32: Add support for RTL window layouts in MapWindowPoints. 2010-09-22 20:27:52 +02:00
André Hentschel ccaeb3ed83 server: Add ARM support. 2010-09-20 12:59:53 +02:00
Henri Verbeet 5a3a4ac77a wined3d: Remove IWineD3DBaseTexture::GetTextureDimensions() from the public wined3d interface. 2010-09-18 13:05:44 +02:00
Ričardas Barkauskas dc1356484c wined3d: Add NVDB support. 2010-09-16 10:12:33 -05:00
Henri Verbeet fd7c1cbf05 wined3d: IWineD3DBuffer_GetDesc() should never fail. 2010-09-14 09:43:22 -05:00
Henri Verbeet 955858e97d wined3d: IWineD3DVolume_GetDesc() should never fail. 2010-09-08 13:31:49 +02:00
Henri Verbeet 53183b4cf3 wined3d: IWineD3DSurface_GetDesc() should never fail. 2010-09-08 13:31:43 +02:00
Alexandre Julliard 7295b6746d user32: Add support for fetching window rectangles relative to various origins. 2010-09-07 14:31:30 +02:00
Henri Verbeet 07b5c4becf wined3d: Getting the current pixel shader should never fail. 2010-09-07 11:23:31 +02:00
Henri Verbeet 0c54dfe7ba wined3d: Getting the current vertex shader should never fail. 2010-09-07 11:23:27 +02:00
Eric Pouech 4fdcdefccf server: Report in get_console_mode request whether it's a bare console or not. 2010-09-01 14:01:02 +02:00
Eric Pouech 6f32644aa0 server: Allow a screen buffer to be attached to a given fd (for bare consoles). 2010-09-01 14:01:02 +02:00
Eric Pouech b39a8d9ea2 server: Enhanced the console input object so that it doesn't require a wineconsole to be running. 2010-09-01 14:01:02 +02:00
Henri Verbeet 6c4c351791 wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
Henri Verbeet b84d1ce5f7 wined3d: Clippers don't need parents. 2010-09-01 14:00:56 +02:00
Henri Verbeet 7c675b522a wined3d: Queries don't need parents. 2010-09-01 12:40:08 +02:00
Henri Verbeet 2ef400901d wined3d: Devices don't need parents. 2010-09-01 12:40:07 +02:00
Mike Kaplinskiy ae5ad61fa8 server: Add accept_into_socket to accept into an initialized socket. 2010-08-31 14:23:49 +02:00
Henri Verbeet c568916f9e wined3d: Implicit depth/stencil surfaces don't have a container.
They're owned by the device instead of the swapchain.
2010-08-31 14:23:47 +02:00
Henri Verbeet 4005eb2a18 wined3d: Get rid of WINED3DRECT. 2010-08-31 14:23:47 +02:00
Alexandre Julliard a919735870 include: Specify calling convention explicitly in idl files where needed. 2010-08-27 13:53:17 +02:00
Henri Verbeet 42b814c7d1 wined3d: Remove the GetContainer() methods from the public wined3d interface.
There's nothing left that uses these.
2010-08-26 12:41:39 +02:00
Kai Tietz c74f749648 include: Fixed LIST_ENTRY macro type casts for win64. 2010-08-25 17:38:07 +02:00
Henri Verbeet cc5271d1b7 wined3d: Rename WINED3DFORMAT to wined3d_format_id. 2010-08-24 12:25:01 +02:00
Henri Verbeet 0df144164b wined3d: Pass floating point colors to IWineD3DDeviceImpl_ColorFill(). 2010-08-24 12:24:43 +02:00
Alexandre Julliard a2ca2ebd50 server: Change the removable fd flag to a cacheable flag to make it possible for fd users to set it dynamically. 2010-08-23 17:09:45 +02:00
Henri Verbeet b93a9b37fa wined3d: Pass a WINED3DCOLORVALUE structure to IWineD3DDeviceImpl_ClearRendertargetView().
The structure is nicer to work with than the array.
2010-08-23 12:05:24 +02:00
Henri Verbeet 61db577a4b wined3d: Remove SetContainer() from the public IWineD3DSurface interface. 2010-08-17 11:55:32 +02:00
Henri Verbeet 89e6a60732 wined3d: Remove SetContainer() from the public IWineD3DVolume interface. 2010-08-17 11:55:32 +02:00
Henri Verbeet 3ad82a82bb wined3d: The stateblock doesn't have a parent. 2010-07-30 11:36:03 +02:00
Henri Verbeet f7760656f3 wined3d: Remove LoadLocation() from the public wined3d surface interface. 2010-07-22 10:13:24 +02:00
Henri Verbeet 147f24dd78 wined3d: Remove ModifyLocation() from the public wined3d surface interface. 2010-07-22 10:13:13 +02:00
Alexandre Julliard b14cfdeea4 tests: Run all tests with the default FPU control word. 2010-07-20 11:41:05 +02:00
Alexandre Julliard 89ad1f2615 tests: Print information about the last executed test before crashing. 2010-07-20 11:40:06 +02:00
Alexandre Julliard e2c48c5952 tests: Try to avoid message boxes popping up in non-interactive testing. 2010-07-20 11:39:50 +02:00
Alexandre Julliard 4c1f36cb68 server: Return the total length of the target in query_symlink. 2010-06-30 16:11:03 +02:00
Henri Verbeet 1b5cc39a86 wined3d: Get rid of some dead code. 2010-06-01 11:03:56 +02:00
Marcus Meissner 122bfcc185 include: Pack NE_NAMEINFO and NE_TYPEINFO pack(1). 2010-05-27 16:49:33 +02:00
Alexandre Julliard c545982472 server: Return the cursor information for a thread input, and use it for GetCursorInfo. 2010-05-11 11:27:03 +02:00
Alexandre Julliard f7f4e9e3be include: Force inlining exported API functions to avoid duplicate definitions. 2010-05-07 22:38:32 +02:00
Yann Droneaud b7d321769c include: Rewrote some extern inline to static inline. 2010-05-07 14:21:34 +02:00
Alexandre Julliard cd28e2be7c server: Return the current cursor when queuing a hardware message. 2010-04-21 11:07:31 +02:00
Alexandre Julliard 3044d734b1 server: Fix structure padding for requests that have a reply. 2010-04-20 21:25:38 +02:00
Alexandre Julliard cf42723602 tests: Use the correct format of varargs list when building with msvcrt. 2010-04-09 15:48:05 +02:00
Alexandre Julliard 655292ae00 include: Move the exception handling support functions to winecrt0 instead of having them inline. 2010-04-08 17:34:17 +02:00
Henri Verbeet 1289842da3 wined3d: Move handling of the unimplemented WINED3DRS_STIPPLEPATTERN states to ddraw. 2010-04-02 10:36:06 +02:00
Henri Verbeet 2e5976a8c5 wined3d: Move handling of the unimplemented WINED3DRS_BORDERCOLOR state to ddraw. 2010-04-02 10:35:54 +02:00
Henri Verbeet af9510f400 wined3d: Remove some unused render states. 2010-04-02 10:35:44 +02:00
Alexandre Julliard 27f2a35742 server: Fix 64-bit alignment of the context structure. 2010-04-01 19:56:09 +02:00
Henri Verbeet 97ea3b6322 wined3d: Remove some unused / duplicate render states. 2010-03-31 16:32:47 +02:00
Alexandre Julliard bd94f95938 wpp: Get rid of wpp_parse_temp, temp file management is better left to callers. 2010-03-30 15:34:29 +02:00
Alexandre Julliard 8159d4eb99 server: Add support for storing the cursor and show count in the thread input structure. 2010-03-22 17:52:23 +01:00
Henri Verbeet 914c8cb8ea ddraw: Acquire/release the focus window from the correct location. 2010-03-18 10:24:15 +01:00
Henri Verbeet 4e48ae2629 ddraw: Implement IDirectDrawImpl_GetSurfaceFromDC().
This is a pretty naive implementation, should that become a performance
problem it's easy enough to speed up with a search tree of some kind.
2010-03-17 10:06:25 +01:00
Henri Verbeet f0a5045254 ntdll: Improve support for the ProcessDebugPort info class in NtQueryInformationProcess(). 2010-03-15 15:56:42 +01:00
Alexandre Julliard 69ee0ad151 tests: The ok() macro shouldn't return a value. 2010-02-24 16:48:07 +01:00
Mikołaj Zalewski bc07b48b38 include: Add a strcmpW-equivalent function usable in tests. 2010-02-22 11:57:23 +01:00
Rob Shearman c137b95db8 include: Replace hexadecimal representation of four character codes in WINED3DFORMAT enum with macros using the actual characters. 2010-01-22 12:17:24 +01:00
Stefan Leichter 5ef5ead15f user.exe: Forward WNetGetUser16 to WNetGetUserA of mpr.dll, based on a patch from Andrew Nguyen. 2010-01-18 14:16:59 +01:00
Alexandre Julliard 658dae988d server: Add support for returning the object name in NtQueryObject. 2010-01-08 13:01:50 +01:00