Commit Graph

67467 Commits

Author SHA1 Message Date
Alexandre Julliard 8ec6cfedea user32: Pack the COPYDATASTRUCT structure in messages to allow crossing 32/64 boundaries. 2010-03-30 20:43:41 +02:00
Alexandre Julliard 5c65269897 user32: Pack the WINDOWPOS structure in messages to allow crossing 32/64 boundaries. 2010-03-30 20:43:41 +02:00
Alexandre Julliard 9b5b55d9de user32: Pack the various owner-draw structures in messages to allow crossing 32/64 boundaries. 2010-03-30 20:43:41 +02:00
Alexandre Julliard fcf8a81904 user32: Pack the CREATESTRUCTW structure in messages to allow crossing 32/64 boundaries. 2010-03-30 20:43:37 +02:00
Nikolay Sivov c38d56547d shell32: Rename My Computer folder implementation structure. 2010-03-30 17:24:10 +02:00
Nikolay Sivov 7fbc550466 shell32: Rename desktop folder data structure to reflect its meaning. 2010-03-30 17:24:01 +02:00
Nikolay Sivov 803dea3326 shlwapi: Some SHCreateWorkerWindowA tests. 2010-03-30 17:23:43 +02:00
Alexandre Julliard 02aef1c3b8 kernel32: Increase the wineboot timeout. 2010-03-30 16:55:11 +02:00
Alexandre Julliard 9254476d13 wineboot: Display a wait dialog while processing wine.inf. 2010-03-30 16:54:57 +02:00
Alexandre Julliard 3edc09fa6d wine.inf: Add a Wow64Install section for the Wow64-specific configuration. 2010-03-30 16:44:30 +02:00
Alexandre Julliard 39e5f44883 wineboot: Start an additional 32-bit instance of rundll32 on 64-bit platforms to do the Wow64-specific setup. 2010-03-30 16:43:52 +02:00
Alexandre Julliard 2d08d3e084 wineboot: Use rundll32 to apply wine.inf instead of calling setupapi directly. 2010-03-30 16:38:58 +02:00
Matteo Bruni 18c6f23a94 d3dx9: Implement a basic bytecode writer.
Now the shader assembler is structurally complete and it correctly
assembles one trivial shader program.
2010-03-30 15:52:57 +02:00
Matteo Bruni 95afbeadf5 d3dx9: Implement D3DXAssembleShader function, really basic shader assembler.
Currently it only accepts a minimal subset of the syntax (e.g. just an
instruction and two register types supported) and doesn't produce any
real output (i.e. shader bytecode).
2010-03-30 15:52:57 +02:00
Matteo Bruni 7545416133 d3dx9: Partial implementation of D3DXAssembleShader function.
This only executes the preprocessing pass. No parsing of the shader yet.
2010-03-30 15:52:56 +02:00
Alexandre Julliard ced7d134c7 wpp: Build with -fPIC to allow libwpp to be used from dlls. 2010-03-30 15:52:53 +02:00
Alexandre Julliard bd94f95938 wpp: Get rid of wpp_parse_temp, temp file management is better left to callers. 2010-03-30 15:34:29 +02:00
Alexandre Julliard 4d55592540 widl: Move temp file management from wpp to widl. 2010-03-30 15:34:12 +02:00
Alexandre Julliard cb9be96437 wrc: Move temp file management from wpp directly into the load_file function. 2010-03-30 15:33:54 +02:00
Jörg Höhle 74ad854e41 winmm/tests: Use cpp's __LINE__ to print meaningful line numbers. 2010-03-30 14:57:51 +02:00
Henri Verbeet 72be7fe3a5 wined3d: Get rid of destFormat and srcFormat in IWineD3DDeviceImpl_UpdateSurface(). 2010-03-30 14:49:32 +02:00
Henri Verbeet eced5fe8ec wined3d: Calculate "offset" in the appropriate path in IWineD3DDeviceImpl_UpdateSurface(). 2010-03-30 14:49:32 +02:00
Henri Verbeet bb94bc3823 wined3d: Add more general support for partial updates of compressed surfaces to IWineD3DDeviceImpl_UpdateSurface(). 2010-03-30 14:49:31 +02:00
Henri Verbeet 88a2decc49 wined3d: Source and destination formats should match in IWineD3DDeviceImpl_UpdateSurface(). 2010-03-30 14:49:31 +02:00
Henri Verbeet 0eae42ddc6 wined3d: Use GL_UNPACK_ROW_LENGTH for partial updates of regular surfaces in IWineD3DDeviceImpl_UpdateSurface(). 2010-03-30 14:49:31 +02:00
Henri Verbeet 2533860114 wined3d: Initialization functions don't allocate. 2010-03-30 14:49:31 +02:00
Maarten Lankhorst a9e43cad15 mmdevapi: Add capture tests. 2010-03-30 14:49:31 +02:00
Maarten Lankhorst 714ae4112a mmdevapi: Add a few more render tests. 2010-03-30 14:49:30 +02:00
André Hentschel 81c812ecba oleaut32: Add some spaces to the test output for better reading. 2010-03-30 14:49:30 +02:00
Roderick Colenbrander c864ae6348 wined3d: Disable flipping through the source rectangle in BltOverride. 2010-03-30 14:10:45 +02:00
Roderick Colenbrander 334fea7d79 wined3d: Fix a destination flipping bug using the destination rectangle. 2010-03-30 14:10:37 +02:00
Roderick Colenbrander 342c6c6de5 d3d9: Add source/destination and backbuffer tests for StretchRect. 2010-03-30 13:55:28 +02:00
Roderick Colenbrander 2930f84961 ddraw: Add some DirectDraw Blt tests. 2010-03-30 13:55:05 +02:00
Roderick Colenbrander a91f844a3d wined3d: Use RECT instead of WINED3DRECT in more parts of BltOverride. 2010-03-30 13:54:45 +02:00
Roderick Colenbrander 682c969e9a wined3d: Add a helper function for getting a valid rectangle. 2010-03-30 13:54:35 +02:00
Roderick Colenbrander a7d3b616c4 wined3d: Add color_fill to blit_shader. 2010-03-30 13:54:24 +02:00
Roderick Colenbrander 9a1fd552d2 wined3d: Introduce a helper function which converts a color from the surface format to ARGB. 2010-03-30 13:54:12 +02:00
Roderick Colenbrander f724843f14 wined3d: Move argb_to_fmt to utils.c as a helper function to be used in more places. 2010-03-30 13:53:54 +02:00
Alexandre Julliard be0db98a23 kernel32: Fix processing of spaces in command line for builtin exes. 2010-03-29 19:37:35 +02:00
Alexandre Julliard 808c29b908 kernel32: Add support for starting binaries in 32/64-bit mode from the other mode. 2010-03-29 17:57:15 +02:00
Alexandre Julliard e5c585e4a4 configure: Create a few symlinks needed for running in Wow64 mode inside the build tree. 2010-03-29 17:54:55 +02:00
Alexandre Julliard 50c6ac8324 loader: Rename the 32-bit loader in the build tree too when doing a Wow64 build. 2010-03-29 17:53:30 +02:00
Henri Verbeet f69d0fa00d wined3d: GL errors aren't FIXMEs. 2010-03-29 15:51:21 +02:00
Henri Verbeet d14b7e6a32 ddrawex/tests: Add some tests for GetSurfaceFromDC(). 2010-03-29 15:51:15 +02:00
Henri Verbeet d38f535c05 ddrawex: Correctly retrieve the "outer" surface in IDirectDraw3Impl_GetSurfaceFromDC(). 2010-03-29 15:51:11 +02:00
Henri Verbeet 6ae96807c0 ddrawex: Directly return the ddraw surface in IDirectDraw4Impl_GetSurfaceFromDC(). 2010-03-29 15:51:02 +02:00
Henri Verbeet 7bfe6c4308 ntdll: Return a more reasonable value for "Reserved3".
The value is based on 64-bit Win 7, the main thing we care about is that it's
not 0.
2010-03-29 15:50:52 +02:00
Henri Verbeet be73cb70de include: Specify some fields of the SYSTEM_PERFORMANCE_INFORMATION structure. 2010-03-29 15:50:43 +02:00
Konstantin Kondratyuk eab89da812 ole32: Add missed initialization of virtual function table. 2010-03-29 15:50:22 +02:00
Justin Chevrier 4027813764 gdiplus: Add GdipGetPathGradientSurroundColorCount stub with tests. 2010-03-29 15:50:21 +02:00