No need to pass parameters via struct copying.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Instead of calling SendMessage, similarly to the SW_HIDE case.
Based on a patch by Kimmo Myllyvirta <kimmo.myllyvirta@gmail.com>.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=39731
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
There's already some in dinput, but this is a more appropriate location.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Although most of the older Windows versions allow changing to a 1Hz display mode, it returns failure
on Windows 10 1909+.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Zero initialize DEVMODE before passing it to EnumDisplaySettings(), which may write beyond the end
of the DEVMODE structure on Windows because the dmDriverExtra field is uninitialized.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
ERROR_INVALID_HANDLE or ERROR_INVALID_MONITOR_HANDLE is from
GetMonitorInfo(), not EnumDisplayMonitor().
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This fixes the GetRawInputData regression introduced with
359ee2ecc2 where the message data couldn't
be read twice, while keeping the overwrite logic it introduced.
This also adds some SetLastError to fix some unit tests todos.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49522
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This flag allows applications to receive rawinput messages while in
background. They have to specify a target hwnd, which will receive them,
and the messages will carry a RIM_INPUTSINK wparam if the process wasn't
foreground.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This makes legacy mouse window messages such as WM_MOUSEMOVE and others,
to stop being sent, including to low-level hooks. The desktop mouse
state should still be udpated.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This delivers the rawinput messages to the correct process, regardless
of where the input was received.
As for now RIDEV_INPUTSINK is still not implemented, this only fixes
the case where input is injected in a background process and where it
should not receive rawinput -as in the test- or when cursor moves over
a background window and the foreground process should have received
rawinput messages.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Another thread is created to execute the tests, for SetThreadDesktop to
succeed consistently. It seems to fail spuriously if it is called from
a thread that already created some windows before.
This shows that rawinput messages may be dispatched across desktops,
but only if the subscribing process has a window in the input desktop,
and it is the foreground process (even if the target window may be in
another desktop).
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
When RIM_EXINPUTSINK is used, messages are received in background
only if the foreground process didn't register for rawinput messages
itself.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Rawinput messages are not received anymore if the foreground window is
from another process. Using RIDEV_INPUTSINK makes it possible to receive
them again, but with RIM_INPUTSINK flag.
When multiple processes register for rawinput messages, the foreground
process will receive the message, as well as any other that registerd
with RIM_INPUTSINK flag, including when the foreground process itself
did.
Currently the messages may be received correctly, but that depends on
where the input events are generated, so add another test case with
messages sent from the test process, and validate that nothing should
be received.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The rawinput messages are received on the target window if is from the
same process as the foreground window, it doesn't need to be the
foreground window itself, or use RIDEV_INPUTSINK.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This tests basic functionality by injecting mouse event and checking
the number of each messages received.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The default is of the form "Service-0x<luid high>-<luid low>$" where the
luid in question is the logon session luid.
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
0 or 1 in dmDisplayFrequency means to use the default frequency.
Fix Disgaea PC and Ostriv failing to launch in exclusive fullscreen mode.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>