Robert Reif
e49a5c22fb
dsound: Refactor playback.
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Replace references of IDirectSoundImpl with DirectSoundDevice to
remove one level of indirection and remove the problem of a three
object circular reference.
2006-01-06 12:35:20 +01:00
Robert Reif
0265676a27
dsound: Remove WINAPI from internal functions.
2006-01-03 17:32:50 +01:00
Robert Reif
6727c52f3b
Include winuser.h so the code compiles cleanly on windows using
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windows headers.
2005-10-17 09:24:50 +00:00
Dmitry Timoshkov
b67da5b946
Make more of the OLE interface vtables const.
2005-06-01 19:57:42 +00:00
Robert Reif
a2f1fd3aca
Add multiple DIRECTSOUND object support (multiple sound cards can play
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at the same time).
Fix CoCreateInstance when no sound card is present.
Fix create bug found by Mike Hearn.
2005-05-31 09:31:37 +00:00
Robert Reif
f8833daef1
Removed printing of thread id for AddRef and Release because
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WINEDEBUG=+tid gives the same result.
General consistency cleanup.
2005-02-11 11:49:05 +00:00
Robert Reif
364c0d53f9
Remove unused includes.
2005-01-24 13:31:27 +00:00
Alexandre Julliard
ebe3c529b1
Janitorial: C booleans must not be compared against TRUE.
2004-12-09 14:07:59 +00:00
Robert Reif
8a8ee786ee
Cleanup reference counting.
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AddRef and Release return ULONG.
2004-09-17 18:10:59 +00:00
Robert Reif
b970aeb4b7
Cleanup reference counting.
2004-09-16 19:08:04 +00:00
Alexandre Julliard
314b99c48f
Removed some more uses of the non-standard ICOM_THIS macro.
2004-09-09 20:17:07 +00:00
Alexandre Julliard
f714b39762
Get rid of the no longer used ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
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macro.
2004-08-23 19:39:48 +00:00
Robert Reif
dfe3c1c579
Allocate wave format structure dynamically based on format.
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Remove format checks to allow driver to decide if format supported.
Code cleanups.
2004-08-18 00:30:37 +00:00
Alexandre Julliard
48c4bb3c31
Get rid of the non-standard ICOM_VTABLE macro.
2004-08-12 23:00:51 +00:00
Robert Reif
605cc1b029
Remove DirectSound reference counts by buffers and add Destroy
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functions to buffer components and DirectSound to allow proper
destruction even with outstanding references.
Remove trailing white space.
Add tests for proper release even with active buffers.
2004-07-13 23:35:09 +00:00
Robert Reif
14a7c6ddca
Remove unused lock.
2004-03-17 01:44:15 +00:00
Alexandre Julliard
e37c6e18d0
Fixed header dependencies to be fully compatible with the Windows
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headers (with help from Dimitrie O. Paun).
2003-09-05 23:08:26 +00:00
Robert Reif
e9ebbfc0ff
Now that reference counting is correct, there is no need to check if
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the base object goes away.
2003-09-02 00:56:14 +00:00
Robert Reif
5ec32cecf2
Added SecondaryBuffer and DirectSoundCaptureNotify COM objects to get
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reference counting right.
2003-09-01 23:58:43 +00:00
Robert Reif
f5080c86e5
Added class factories for DirectSoundCapture, DirectSoundFullDuplex
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and DirectSoundPrivate.
Added error checking to QueryInterface and CreateInterface.
Added some more functionality to property sets.
2003-08-06 22:57:24 +00:00
Francois Gouget
56aaea2f43
Spelling fixes.
2003-07-09 02:52:57 +00:00
Francois Gouget
14a5d168e9
Fixed some common spelling errors.
2003-07-02 04:37:26 +00:00
Robert Reif
9dacf206fe
3D buffer and listener reference counts should be fixed.
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3D sound now plays in 3D.
COM interfaces should be correct for buffers and 3D stuff. The COM
interface is broken on notifications but I will fix that next.
Fixed the bug when closing and opening the same or another sound
device quickly.
Fixed some locking but there is a lot of work left yet.
2003-06-27 22:22:15 +00:00
Robert Reif
05fb2c89e1
Fixed a reference counting bug I introduced.
2003-06-18 19:31:44 +00:00
Duane Clark
8ed6df97a2
Fix compile error.
2003-05-22 20:56:04 +00:00
Robert Reif
a4ed8e7740
- make parameter checking and error notification consistent
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- propagate driver and local function errors where needed
- fix error returns where pointer is given for returned data
- add 3d listener to primary buffer when needed
- copy 3d part of buffer when duplicated
- fix bug when primary buffer is reopened with smaller buffer
- loosen requirements on caps data size check
- set caps for emulated mode based on actual driver caps
2003-05-22 03:39:13 +00:00
Alexandre Julliard
c2ebe1ff93
Removed uses of the non standard ICOM_VTBL macro.
2003-04-10 18:17:34 +00:00
Alexandre Julliard
c7bebba198
Warning fixes.
2003-04-04 22:13:02 +00:00
Rok Mandeljc
ce7a2bab97
Framework for the doppler effect.
2003-03-31 01:34:08 +00:00
Rok Mandeljc
7da6e5c9a5
- implemented panning
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- implemented coning
- many minor fixes
2003-03-10 19:06:02 +00:00
Rok Mandeljc
53b5a4746f
Changed some stuff so distance attenuation works for both 3d
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processing modes.
2003-03-05 02:47:39 +00:00
Rok Mandeljc
22b09a10f0
Reimplemented distance attenuation formula.
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Removed coning formula since i believe it's inappropriate.
2003-02-17 01:46:46 +00:00
Rok Mandeljc
5438df173e
Added cone support.
2003-01-14 19:31:08 +00:00
Rok Mandeljc
438985f3dd
3d sound diminishes with distance.
2003-01-10 01:46:36 +00:00
Dimitrie O. Paun
297f3d898d
Define NONAMELESS{STRUCT,UNION} explicitly in the files that need them.
2003-01-07 20:36:20 +00:00
Rok Mandeljc
1b3ce0d571
- 3d buffers produce sounds
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- some other small fixes
2003-01-04 01:24:59 +00:00
Rok Mandeljc
5b918db643
- cleaned *Set* functions
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- added initial code for 3d buffer recalculating
- added some auxiliary functions
2003-01-04 01:22:51 +00:00
Rok Mandeljc
f3128dad92
Implementation of IDirectSound3DListenerImpl_Set*().
2002-12-13 23:20:58 +00:00
Rok Mandeljc
553dded48a
Implemented IDirectSound3DBufferImpl_Set*().
2002-12-13 00:31:06 +00:00
Rok Mandeljc
17c8b8e271
Implemented IDirectSound3DListenerImpl_Get*() functions.
2002-12-12 23:01:05 +00:00
Rok Mandeljc
dcc5b4fe53
Implemented some stubs.
2002-12-12 22:27:15 +00:00
Patrik Stridvall
9c1de6de30
Moved all the content of the DDK files ntdef.h and ntddk.h to
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winternl.h.
2002-09-12 22:07:02 +00:00
Patrik Stridvall
d016f819f1
Added include protection for unistd.h and sys/time.h.
2002-08-17 00:43:16 +00:00
Ove Kaaven
935e3df35c
Support DirectSound 8 interfaces. Split interface implementations into
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separate files. Split primary buffer and secondary buffer interfaces
into separate implementations. Made the primary buffer state part of
the dsound object, so primary buffer objects can be created and
refcounted independently. Made the interfaces follow COM aggregation
rules more closely. Converted the dsound critical section to a R/W
lock to improve potential remixing concurrency. Fixed various bugs and
refcounting issues.
2002-06-13 19:15:06 +00:00