Alexandre Julliard
616940eb9a
Get rid of the non-standard ICOM_DEFINE macro.
2004-08-12 03:33:30 +00:00
Dimitrie O. Paun
53f9c21fb7
Use angle brackets (<>) rather than quotes ("") for the include
...
directives in our .h files. This should avoid some potentially nasty
surprises for Winelib apps.
2003-08-28 21:43:34 +00:00
Raphael Junqueira
baf2721bd8
Some fixes on d3d8 and d3d9 headers.
2003-07-08 21:04:01 +00:00
Raphael Junqueira
a3dbd7e2c7
- some cleanups and fixes on d3d8 and d3d9 headers
...
- a lot of stubs for d3d9.dll
2003-07-01 01:09:17 +00:00
Christian Costa
9ba17d4427
Added some defines to d3d8 header.
2003-04-13 01:02:52 +00:00
Alexandre Julliard
aae3cb61cd
Simplified COM interface declarations, removing the need to define
...
both an xxx_METHODS and an xxx_IMETHODS macro.
2003-04-11 00:31:02 +00:00
Alexandre Julliard
55379110c5
Get rid of the ICOM_CALL macros.
2003-04-10 21:13:58 +00:00
Alexandre Julliard
f00c46f030
Use a more compatible technique to declare COM interfaces methods,
...
using Microsoft's STDMETHOD macros instead of the Wine-specific
ICOM_METHOD ones.
2003-04-10 00:19:24 +00:00
Raphael Junqueira
559b10699f
- integration with DrawPrimitive
...
- remove non-esthetic c++ comments into c comments block ;)
- more more debug
- indent, cleanups
- trying to use DIFFUSE and SPECULAR for vertex shader
- many fixes
- integration with Jason's texture patch
2003-01-02 17:59:01 +00:00
Raphael Junqueira
e31ae92630
- some D3D8 fixes
...
- beginning of shaders support (Vertex and Pixel Shaders 1.1 on
DirectX8)
- beginning of D3DX8 support the D3D8 utility API (very basic, only
the core header)
2002-12-17 01:15:15 +00:00
Jason Edmeades
3f4d4dab65
Define the main directx8 entrypoint.
2002-10-25 03:51:00 +00:00
Jason Edmeades
66fcb2b77d
Added Direct3D 8 headers.
2002-09-12 22:25:16 +00:00