Rico Schüller
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ba9d311f0d
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d3dcompiler: Implement ID3D11ReflectionInterface::GetDesc().
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2010-12-28 16:35:40 +01:00 |
Rico Schüller
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127d07a3cc
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d3dcompiler: Add initial SHDR and SHEX parsing.
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2010-12-28 16:35:40 +01:00 |
Rico Schüller
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a2a7000eeb
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d3dcompiler: Add initial RDEF parsing.
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2010-12-28 16:35:40 +01:00 |
Rico Schüller
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97988d63d8
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d3dcompiler: Implement ID3D11ShaderReflection::GetPatchConstantParameterDesc().
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2010-12-22 13:00:13 +01:00 |
Rico Schüller
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bf1065ea6d
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d3dcompiler: Implement ID3D11ShaderReflection::GetOutputParameterDesc().
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2010-12-22 13:00:13 +01:00 |
Rico Schüller
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767e5705a2
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d3dcompiler: Implement ID3D11ShaderReflection::GetInputParameterDesc().
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2010-12-22 13:00:12 +01:00 |
Rico Schüller
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bfcd413553
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d3dcompiler: Parse PCSG in the reflection interface.
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2010-12-22 13:00:12 +01:00 |
Rico Schüller
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ae98cb4659
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d3dcompiler: Parse OSGN in the reflection interface.
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2010-12-22 13:00:12 +01:00 |
Rico Schüller
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e8ba248920
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d3dcompiler: Properly initialize Stream member of D3D11_SIGNATURE_PARAMETER_DESC.
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2010-12-22 13:00:11 +01:00 |
Rico Schüller
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f8e4771be4
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d3dcompiler: Parse ISGN in the reflection interface.
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2010-12-21 15:49:19 +01:00 |
Rico Schüller
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5ad0c856b6
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d3dcompiler: Implement ID3D11ShaderReflection::GetConversionInstructionCount().
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2010-12-21 15:49:07 +01:00 |
Rico Schüller
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ff038cbcbe
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d3dcompiler: Implement ID3D11ShaderReflection::GetMovInstructionCount().
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2010-12-21 15:49:04 +01:00 |
Rico Schüller
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984ed6e9ac
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d3dcompiler: Parse reflection STAT tag.
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2010-12-21 15:49:00 +01:00 |
Rico Schüller
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8f08d38520
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d3dcompiler: Use an iface instead of a vtbl pointer in d3dcompiler_shader_reflection.
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2010-12-21 15:48:40 +01:00 |
Rico Schüller
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5b2286a5bd
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d3dcompiler: Add initial reflection parsing.
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2010-12-09 19:27:11 +01:00 |
Rico Schüller
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a7cf4d16fa
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d3dcompiler: Add stub ID3D11ShaderReflection interface.
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2010-11-02 13:49:30 +01:00 |