Yifu Wang
a11c8758b2
msvcr120: Fixed bugs in Concurrency::critical_section.
2015-02-13 18:51:21 +09:00
Mark Harmstone
f21a968d1c
comctl32: Draw the focus rect on themed checkboxes.
2015-02-13 18:20:55 +09:00
Mark Harmstone
b8d3f1fe24
comctl32: Always redraw background on checkbox repaint.
2015-02-13 18:20:45 +09:00
Uwe Bonnes
2148248976
ntdll: Add more serial speed settings.
2015-02-13 18:20:33 +09:00
David Heidelberg
e6e50f6c47
dbghelp: Implement DW_TAG_unspecified_type.
2015-02-13 00:45:25 +09:00
Frédéric Delanoy
8fdeb52b3d
po: Update French translation.
2015-02-13 00:43:36 +09:00
Stefan Dösinger
9b3ab8a6f4
wined3d: Set z = 0.0 via the projection matrix instead of depth clamping.
...
This works on cards that don't implement ARB_depth_clamp like r500
cards. Note that texturing is influenced by position.w, not position.z.
2015-02-12 22:20:05 +09:00
Stefan Dösinger
f460db7c80
d3d8/tests: Test rhw depth clip with z enabled but no depth buffer set.
2015-02-12 22:19:58 +09:00
Stefan Dösinger
fd218b93d0
d3d9/tests: Test rhw depth clip with z enabled but no depth buffer set.
2015-02-12 22:19:48 +09:00
Stefan Dösinger
861ade434a
ddraw/tests: Test rhw table fog z vs rhw.
2015-02-12 22:19:13 +09:00
Stefan Dösinger
77eb58b54e
d3d8/tests: Test rhw table fog z vs rhw.
2015-02-12 22:19:09 +09:00
Stefan Dösinger
3b2c642163
d3d9/tests: Test rhw table fog z vs rhw.
...
The Z disable part of the test is technically not necessary because the
fog coordinate is written before applying the projection matrix. I've
nevertheless included it because this is not immediately obvious and fog
is the only place where the vertex Z matters if depth test and depth
clipping are disabled.
2015-02-12 22:19:02 +09:00
Austin English
295f194804
kernel32: Add SetVolumeMountPointA/W stubs.
2015-02-12 22:12:22 +09:00
Henri Verbeet
2d18cf57ac
dxgi: Implement dxgi_device_GetPrivateData().
2015-02-12 22:12:20 +09:00
Henri Verbeet
2190f0266f
dxgi: Implement dxgi_device_SetPrivateDataInterface().
2015-02-12 22:12:18 +09:00
Henri Verbeet
4e93a02aaf
dxgi: Implement dxgi_device_SetPrivateData().
2015-02-12 22:12:16 +09:00
Henri Verbeet
e7b7d1ef45
d3d10: D3D10CreateStateBlock() is implemented.
2015-02-12 22:12:13 +09:00
Henri Verbeet
471e626052
wined3d: Fix the .spec.
2015-02-12 22:12:11 +09:00
Jacek Caban
de5c1fb8e9
wininet: Initialize winsock before creating socket in Windows builds.
2015-02-12 22:12:04 +09:00
Jacek Caban
4fe1be148e
wininet: Properly handle EWOULDBLOCK return from connect().
2015-02-12 17:58:01 +09:00
Jacek Caban
f3e02c2fc0
wininet: Properly check for ioctlsocket failure in NETCON_is_alive.
2015-02-12 17:57:57 +09:00
Jacek Caban
c815baf899
wininet: Use sock_get_error in a few more places.
2015-02-12 17:57:49 +09:00
Jacek Caban
cafbd54457
wininet: Use WSAGetLastError in sock_get_error in Windows builds.
2015-02-12 17:57:25 +09:00
Jacek Caban
8efedaf045
wininet: Use proper argument type for ioctlsocket argument.
2015-02-12 17:56:55 +09:00
Henri Verbeet
e4cb3b5081
wined3d: Recognize the SM4 or opcode.
2015-02-11 23:05:17 +09:00
Henri Verbeet
3225fea30c
wined3d: Recognize the SM4 ne opcode.
2015-02-11 23:05:13 +09:00
Henri Verbeet
8506da62e0
wined3d: Implement WINED3DSIH_SQRT in the GLSL shader backend.
2015-02-11 23:05:08 +09:00
Henri Verbeet
1dfea3a4ba
wined3d: Do not validate format restrictions for buffers.
...
Buffers don't have a format as such, and are created with either
WINED3DFMT_UNKNOWN or WINED3DFMT_VERTEXDATA.
2015-02-11 23:05:04 +09:00
Henri Verbeet
5045ca639d
wined3d: Add some warnings when resource_init() fails due to format restrictions.
2015-02-11 23:04:59 +09:00
Jacek Caban
9e2a446fad
mshtml: Call FireBeforeNavigate2 for navigation in frames and iframes.
2015-02-11 23:04:47 +09:00
Jacek Caban
f46ee92d90
ieframe: Keep reference to This in all IDocObjectService callback calls.
2015-02-11 23:04:43 +09:00
Alexandre Julliard
dc06802a42
msvcp70: Fix calling convention for a non-member function.
2015-02-11 23:02:03 +09:00
Austin English
e94fc1db5a
connect: Add IsInternetConnected stub.
2015-02-11 22:26:28 +09:00
Matteo Bruni
9e45ae0413
opengl32: Introduce wrappers for glGetIntegerv and glGetStringi. (v3).
2015-02-11 22:22:57 +09:00
Jacek Caban
9b0ebaeb78
vbscript: Added InStrRev implementation.
2015-02-11 22:21:49 +09:00
Matteo Bruni
ac3df5e1f1
wined3d: Use the proper pitch in read_from_framebuffer().
...
This function is only used in the non-default "backbuffer" ORM.
2015-02-11 22:21:36 +09:00
Matteo Bruni
20e61b396e
wined3d: Use unsigned short for the bitfields in struct color_fixup_desc.
2015-02-11 22:21:28 +09:00
Austin English
a679caedf6
mf: Add stub dll.
2015-02-10 23:33:59 +09:00
Erich E. Hoover
c15c7a4925
ws2_32/tests: Add an interactive test for interface change notifications.
2015-02-10 22:57:48 +09:00
Erich E. Hoover
67c47e401b
server: Implement the interface change notification object.
2015-02-10 22:57:36 +09:00
Erich E. Hoover
b121f27b72
server: Add blocked support for SIO_ADDRESS_LIST_CHANGE ioctl().
2015-02-10 22:45:02 +09:00
Erich E. Hoover
315de61bb2
server: Add socket-side support for the interface change notification object.
2015-02-10 22:45:00 +09:00
Erich E. Hoover
1239663fcb
server: Implement socket-specific ioctl() routine.
2015-02-10 22:29:40 +09:00
Piotr Caban
4659081cd9
msvcp70: Add basic_istream::operator>> exports.
2015-02-10 21:46:04 +09:00
Piotr Caban
b02934096d
msvcp70: Add basic_{fstream, ifstream, ofstream, filebuf}::open exports.
2015-02-10 21:45:59 +09:00
Austin English
be70190c1a
connect: Add stub dll.
2015-02-10 16:45:22 +09:00
Austin English
ecdaf568b5
rpcrt4: Add a stub for I_RpcBindingInqLocalClientPID.
2015-02-10 16:41:37 +09:00
Matteo Bruni
b875a4a44a
wined3d: Use GL_CLAMP_TO_EDGE instead of GL_CLAMP.
...
GL_CLAMP was removed from core profile and probably GL_CLAMP_TO_EDGE was
intended to be used here anyway.
2015-02-10 16:21:55 +09:00
Matteo Bruni
f4da723151
wined3d: Call glReadBuffer() through the appropriate function pointer.
2015-02-10 16:21:41 +09:00
Jacek Caban
748788f33e
wscript/tests: Fixed buffer handling and leaks.
2015-02-10 00:31:10 +09:00