Henri Verbeet
c24c2d1eac
wined3d: Rename IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt() to wined3d_check_pixel_format_color().
2011-06-08 14:12:40 +02:00
Henri Verbeet
90d673e961
usp10: Store the GDEF table in the script cache.
...
To avoid reloading it all the time.
2011-06-08 14:12:40 +02:00
Henri Verbeet
90cf60c796
usp10: Fix a memory leak in GDEF_UpdateGlyphProps().
2011-06-08 14:12:40 +02:00
Alexandre Julliard
350c93a164
widl: Don't require inline stubs for functions that are never generated.
2011-06-08 14:12:16 +02:00
Alexandre Julliard
3147545541
widl: Don't allow floating point parameters for interpreted functions.
2011-06-08 14:06:22 +02:00
Alexandre Julliard
36ee028f49
widl: Don't generate old-style interpreted stubs on 64-bit.
2011-06-08 12:14:47 +02:00
Alexandre Julliard
e4a0483529
widl: Set a correct fpu parameter mask on 64-bit.
2011-06-08 11:51:27 +02:00
Alexandre Julliard
d9cd0d8cac
widl: In 64-bit mode, pass all arguments to NdrClientCall instead of a pointer to the first one.
2011-06-08 11:34:46 +02:00
Aric Stewart
5bf7622fc3
usp10: Correct matra type for Oriya 0x0B57.
2011-06-07 18:54:10 +02:00
Aric Stewart
ab36da264b
usp10: Gurmukhi has Ras but no Ralf. So do not treat them as a lex_Ra for reordering.
2011-06-07 18:12:13 +02:00
Aric Stewart
6657bf2d69
usp10: Do not over increment glyph index in Chaining Contextual Substitution.
2011-06-07 18:12:08 +02:00
Matteo Bruni
c23a5443c1
wined3d: Simplify context_apply_draw_buffers() a bit.
2011-06-07 18:12:03 +02:00
Matteo Bruni
002674e49d
wined3d: Fix glDrawBuffers() optimization.
2011-06-07 18:12:01 +02:00
Jacek Caban
76eba12e1c
iphlpapi: Added PfCreateInterface stub implementation.
2011-06-07 18:11:06 +02:00
Jacek Caban
39503fdf9c
include: Added fltdefs.h from mingw-w64 project.
2011-06-07 18:10:56 +02:00
André Hentschel
38fcf687c2
c2man: Better detect that the file is in use.
2011-06-07 18:09:35 +02:00
Dylan Smith
66693a6e80
d3dx9: Implement D3DXLoadMeshHierarchyFromX.
2011-06-07 18:09:02 +02:00
Dylan Smith
bbc009f452
d3dx9/tests: Add texture coordinates and vertex colors in X file.
2011-06-07 18:08:55 +02:00
Dylan Smith
19abc0d0fd
d3dx9: Add support for loading vertex colors from X files.
2011-06-07 18:08:50 +02:00
Dylan Smith
05f09c0bf4
d3dx9: Add support for loading texture coords from X files.
2011-06-07 18:08:45 +02:00
Dylan Smith
42f9f15cd2
d3dx9/tests: Test effect generation and material loading for X files.
2011-06-07 18:07:15 +02:00
Dylan Smith
f5da523aef
d3dx9: Generate effect instances from materials for mesh loading.
2011-06-07 18:06:54 +02:00
Dylan Smith
0e0581834c
d3dx9: Add support for loading materials from X files.
2011-06-07 18:06:13 +02:00
Dylan Smith
420947c531
d3dx9/tests: Add tests for D3DXLoadMeshHierarchyFromXInMemory.
2011-06-07 18:03:41 +02:00
Dylan Smith
39f94f3516
d3dx9: Respect the options parameter for mesh loading.
2011-06-07 18:02:24 +02:00
Jacek Caban
0360aebc19
mshtml: Added VT_ERROR printing to debugstr_variant.
2011-06-07 14:18:34 +02:00
Jacek Caban
674ab49fa2
widl: Don't duplicate optarg and optind declarations in sources.
2011-06-07 14:18:34 +02:00
Henri Verbeet
be180bed7c
wined3d: cfg can never be NULL in wined3d_check_pixel_format_depth().
2011-06-07 14:18:34 +02:00
Henri Verbeet
fec6137de2
wined3d: Rename IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt to wined3d_check_pixel_format_depth().
2011-06-07 14:18:34 +02:00
Henri Verbeet
01e668b007
wined3d: Use GL_DEPTH_COMPONENT as internal format for depth_blt_texture.
...
This also changes the texture level to always be zero while we're at it. In
practice depth/stencil textures should rarely have multiple levels, if ever,
but only 0 makes sense here.
2011-06-07 14:18:34 +02:00
Henri Verbeet
95bd0ec61c
wined3d: Just enable ARB_shader_texture_lod if it's available.
2011-06-07 14:18:34 +02:00
Henri Verbeet
1fbdfd625a
wined3d: Get rid of wined3d_texture_get_type().
2011-06-07 14:18:34 +02:00
Hans Leidekker
1ae309f981
msi: Get rid of some more forward declarations.
2011-06-07 14:18:34 +02:00
Hans Leidekker
4004b25c1d
msi: Avoid some AW conversions.
2011-06-07 14:18:34 +02:00
Hans Leidekker
b4c20e7fef
msi: Get rid of forward declarations for custom action handlers.
2011-06-07 14:18:34 +02:00
Hans Leidekker
597e166433
msi: Handle disabled components properly in the ProcessComponents action.
2011-06-07 14:18:33 +02:00
Hans Leidekker
ab13c00fc9
msi: Add support for returning validation errors.
2011-06-07 14:18:33 +02:00
Hans Leidekker
c869192c92
msi: Print a warning instead of an error if we're going to remove an installed file.
...
Removing an installed file is normal as part of a rollback.
2011-06-07 14:18:33 +02:00
Hans Leidekker
8aa8b9b654
msi: Fully initialize the MSISTORAGESVIEW and MSISTREAMSVIEW structures.
2011-06-07 14:18:33 +02:00
Hans Leidekker
5e37c1a2b7
msi: Revert 8321276cd3
.
2011-06-07 14:18:33 +02:00
Hans Leidekker
ddb25cd8a1
msi: Reorder dialog functions to avoid forward declarations.
2011-06-07 14:18:33 +02:00
Hans Leidekker
880ef2bb35
msi: Factor out common code to execute custom action commands.
2011-06-07 14:18:33 +02:00
Michael Stefaniuc
219a830273
dxgi: COM cleanup for the IDXGISurface iface.
2011-06-07 14:18:33 +02:00
Michael Stefaniuc
2486da8250
dxgi: COM cleanup for the IWineDXGIAdapter iface.
2011-06-07 14:18:33 +02:00
Michael Stefaniuc
31510a1acf
dxgi: COM cleanup for the IWineDXGIDevice iface.
2011-06-07 14:18:33 +02:00
Michael Stefaniuc
a26925d38f
dxgi: COM cleanup for the IWineDXGIFactory iface.
2011-06-07 14:18:33 +02:00
Michael Stefaniuc
e3a32e8d95
ddraw: COM cleanup for the IDirect3DMaterial iface.
2011-06-07 14:18:32 +02:00
Michael Stefaniuc
0586dd8bbe
ddraw: COM cleanup for the IDirect3DMaterial2 iface.
2011-06-07 14:18:32 +02:00
Piotr Caban
734a4c3aec
comctl32: Fix ListView_Scroll implementation.
2011-06-07 14:18:32 +02:00
Piotr Caban
b2cb04b4e6
comctl32: Fix listview horizontal scrolling.
2011-06-07 14:18:32 +02:00