Matteo Bruni
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3fd07694c4
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d3dx9/tests: Don't use an arbitrary number in relative_error macro.
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2013-04-10 11:43:27 +02:00 |
Matteo Bruni
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7802ab15ce
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d3dx9/tests: Raise admitted error a bit in D3DXSHEvalSphericalLight tests.
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2013-04-10 11:43:14 +02:00 |
Nozomi Kodama
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574d4cfba9
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d3dx9: Floatify fabs into fabsf.
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2013-04-09 12:24:10 +02:00 |
Nozomi Kodama
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6d6603b495
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d3dx9: Implement D3DXSHEvalHemisphereLight.
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2013-04-04 19:27:52 +02:00 |
Nozomi Kodama
|
6247dae2ac
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d3dx9: Implement D3DXSHEvalSphericalLight.
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2013-04-04 19:27:23 +02:00 |
Nozomi Kodama
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9731752831
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d3dx9: Do not use relative error for small numbers.
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2013-04-04 19:27:06 +02:00 |
Nozomi Kodama
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9085f1d27f
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d3dx9: Implement D3DXSHEvalConeLight.
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2013-03-07 17:33:13 +01:00 |
Nozomi Kodama
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5038a7d915
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d3dx9: Use const instead of CONST.
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2013-02-14 17:32:22 +01:00 |
Michael Stefaniuc
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18b2a38ba2
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d3dx9_36/tests: Use assignment instead of memcpy to copy a struct.
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2013-01-24 15:38:42 +01:00 |
Alexandre Julliard
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d72394e7fa
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d3dx9_36/tests: Remove useless casts.
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2013-01-18 13:28:56 +01:00 |
Christian Costa
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64a88a2d83
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d3dx9_36: Make variables static in xfile tests.
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2013-01-18 13:28:56 +01:00 |
Christian Costa
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45e43dc5d0
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d3dx9_36: Implement ID3DXFileDataImpl_Lock and ID3DXFileDataImpl_Unlock + tests.
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2013-01-18 13:28:55 +01:00 |
Rico Schüller
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2fb6dcb3f2
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d3dx9/tests: Use D3DXFloat16To32Array() instead of a custom function.
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2013-01-17 12:16:13 +01:00 |
Rico Schüller
|
25ce3a4220
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d3dx9: Add support for D3DFMT_A32B32G32R32F.
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2013-01-16 12:20:23 +01:00 |
Rico Schüller
|
43f30fe8d6
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d3dx9: Add support for D3DFMT_A16B16G16R16F.
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2013-01-11 11:58:16 +01:00 |
Rico Schüller
|
6cb4301021
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d3dx9: Handle invalid byte code in D3DXGetShaderConstantTableEx().
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2013-01-08 16:35:32 +01:00 |
Rico Schüller
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a847b9dddb
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d3dx9: Always set the table = NULL in D3DXGetShaderConstantTableEx().
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2013-01-08 16:35:32 +01:00 |
Rico Schüller
|
bc4a4f5f3b
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d3dx9: Handle invalid byte code in D3DXFindShaderComment().
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2013-01-08 16:35:31 +01:00 |
Christian Costa
|
4778a5e27d
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d3dx9_36: Add support for RT_BITMAP resource type since it is in DIB format D3DXIFF_DIB.
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2013-01-07 19:33:09 +01:00 |
Francois Gouget
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a41f63dfcb
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d3dx9_36: Make error_dxfile_to_d3dxfile() and test_templates() static.
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2013-01-07 13:38:21 +01:00 |
Francois Gouget
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f963f93964
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Assorted spelling fixes.
|
2013-01-07 11:10:40 +01:00 |
Christian Costa
|
b742b98c55
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d3dx9_36: Implement ID3DXFileImpl_RegisterTemplates + tests.
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2013-01-04 12:14:07 +01:00 |
Christian Costa
|
95433ccd3c
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d3dx9_36: Implement D3DXFileCreate with stubbed ID3DXFile interface + basic tests.
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2012-12-27 18:47:54 +01:00 |
Francois Gouget
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7b2d297d3e
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d3dx9_36/tests: Use software vertex processing so the tests can run on Intel GM950 graphics cards.
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2012-12-14 17:37:43 +01:00 |
Francois Gouget
|
a20db48dae
|
d3dx9_36/tests: Skip some tests when DXT5 textures are not supported.
|
2012-12-14 11:49:54 +01:00 |
Henri Verbeet
|
36ac98df73
|
d3dx9: Avoid LPD3DXBUFFER.
|
2012-12-03 12:37:26 +01:00 |
Henri Verbeet
|
d856b3a6d2
|
d3dx9: Avoid LPD3DXLINE.
|
2012-12-03 12:37:20 +01:00 |
Detlef Riekenberg
|
8b98b6a532
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d3dx9_36/tests: Fix broken line test.
|
2012-11-30 11:43:38 +01:00 |
Henri Verbeet
|
c109249445
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d3dx9: Avoid LPD3DXEFFECTSTATEMANAGER.
|
2012-11-30 11:42:37 +01:00 |
Henri Verbeet
|
361cf636cc
|
d3dx9: Avoid LPD3DXSKININFO.
|
2012-11-28 14:42:03 +01:00 |
Henri Verbeet
|
63acbcbf8a
|
d3dx9: Avoid LPD3DXCONSTANTTABLE.
|
2012-11-23 14:40:24 +01:00 |
Nozomi Kodama
|
965e27149a
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d3dx9_36: Fix the case out = in for D3DXSHRotate.
|
2012-11-13 19:27:04 +01:00 |
Józef Kucia
|
3e264ced0f
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d3dx9: Handle NULL arguments in D3DXVec3Unproject.
|
2012-11-08 17:21:18 +01:00 |
Józef Kucia
|
a5d5650730
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d3dx9: Handle NULL arguments in D3DXVec3Project.
|
2012-11-08 17:21:15 +01:00 |
Nozomi Kodama
|
c59efbed77
|
d3dx9_36: Add tests for D3DXSHRotateZ.
|
2012-11-01 19:14:53 +01:00 |
Józef Kucia
|
7bfd634286
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d3dx9: Handle NULL viewport in D3DXVec3Unproject.
|
2012-10-29 10:47:04 +01:00 |
Henri Verbeet
|
4ba6974345
|
d3dx9: Avoid LPDIRECT3DDEVICE9.
|
2012-10-29 10:47:03 +01:00 |
André Hentschel
|
472010911d
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d3dx9_36/tests: Fix sizeof to be more portable (coverity).
|
2012-10-24 11:33:40 +02:00 |
Henri Verbeet
|
4704e78337
|
d3dx9: Avoid LPDIRECT3DPIXELSHADER9.
|
2012-10-23 12:11:30 +02:00 |
Józef Kucia
|
0146b5568a
|
d3dx9/tests: Add a simple test for filling compressed textures.
|
2012-10-23 12:08:10 +02:00 |
Józef Kucia
|
15d642803b
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d3dx9/tests: Add tests for filling floating-point textures.
|
2012-10-23 12:08:06 +02:00 |
Józef Kucia
|
cdc9f283fb
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d3dx9/tests: Only release a texture when it was created.
|
2012-10-23 12:07:39 +02:00 |
Nozomi Kodama
|
80b73ffcef
|
d3dx9_36: Remove useless casts.
|
2012-10-11 21:20:27 +02:00 |
Nozomi Kodama
|
46fca31c4f
|
d3dx9_36/tests: Remove useless casts.
|
2012-10-03 13:10:46 +02:00 |
Nozomi Kodama
|
3d5c61cdcd
|
d3dx9_36/tests: Relax an equality between floats.
|
2012-10-03 13:10:45 +02:00 |
Nozomi Kodama
|
9c823d04b6
|
d3dx9_36/tests: Avoid a potential out of bound access.
|
2012-10-03 13:10:45 +02:00 |
Nozomi Kodama
|
584c24050e
|
d3dx9_36/tests: Speed up some tests.
|
2012-10-03 13:10:45 +02:00 |
Nozomi Kodama
|
b8cfe42326
|
d3dx9_36: Implement D3DXSHMultiply4.
|
2012-10-03 13:10:45 +02:00 |
Rico Schüller
|
ec9db0a11f
|
d3dx9: Fix D3DXMatrixAffineTransformation() and add some tests.
|
2012-10-01 18:49:11 +02:00 |
Francois Gouget
|
91c7dca35f
|
d3dx9_36/tests: Remove spaces before '\n's in ok() calls.
|
2012-09-26 14:40:49 +02:00 |