Alexander E. Patrakov
663bc47602
dsound: Always resample buffers in mixer thread.
2011-12-29 17:56:48 +01:00
André Hentschel
2b981177d3
dsound: Use if(0) instead of #if 0 to make sure code still compiles.
2011-12-27 16:55:06 +01:00
Andrew Eikum
b1fdaa81b0
dsound: Remove hardware acceleration support.
2011-09-26 18:38:07 +02:00
Andrew Eikum
e2cc32d252
dsound: Don't dereference a freed object.
2011-09-21 19:25:12 +02:00
Michael Stefaniuc
c0565143f9
dsound: Don't delete the primary buffer if a sub iface is still in use.
2011-08-31 19:43:05 +02:00
Michael Stefaniuc
ffb51208e9
dsound: Use the same struct for the primary buffer object as for the secondary.
2011-08-31 19:43:05 +02:00
Michael Stefaniuc
6d7c38256f
dsound: Fix refcounting for the secondary buffer object.
...
This fixes a regression introduced in 6b64e0090c
.
2011-08-26 11:31:59 +02:00
Michael Stefaniuc
6b64e0090c
dsound: Kill SecondaryBufferImpl with extreme prejudice.
2011-08-24 12:14:46 +02:00
Frédéric Delanoy
760faf01a9
tests: Assorted spelling fixes.
2011-08-04 18:27:37 +02:00
Francois Gouget
b3bf746ff9
Straighten out some ellipses.
2008-11-26 12:33:34 +01:00
Maarten Lankhorst
3f965d582f
dsound: Make AngleBetweenVectorsRad when vectors have no magnitude.
2007-11-12 11:40:10 +01:00
Maarten Lankhorst
545a774fcc
dsound: Implement AngleBetweenVectorsDeg as a call to AngleBetweenVectorsRad.
2007-11-12 11:40:04 +01:00
Maarten Lankhorst
36e9054629
dsound: Move resampling away from mixer thread.
2007-08-02 11:53:31 +02:00
Maarten Lankhorst
a6ab4c51cf
dsound: Fix division by zero in DSOUND_Calc3DBuffer.
2007-07-09 12:15:45 +02:00
Romain Iehl
684a121aed
dsound: Correct field access.
2007-07-06 18:19:40 +02:00
Romain Iehl
8de6b7da40
dsound: Simplify the calculation of sound attenuation due to distance.
2007-07-06 18:19:34 +02:00
Romain Iehl
3a8ae53de4
dsound: Fix bug preventing correct calculation of the sound parameters
...
of a 3Dbuffer, when an application calls CommitDeferredSettings after
the 3DBuffer has been released.
2007-07-06 18:15:57 +02:00
Maarten Lankhorst
a7d6ed8ea6
dsound: Simplify mixing by removing remixing support, and fix its waveout breakage.
...
Based on a patch by Peter Dons Tychsen.
2007-06-22 12:23:18 +02:00
Andrew Talbot
1e4c97175e
dsound: Exclude unused headers.
2007-05-03 14:23:53 +02:00
Andrew Talbot
824c9c8ee6
dsound: Constify some variables.
2007-04-30 12:32:30 +02:00
Michael Stefaniuc
3cf9f84561
dsound: Remove stray '\' at end of lines.
2007-01-09 12:03:46 +01:00
Andrew Talbot
6a9d6ef275
dsound: Remove unused function.
2007-01-09 12:03:38 +01:00
Michael Stefaniuc
26bd2ec9c3
dsound: Win64 printf format warning fixes.
2006-11-13 12:49:04 +01:00
Alexandre Julliard
bc99ac09d3
dsound: Don't use sizeof in traces to avoid printf format warnings.
2006-06-13 14:10:32 +02:00
Jonathan Ernst
360a3f9142
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
Robert Reif
e49a5c22fb
dsound: Refactor playback.
...
Replace references of IDirectSoundImpl with DirectSoundDevice to
remove one level of indirection and remove the problem of a three
object circular reference.
2006-01-06 12:35:20 +01:00
Robert Reif
0265676a27
dsound: Remove WINAPI from internal functions.
2006-01-03 17:32:50 +01:00
Robert Reif
6727c52f3b
Include winuser.h so the code compiles cleanly on windows using
...
windows headers.
2005-10-17 09:24:50 +00:00
Dmitry Timoshkov
b67da5b946
Make more of the OLE interface vtables const.
2005-06-01 19:57:42 +00:00
Robert Reif
a2f1fd3aca
Add multiple DIRECTSOUND object support (multiple sound cards can play
...
at the same time).
Fix CoCreateInstance when no sound card is present.
Fix create bug found by Mike Hearn.
2005-05-31 09:31:37 +00:00
Robert Reif
f8833daef1
Removed printing of thread id for AddRef and Release because
...
WINEDEBUG=+tid gives the same result.
General consistency cleanup.
2005-02-11 11:49:05 +00:00
Robert Reif
364c0d53f9
Remove unused includes.
2005-01-24 13:31:27 +00:00
Alexandre Julliard
ebe3c529b1
Janitorial: C booleans must not be compared against TRUE.
2004-12-09 14:07:59 +00:00
Robert Reif
8a8ee786ee
Cleanup reference counting.
...
AddRef and Release return ULONG.
2004-09-17 18:10:59 +00:00
Robert Reif
b970aeb4b7
Cleanup reference counting.
2004-09-16 19:08:04 +00:00
Alexandre Julliard
314b99c48f
Removed some more uses of the non-standard ICOM_THIS macro.
2004-09-09 20:17:07 +00:00
Alexandre Julliard
f714b39762
Get rid of the no longer used ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
...
macro.
2004-08-23 19:39:48 +00:00
Robert Reif
dfe3c1c579
Allocate wave format structure dynamically based on format.
...
Remove format checks to allow driver to decide if format supported.
Code cleanups.
2004-08-18 00:30:37 +00:00
Alexandre Julliard
48c4bb3c31
Get rid of the non-standard ICOM_VTABLE macro.
2004-08-12 23:00:51 +00:00
Robert Reif
605cc1b029
Remove DirectSound reference counts by buffers and add Destroy
...
functions to buffer components and DirectSound to allow proper
destruction even with outstanding references.
Remove trailing white space.
Add tests for proper release even with active buffers.
2004-07-13 23:35:09 +00:00
Robert Reif
14a7c6ddca
Remove unused lock.
2004-03-17 01:44:15 +00:00
Alexandre Julliard
e37c6e18d0
Fixed header dependencies to be fully compatible with the Windows
...
headers (with help from Dimitrie O. Paun).
2003-09-05 23:08:26 +00:00
Robert Reif
e9ebbfc0ff
Now that reference counting is correct, there is no need to check if
...
the base object goes away.
2003-09-02 00:56:14 +00:00
Robert Reif
5ec32cecf2
Added SecondaryBuffer and DirectSoundCaptureNotify COM objects to get
...
reference counting right.
2003-09-01 23:58:43 +00:00
Robert Reif
f5080c86e5
Added class factories for DirectSoundCapture, DirectSoundFullDuplex
...
and DirectSoundPrivate.
Added error checking to QueryInterface and CreateInterface.
Added some more functionality to property sets.
2003-08-06 22:57:24 +00:00
Francois Gouget
56aaea2f43
Spelling fixes.
2003-07-09 02:52:57 +00:00
Francois Gouget
14a5d168e9
Fixed some common spelling errors.
2003-07-02 04:37:26 +00:00
Robert Reif
9dacf206fe
3D buffer and listener reference counts should be fixed.
...
3D sound now plays in 3D.
COM interfaces should be correct for buffers and 3D stuff. The COM
interface is broken on notifications but I will fix that next.
Fixed the bug when closing and opening the same or another sound
device quickly.
Fixed some locking but there is a lot of work left yet.
2003-06-27 22:22:15 +00:00
Robert Reif
05fb2c89e1
Fixed a reference counting bug I introduced.
2003-06-18 19:31:44 +00:00
Duane Clark
8ed6df97a2
Fix compile error.
2003-05-22 20:56:04 +00:00