Commit Graph

69 Commits

Author SHA1 Message Date
Alexander E. Patrakov 663bc47602 dsound: Always resample buffers in mixer thread. 2011-12-29 17:56:48 +01:00
André Hentschel 2b981177d3 dsound: Use if(0) instead of #if 0 to make sure code still compiles. 2011-12-27 16:55:06 +01:00
Andrew Eikum b1fdaa81b0 dsound: Remove hardware acceleration support. 2011-09-26 18:38:07 +02:00
Andrew Eikum e2cc32d252 dsound: Don't dereference a freed object. 2011-09-21 19:25:12 +02:00
Michael Stefaniuc c0565143f9 dsound: Don't delete the primary buffer if a sub iface is still in use. 2011-08-31 19:43:05 +02:00
Michael Stefaniuc ffb51208e9 dsound: Use the same struct for the primary buffer object as for the secondary. 2011-08-31 19:43:05 +02:00
Michael Stefaniuc 6d7c38256f dsound: Fix refcounting for the secondary buffer object.
This fixes a regression introduced in 6b64e0090c.
2011-08-26 11:31:59 +02:00
Michael Stefaniuc 6b64e0090c dsound: Kill SecondaryBufferImpl with extreme prejudice. 2011-08-24 12:14:46 +02:00
Frédéric Delanoy 760faf01a9 tests: Assorted spelling fixes. 2011-08-04 18:27:37 +02:00
Francois Gouget b3bf746ff9 Straighten out some ellipses. 2008-11-26 12:33:34 +01:00
Maarten Lankhorst 3f965d582f dsound: Make AngleBetweenVectorsRad when vectors have no magnitude. 2007-11-12 11:40:10 +01:00
Maarten Lankhorst 545a774fcc dsound: Implement AngleBetweenVectorsDeg as a call to AngleBetweenVectorsRad. 2007-11-12 11:40:04 +01:00
Maarten Lankhorst 36e9054629 dsound: Move resampling away from mixer thread. 2007-08-02 11:53:31 +02:00
Maarten Lankhorst a6ab4c51cf dsound: Fix division by zero in DSOUND_Calc3DBuffer. 2007-07-09 12:15:45 +02:00
Romain Iehl 684a121aed dsound: Correct field access. 2007-07-06 18:19:40 +02:00
Romain Iehl 8de6b7da40 dsound: Simplify the calculation of sound attenuation due to distance. 2007-07-06 18:19:34 +02:00
Romain Iehl 3a8ae53de4 dsound: Fix bug preventing correct calculation of the sound parameters
of a 3Dbuffer, when an application calls CommitDeferredSettings after
the 3DBuffer has been released.
2007-07-06 18:15:57 +02:00
Maarten Lankhorst a7d6ed8ea6 dsound: Simplify mixing by removing remixing support, and fix its waveout breakage.
Based on a patch by Peter Dons Tychsen.
2007-06-22 12:23:18 +02:00
Andrew Talbot 1e4c97175e dsound: Exclude unused headers. 2007-05-03 14:23:53 +02:00
Andrew Talbot 824c9c8ee6 dsound: Constify some variables. 2007-04-30 12:32:30 +02:00
Michael Stefaniuc 3cf9f84561 dsound: Remove stray '\' at end of lines. 2007-01-09 12:03:46 +01:00
Andrew Talbot 6a9d6ef275 dsound: Remove unused function. 2007-01-09 12:03:38 +01:00
Michael Stefaniuc 26bd2ec9c3 dsound: Win64 printf format warning fixes. 2006-11-13 12:49:04 +01:00
Alexandre Julliard bc99ac09d3 dsound: Don't use sizeof in traces to avoid printf format warnings. 2006-06-13 14:10:32 +02:00
Jonathan Ernst 360a3f9142 Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
Robert Reif e49a5c22fb dsound: Refactor playback.
Replace references of IDirectSoundImpl with DirectSoundDevice to
remove one level of indirection and remove the problem of a three
object circular reference.
2006-01-06 12:35:20 +01:00
Robert Reif 0265676a27 dsound: Remove WINAPI from internal functions. 2006-01-03 17:32:50 +01:00
Robert Reif 6727c52f3b Include winuser.h so the code compiles cleanly on windows using
windows headers.
2005-10-17 09:24:50 +00:00
Dmitry Timoshkov b67da5b946 Make more of the OLE interface vtables const. 2005-06-01 19:57:42 +00:00
Robert Reif a2f1fd3aca Add multiple DIRECTSOUND object support (multiple sound cards can play
at the same time).
Fix CoCreateInstance when no sound card is present.
Fix create bug found by Mike Hearn.
2005-05-31 09:31:37 +00:00
Robert Reif f8833daef1 Removed printing of thread id for AddRef and Release because
WINEDEBUG=+tid gives the same result.
General consistency cleanup.
2005-02-11 11:49:05 +00:00
Robert Reif 364c0d53f9 Remove unused includes. 2005-01-24 13:31:27 +00:00
Alexandre Julliard ebe3c529b1 Janitorial: C booleans must not be compared against TRUE. 2004-12-09 14:07:59 +00:00
Robert Reif 8a8ee786ee Cleanup reference counting.
AddRef and Release return ULONG.
2004-09-17 18:10:59 +00:00
Robert Reif b970aeb4b7 Cleanup reference counting. 2004-09-16 19:08:04 +00:00
Alexandre Julliard 314b99c48f Removed some more uses of the non-standard ICOM_THIS macro. 2004-09-09 20:17:07 +00:00
Alexandre Julliard f714b39762 Get rid of the no longer used ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
macro.
2004-08-23 19:39:48 +00:00
Robert Reif dfe3c1c579 Allocate wave format structure dynamically based on format.
Remove format checks to allow driver to decide if format supported.
Code cleanups.
2004-08-18 00:30:37 +00:00
Alexandre Julliard 48c4bb3c31 Get rid of the non-standard ICOM_VTABLE macro. 2004-08-12 23:00:51 +00:00
Robert Reif 605cc1b029 Remove DirectSound reference counts by buffers and add Destroy
functions to buffer components and DirectSound to allow proper
destruction even with outstanding references.
Remove trailing white space.
Add tests for proper release even with active buffers.
2004-07-13 23:35:09 +00:00
Robert Reif 14a7c6ddca Remove unused lock. 2004-03-17 01:44:15 +00:00
Alexandre Julliard e37c6e18d0 Fixed header dependencies to be fully compatible with the Windows
headers (with help from Dimitrie O. Paun).
2003-09-05 23:08:26 +00:00
Robert Reif e9ebbfc0ff Now that reference counting is correct, there is no need to check if
the base object goes away.
2003-09-02 00:56:14 +00:00
Robert Reif 5ec32cecf2 Added SecondaryBuffer and DirectSoundCaptureNotify COM objects to get
reference counting right.
2003-09-01 23:58:43 +00:00
Robert Reif f5080c86e5 Added class factories for DirectSoundCapture, DirectSoundFullDuplex
and DirectSoundPrivate.
Added error checking to QueryInterface and CreateInterface.
Added some more functionality to property sets.
2003-08-06 22:57:24 +00:00
Francois Gouget 56aaea2f43 Spelling fixes. 2003-07-09 02:52:57 +00:00
Francois Gouget 14a5d168e9 Fixed some common spelling errors. 2003-07-02 04:37:26 +00:00
Robert Reif 9dacf206fe 3D buffer and listener reference counts should be fixed.
3D sound now plays in 3D.
COM interfaces should be correct for buffers and 3D stuff. The COM
interface is broken on notifications but I will fix that next.
Fixed the bug when closing and opening the same or another sound
device quickly.
Fixed some locking but there is a lot of work left yet.
2003-06-27 22:22:15 +00:00
Robert Reif 05fb2c89e1 Fixed a reference counting bug I introduced. 2003-06-18 19:31:44 +00:00
Duane Clark 8ed6df97a2 Fix compile error. 2003-05-22 20:56:04 +00:00