Commit Graph

10 Commits

Author SHA1 Message Date
Alexandre Julliard 6ac3937630 Commented out references to x11drv internals from MESA code. 2001-07-22 23:42:09 +00:00
Lionel Ulmer aeb92b1ca3 - removed unused OSMesa linking
- removed OSMesa code
2001-07-12 02:46:23 +00:00
Alexandre Julliard d6c0f9f784 Authors: Andrew Lewycky <andrew@transgaming.com>, Gavriel State <gav@transgaming.com>, Ove Kaaven <ovek@transgaming.com>
Major DirectDraw restructure/reimplementation, using an improved component
object model hierarchy. The implementation currently supports:
- DirectDraw over GDI/USER in a window (using DIBsections and
  asynchronous updates)
- XVidMode
- XF86DGA2
- All DirectDraw interfaces from versions 1 to 7 (at least in theory)
- Hooks for Direct3D interfaces
2001-01-04 22:44:55 +00:00
Ove Kaaven fddc3e15d8 Added a few C++ operators to Direct3D structures, and made some unions
'nameless'.
2000-07-23 14:19:19 +00:00
Lionel Ulmer a8cc5f543e - fix Direct3D support and a lot of warnings
- add support for DDraw in a window (not optimized yet)
- cleans up OpenGL extensions handling for D3D
2000-07-16 14:40:35 +00:00
Andreas Mohr 2e011a5243 Lots of spelling fixes that accumulated in my tree again, made several
error msgs more verbose, doc updates.
2000-06-01 23:28:25 +00:00
Peter Hunnisett 8c735b9bdb - Added ability to create 3D3 interfaces for Xlib
- Changed DD_OK to D3D_OK in some places for consistency
- Cleaned up some compiler warnings present without DGA2
- Changed order for DirectDrawEnumerateExA to enumerate at least
  what abilities are known rather than bailing on unsupported flags
- Added DirectDrawCreateEx stub
2000-05-13 01:28:49 +00:00
Lionel Ulmer bedf40b58b Added support for OpenGL. 2000-05-12 20:18:14 +00:00
Francois Gouget aef6b47917 Changed the placement of WINE_UNUSED to make gcc 2.7.2 happy. 2000-04-14 14:06:49 +00:00
Marcus Meissner 10ad97c838 Restructured DirectDraw. Split into X11 and DGA driver, and multiple
files/dirs for easier maintenance. Cleaned up structs and include
files. Reindented the code. Started the same for Direct3D.  Driver
inclusion now done by using configure/Makefile/ELF constructor tricks.
2000-04-09 14:30:50 +00:00