Commit Graph

1405 Commits

Author SHA1 Message Date
Henri Verbeet 9d7ca718e0 wined3d: Pass a wined3d_context_gl structure to find_glsl_geometry_shader().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-02 07:59:59 +02:00
Henri Verbeet 32dbfda4d5 wined3d: Pass a wined3d_context_gl structure to find_glsl_domain_shader().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-02 07:59:57 +02:00
Henri Verbeet 62d6520fa6 wined3d: Pass a wined3d_context_gl structure to find_glsl_hull_shader().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-02 07:59:55 +02:00
Henri Verbeet e867d986d5 wined3d: Pass a wined3d_context_gl structure to find_glsl_vshader().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-01 14:40:42 +02:00
Henri Verbeet 6bf34c8366 wined3d: Pass a wined3d_context_gl structure to find_glsl_pshader().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-01 14:40:40 +02:00
Henri Verbeet 3d765ae072 wined3d: Pass a wined3d_context_gl structure to shader_glsl_generate_compute_shader().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-01 14:40:37 +02:00
Henri Verbeet 9eb34e4f74 wined3d: Pass a wined3d_context_gl structure to shader_glsl_generate_geometry_shader().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-01 14:40:35 +02:00
Henri Verbeet 03a06f4ef2 wined3d: Pass a wined3d_context_gl structure to shader_glsl_generate_domain_shader().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-28 08:11:24 +02:00
Henri Verbeet eaf48206c1 wined3d: Pass a wined3d_context_gl structure to shader_glsl_generate_hull_shader().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-28 08:11:22 +02:00
Henri Verbeet c85df2edc6 wined3d: Pass a wined3d_context_gl structure to shader_glsl_generate_vshader().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-28 08:11:20 +02:00
Henri Verbeet c65d522f91 wined3d: Pass a wined3d_context_gl structure to shader_glsl_generate_pshader().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-28 08:11:15 +02:00
Henri Verbeet 62179b511f wined3d: Pass a wined3d_context_gl structure to shader_generate_glsl_declarations().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-27 19:37:03 +02:00
Henri Verbeet 7710f67354 wined3d: Pass a wined3d_context_gl structure to shader_glsl_clip_plane_uniform().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-27 19:37:01 +02:00
Henri Verbeet e9dc1dfc2f wined3d: Pass a wined3d_context_gl structure to shader_glsl_load_fog_uniform().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-27 19:36:59 +02:00
Henri Verbeet 45c3c20dbf wined3d: Pass a wined3d_context_gl structure to shader_glsl_pointsize_uniform().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-27 19:36:57 +02:00
Henri Verbeet 68c665576b wined3d: Pass a wined3d_context_gl structure to shader_glsl_ffp_vertex_light_uniform().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-26 23:08:56 +02:00
Henri Verbeet e0ff34913e wined3d: Pass a wined3d_context_gl structure to shader_glsl_ffp_vertex_lightambient_uniform().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-26 23:08:56 +02:00
Henri Verbeet 7fc2b67228 wined3d: Pass a wined3d_context_gl structure to shader_glsl_ffp_vertex_material_uniform().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-26 23:08:56 +02:00
Henri Verbeet 43daf74786 wined3d: Pass a wined3d_context_gl structure to shader_glsl_ffp_vertex_texmatrix_uniform().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-26 23:08:56 +02:00
Henri Verbeet 973d96eb7e wined3d: Pass a wined3d_context_gl structure to shader_glsl_ffp_vertex_normalmatrix_uniform().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-25 08:27:18 +02:00
Henri Verbeet 3484871f2c wined3d: Pass a wined3d_context_gl structure to shader_glsl_init_transform_feedback().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-25 08:27:16 +02:00
Henri Verbeet 84f8bf2400 wined3d: Pass a wined3d_context_gl structure to shader_glsl_load_program_resources().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-25 08:27:14 +02:00
Henri Verbeet a668fa8949 wined3d: Pass a wined3d_context_gl structure to context_draw_shaded_quad().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-20 08:47:27 +02:00
Paul Gofman c13351c05a wined3d: Do not zero 'w' with zero norm for 'nrm' opcode in GLSL backend.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-13 20:56:20 +02:00
Paul Gofman 447c9523f8 wined3d: Use 3 component norm for 'nrm' opcode in GLSL backend.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=8848
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-13 20:56:17 +02:00
Henri Verbeet 258f0d209d wined3d: Pass a wined3d_context_gl structure to context_enable_clip_distances().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-11 09:46:13 +02:00
Henri Verbeet 899e4c7aed wined3d: Pass a wined3d_context_gl structure to context_active_texture().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-05 16:44:38 +02:00
Henri Verbeet 74ebaacb1a wined3d: Pass a wined3d_context_gl structure to glsl_blitter_upload_palette().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-04 19:23:11 +02:00
Henri Verbeet de035b71ab wined3d: Move the WGL fields from struct wined3d_context to struct wined3d_context_gl.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-03 22:33:30 +02:00
Paul Gofman 9c95ee3890 wined3d: Move multiply_vector_matrix() to wined3d_private.h.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-21 18:08:37 +02:00
Paul Gofman 57bb929e8a wined3d: Factor out compute_normal_matrix() function.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-16 20:54:23 +02:00
Henri Verbeet 9cb572cb70 wined3d: Pass a wined3d_context_gl structure to context_set_draw_buffer().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-15 19:26:25 +02:00
Henri Verbeet 49889f72d7 wined3d: Pass a wined3d_context_gl structure to context_check_fbo_status().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-15 19:26:22 +02:00
Henri Verbeet 907b2a3333 wined3d: Pass a wined3d_context_gl structure to context_apply_fbo_state_blit().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-15 19:26:20 +02:00
Henri Verbeet 54945f04de wined3d: Pass a wined3d_context_gl structure to context_apply_blit_state().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-09 10:01:44 -05:00
Henri Verbeet a1d3939254 wined3d: Pass a wined3d_context_gl structure to context_get_tex_unit_mapping().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-09 10:01:34 -05:00
Paul Gofman ff47237ede wined3d: Check if destination texture is FBO attachable in glsl_blitter_supported().
If the destination texture is not FBO attachable GLSL blitter does not work
for it unless backbuffer is used as offscreen rendering mode.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47121
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-06 13:19:33 -05:00
Henri Verbeet e37a5e8029 wined3d: Use shader_glsl_append_imm_vec4() in shader_glsl_get_register_name().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-02 17:10:37 +02:00
Paul Gofman 75aa4ab16b wined3d: Use intBitsToFloat() instead of uintBitsToFloat().
There is no uint type in GLSL version < 1.3, while
ARB_shader_bit_encoding may still be supported.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47039
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-24 00:37:33 +02:00
Paul Gofman 5ed7a61de7 wined3d: Use ARB_shader_bit_encoding for storing local constants when available.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-09 19:33:54 +02:00
Józef Kucia 89fbb64fb8 wined3d: Pass wined3d_adapter to fragment_pipe->get_caps().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-29 21:24:01 +01:00
Józef Kucia 9502b8e843 wined3d: Pass wined3d_adapter to vp_get_caps().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-29 21:24:01 +01:00
Józef Kucia 20a94e6998 wined3d: Pass wined3d_adapter to shader_get_caps().
Suggested by Henri Verbeet.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-29 21:24:01 +01:00
Paul Gofman 826b67e395 wined3d: Treat zero shininess as no specular lighting in legacy lighting mode.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=42572
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-29 21:14:00 +01:00
Henri Verbeet a5279a5fba wined3d: Also update the "src_texture_gl" pointer when using a staging texture in the blitter.
Astutely spotted by Józef Kucia.
This fixes a regression introduced by commit
961a94ac04.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-27 22:09:04 +01:00
Józef Kucia 6cc36f7296 wined3d: Pass context to vp_free() and free_private().
Avoid using "adapter->gl_info".

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-26 20:35:55 +01:00
Józef Kucia 89f124ffc5 wined3d: Implement eval_sample_index shader instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-06 18:31:51 +01:00
Józef Kucia 32c54006d2 wined3d: Rename state entry structures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-04 19:34:57 +01:00
Paul Gofman 32b6ccb9c1 wined3d: Add a setting to turn off aggressive optimization on NVIDIA.
NVIDIA drivers perform too aggressive optimization involving change
of computation order (aka 'fastmath') by default. The setting
helps to workaround bugs like https://bugs.winehq.org/show_bug.cgi?id=35207.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-26 20:48:38 +01:00
Zebediah Figura 4b17bad348 wined3d: Rename MAX_CLIP_DISTANCES to WINED3D_MAX_CLIP_DISTANCES.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-22 21:23:18 +01:00