If registry virtualization is enabled, AddERExcludedApplicationA
succeeds on Windows 8 even if the user does not really have permission
to write to HKLM\Software. The behind-the-scenes writes to HLKM\Software
are treated like any other writes: They are silently redirected to
HKCU\Software\Classes\VirtualStore\Machine\Software. Since
AddERExcludedApplicationA still fails even with registry virtualization
enabled on Vista, 7, and 10, Windows 8's behavior is clearly broken.
Fixes a testbot failure on 32-bit Windows 8 with a non-elevated
administrator account.
Signed-off-by: Alex Henrie <alexhenrie24@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
We only need to check the input set for CLOSE. For all other flags we can
guarantee that the socket was included in a unique input set.
E.g. the presence of WRITE in the output flags implies that the socket must have
been in the "write" set to begin with.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Instead of the size of the data requested, which may be e.g. UINT_MAX.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52277
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Fixes a regression introduced by 8892b79118,
because set_window_pos is called before UpdateLayeredWindow, which calls
the driver's WindowPosChanged earlier.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51984
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This fixes use of multiple MIDI outputs while keeping the flexibility of
proper ALSA sequencer port subscriptions.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52220
Signed-off-by: Jacek Konieczny <jajcus@jajcus.net>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
.NET Framework / old .NET Core seems to allocate not more space than
necessary for the fd_set inputs, so if the allocation fell on the edge
of the end of the heap, Wine tried to read past it.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52259
Signed-off-by: Torge Matthies <openglfreak@googlemail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Some games are doing case sensitive matches on the device paths obtained from
Setup API and expect them to be lowercase.
This fixes Virginia not being able to discover DualShock 4.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This is a preparation for a patch that changes setupapi to return lowercased
device paths, which is the source of RawInput device name here. On Windows
RawInput returns mostly uppercase names (except the GUID) and we want to keep
that behavior.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This will be in next FAudio release.
This fixes a regression in some games, such as Far Cry 4, where audio
doesn't work anymore since the move to FAudio Win32 platform.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This is a temporary workaround until we have a correct apisets
implementation.
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Fixes Quake Champions, spotted by Paul Gofman.
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
In commit 27ecc6ba5 ("ntdll: Fix iosb handling in NtCancelIoFile()"),
NtCancelIoFile(Ex) was updated to return its status rather than
unconditionally setting it in io_status->u.Status (though the write
was retained in the success case). As a result, in the error case,
the kernelbase wrappers now interpret unitialized memory as an error
code, since io_status->u.Status is never written.
Signed-off-by: Keno Fischer <keno@juliacomputing.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
MSDN states that the function can only return one of DIERR_INVALIDPARAM,
DIERR_NOTINITIALIZED, DIERR_OTHERAPPHASPRIO, on error, and DI_OK, or
DI_NOEFFECT, on success.
Some games will try to call Acquire again in a tight loop and block the
main thread if DIERR_INPUTLOST is returned. There's a small chance for
this to happen with Resident Evil 2, whenever a joystick is plugged,
then quickly unplugged.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Instead of message notifications only. We have to remove the events from
devices that are automatically unacquired whenever a read failed.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This ensures the subsequent allocation is free to pick a new location.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52202
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
And that a corresponding PCM format is supported.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Far Cry 4 expects IXAudio27_GetDeviceDetails to return a PCM format GUID
and refuses to create a source voice if the format is IEEE_FLOAT.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Instead of statically importing dinput8 and creating the class at load
time, which causes some native hooks to fail loading.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52222
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The functions may only fail on unsupported compilers/architectures. It's
not really possible to handle errors properly.
Signed-off-by: Piotr Caban <piotr@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The data in pvd was being accessed through the label_ptr variable after
pvd went out of scope.
Signed-off-by: Alex Henrie <alexhenrie24@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This makes sure we don't try to set effect_state report id from objects
without a collection, causing some false warnings.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
All drivers support UpdateDisplayDevices now, so we can avoid a server
call by being explicit in the null driver.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52180
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Used by Dark Souls: Remastered.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Avoids problems on old GCC.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51862
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Instead of waiting for the timer loop, which sometimes causes pulse
buffer underflows.
This greatly reduces the amount of underflows in Prince of Persia: The
Forgotten Sands, as well as in Forza Horizon 4 introduction and menu
audio, which are suffering from audio clicks since PE xaudio conversion.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52225
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
So that it rounds to integral audio frame count.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52225
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Data in [lcl_offs_bytes;lcl_offs_bytes+held_bytes] is the data we've
received from the client and that we consider being used by pulse,
regardless of how we write it to it.
A subset of this is [pa_offs_bytes;pa_offs_bytes+pa_held_bytes], which
is the data we have received from the client but not yet written to
pulse.
If pulsed has underflown it means that it has used all the data we've
written already, and resetting pa_offs_bytes and pa_held_bytes like here
will only make us write the same data again (in addition to silence) to
mend the underflow, ending up with potentially duplicate audio frames
being played.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52225
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Spotted by John Sullivan.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52207
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Spotted by toying with the gcc's static analyzer.
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Piotr Caban <piotr@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Reading gecko's PDB generate a lot of those.
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The given bitmap is in DDB format, not DIB format.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51296
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The program that I have here fails if IDragSourceHelper2::SetFlags() returns E_NOTIMPL.
Signed-off-by: Dmitry Timoshkov <dmitry@baikal.ru>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Up to once every 2s.
This fixes a regression from c2c78a2fe0,
which caused severe FPS drop in Samurai Shodown.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51282
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Mostly to avoid triggering the WARN() from
wined3d_texture_get_sub_resource_desc() every time this function is
called.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Eternal Return benefited from this function present as .spec file
stub which was removed by 52202224d9.
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The current code unintentionally repeatedly acquires the lock for the stream
currently being seeked.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=50906
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
It's not safe to use stack variables for async callbacks.
Diagnosed by Bernhard Übelacker.
Signed-off-by: Bernhard Übelacker <bernhardu@mailbox.org>
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
For the two tests that remain todo_wine, the results differ between
riched20 and msftedit, with Wine's implementation matching msftedit.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52041
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This test is failing intermittently on the testbot but not enough
information is output to tell why.
Signed-off-by: Alex Henrie <alexhenrie24@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Fixes a testbot failure on Windows 10 Hebrew.
Signed-off-by: Alex Henrie <alexhenrie24@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
If the text source returns fewer than length character, part
of the buffer will be uninitialized.
Signed-off-by: Esme Povirk <esme@codeweavers.com>
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
GlobalSize() uses the selector limit and that needs to match the
allocated size.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52082
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Before finishing async run, graph->stream_start isn't stable.
This will cause graph->current_pos to be out of playback duration.
Since graph->current_pos is out of the range, the playback will
be stopped.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52200
Signed-off-by: Akihiro Sagawa <sagawa.aki@gmail.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Commit f37b953e07 (ntdll: Support both HP-UX-like libunwind and LLVM
libunwind error codes., 2021-12-10) made an unsuccessful attempt to fix
UNW_ENOINFO detection on LLVM libunwind. It turns out that UNW_ENOINFO
is actually negative in LLVM, so there's no need to flip the sign.
Fix this by flipping the return value sign only when UNW_ENOINFO < 0
(LLVM libunwind), and then comparing it against the negated error code.
Overall, all flavours of libunwind return a negative value on error.
Signed-off-by: Jinoh Kang <jinoh.kang.kr@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Commit 8c93549262 introduced a feature level
11.0 requirement for Direct2D, but that was unintentional. We want Direct2D to
be usable with feature level 10.0 hardware, and don't actually require any
feature level 11.0 features.
This issue was pointed out by Matteo Bruni.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
With help from Dmitry Timoshkov.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51790
Signed-off-by: Hans Leidekker <hans@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Based on a patch from Zebediah Figura <zfigura@codeweavers.com>.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
When thread shuts down, instead of holding and releasing a module ref.
This keeps the thread alive until the module is unloaded, instead of
keeping track of live IDirectInput instances.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This makes it easier to "unwind" through the CS thread when debugging.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This reverts commit 908fb50728.
Moved to wined3d_cs_packet_{in/de}cref_objects().
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This reverts commit 0056ebf91e.
Sampler references in deferred contexts are now managed by inspecting CS
packets.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
These are part of the public API, so there's not need for them to be at
the start of the file.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>