Henri Verbeet
|
512e6cec2c
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wined3d: Recognize the SM4 movc opcode.
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2010-10-07 15:58:10 +02:00 |
Henri Verbeet
|
f78542c34c
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wined3d: Recognize the SM4 mad opcode.
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2010-10-07 15:58:10 +02:00 |
Henri Verbeet
|
2eb5df3039
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wined3d: Recognize the SM4 frc opcode.
|
2010-10-07 15:58:10 +02:00 |
Henri Verbeet
|
1330f844f8
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wined3d: Recognize the SM4 and opcode.
|
2010-10-07 15:58:09 +02:00 |
Henri Verbeet
|
98a2973e95
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wined3d: Recognize the SM4 loop opcode.
|
2010-10-07 15:58:09 +02:00 |
Henri Verbeet
|
a59d0f45c1
|
wined3d: Acquire / release the focus window during reset.
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2010-10-06 14:42:08 +02:00 |
Henri Verbeet
|
e1b96eb347
|
wined3d: Set the depth/stencil buffer to NULL before releasing it.
To prevent device_resource_released() from detecting it as still in use.
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2010-10-05 15:16:56 +02:00 |
Henri Verbeet
|
5fa84c56c3
|
ddraw: Remove another hack.
It breaks actual front buffer / back buffer flips.
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2010-10-05 15:16:52 +02:00 |
Matteo Bruni
|
20010235ad
|
wined3d: Keep track of texture transformation states in compiled pixel shaders.
|
2010-10-04 15:00:08 +02:00 |
Henri Verbeet
|
5fd1b5c023
|
wined3d: Also pass the destination state directly to wined3d_state_record_lights().
|
2010-10-01 13:46:47 +02:00 |
Henri Verbeet
|
545dc012cf
|
wined3d: Pass a wined3d_state structure to nvts_activate_dimensions().
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2010-10-01 13:46:43 +02:00 |
Henri Verbeet
|
4dcd56f43b
|
wined3d: Pass a wined3d_state structure to remove_vbos().
|
2010-10-01 13:46:39 +02:00 |
Henri Verbeet
|
cf9d9e3204
|
wined3d: Pass gl_info and state parameters directly to drawStridedInstanced().
|
2010-10-01 13:46:36 +02:00 |
Alexandre Julliard
|
7afdf5d920
|
Make some variable declarations extern.
|
2010-10-01 13:42:22 +02:00 |
Henri Verbeet
|
132158cbf5
|
wined3d: Pass gl_info and state parameters directly to drawStridedSlowVs().
|
2010-09-30 17:51:17 +02:00 |
Henri Verbeet
|
f065a5e54b
|
wined3d: Remove the useless device parameter to drawStridedFast().
|
2010-09-30 17:51:16 +02:00 |
Henri Verbeet
|
c2363f750b
|
wined3d: Pass a wined3d_gl_info structure to send_attribute().
|
2010-09-30 17:51:16 +02:00 |
Henri Verbeet
|
5097623dcf
|
wined3d: Pass a wined3d_state structure to device_preload_texture().
|
2010-09-30 17:51:16 +02:00 |
Henri Verbeet
|
5029331f55
|
wined3d: Pass a wined3d_state structure to find_arb_ps_compile_args().
|
2010-09-29 12:22:43 +02:00 |
Henri Verbeet
|
e5ef8057ea
|
wined3d: Pass a wined3d_state structure to find_arb_vs_compile_args().
|
2010-09-29 12:22:41 +02:00 |
Henri Verbeet
|
e12f5ff08a
|
wined3d: Pass a wined3d_state structure to find_ps_compile_args().
|
2010-09-29 12:22:39 +02:00 |
Henri Verbeet
|
8d5a25bbec
|
wined3d: Pass a wined3d_state structure to find_vs_compile_args().
|
2010-09-29 12:22:36 +02:00 |
Henri Verbeet
|
a7ded9a67d
|
wined3d: Pass a wined3d_state structure to use_ps().
|
2010-09-28 17:33:17 +02:00 |
Henri Verbeet
|
9224751a13
|
wined3d: Pass a wined3d_state structure to use_vs().
|
2010-09-28 17:33:17 +02:00 |
Henri Verbeet
|
e59fdb83a6
|
wined3d: Simply refuse to create shaders if they're disabled.
The functionality is a bit questionable in the first place, but there is some
use in the part that limits the maximum reported shader versions.
|
2010-09-28 17:33:16 +02:00 |
Henri Verbeet
|
d6d345fa8a
|
wined3d: Remove IWineD3DStateBlock::InitStartupStateBlock() from the public wined3d interface.
|
2010-09-28 17:33:16 +02:00 |
Henri Verbeet
|
39886193fd
|
wined3d: Set initial stateblock state directly on a wined3d_state structure.
|
2010-09-27 14:10:45 +02:00 |
Henri Verbeet
|
b9f4fdcc51
|
wined3d: Capture stateblock state from a wined3d_state structure.
|
2010-09-27 14:10:45 +02:00 |
Henri Verbeet
|
9f75633a4f
|
wined3d: Pass a wined3d_state structure to apply_lights().
|
2010-09-27 14:10:45 +02:00 |
Henri Verbeet
|
8b54093bbc
|
wined3d: Pass a wined3d_state structure to record_lights().
|
2010-09-27 14:10:45 +02:00 |
Henri Verbeet
|
5013ec83de
|
wined3d: Consistently use the same stateblock in state_colormat().
These should refer to the same stateblock when we're drawing, but it's still
ugly.
|
2010-09-24 11:34:15 +02:00 |
Henri Verbeet
|
7dd4174e05
|
wined3d: Pass a wined3d_state structure to ffp_clip_emul().
|
2010-09-24 11:34:15 +02:00 |
Henri Verbeet
|
23e286613f
|
wined3d: Directly pass the texture to texture_activate_dimensions().
|
2010-09-24 11:34:14 +02:00 |
Henri Verbeet
|
67b7a573b9
|
wined3d: Pass a wined3d_state structure to set_tex_op().
|
2010-09-24 11:34:14 +02:00 |
Henri Verbeet
|
578df29b9f
|
wined3d: Pass a wined3d_state structure to set_tex_op_nvrc().
|
2010-09-23 12:06:31 +02:00 |
Henri Verbeet
|
478a0aae38
|
wined3d: Pass a wined3d_state structure to is_invalid_op().
Instead of an entire device.
|
2010-09-23 12:06:27 +02:00 |
Lauri Kenttä
|
0d27b6ca70
|
wined3d: Add check for Intel GM965/GL960 with Mesa driver.
|
2010-09-22 19:56:52 +02:00 |
Henri Verbeet
|
f870cf07e8
|
wined3d: Move clip status to wined3d_state.
|
2010-09-22 12:41:22 +02:00 |
Henri Verbeet
|
9ce3c61a41
|
wined3d: Move clip plane state to wined3d_state.
|
2010-09-22 12:41:18 +02:00 |
Henri Verbeet
|
4546a13d98
|
wined3d: Move light state to wined3d_state.
|
2010-09-22 12:41:13 +02:00 |
Henri Verbeet
|
f4df53c41a
|
wined3d: Move the primitive type to wined3d_state.
|
2010-09-22 12:41:06 +02:00 |
Alexandre Julliard
|
97c4ab23ab
|
wined3d: Reduce the size of a huge function that takes ages to compile.
|
2010-09-21 20:16:15 +02:00 |
Henri Verbeet
|
98a91e84bc
|
wined3d: Move base vertex state to wined3d_state.
|
2010-09-21 14:17:07 +02:00 |
Henri Verbeet
|
902630efb5
|
wined3d: Move index buffer state to wined3d_state.
|
2010-09-21 14:17:03 +02:00 |
Henri Verbeet
|
153d8d43aa
|
wined3d: Move stream state to wined3d_state.
|
2010-09-21 14:16:58 +02:00 |
Lauri Kenttä
|
602486bdb4
|
wined3d: Use the same card selection for both Intel Mesa and binary drivers.
|
2010-09-20 15:12:32 +02:00 |
Henri Verbeet
|
b37ce45d6c
|
wined3d: Move pixel shader constants to wined3d_state.
|
2010-09-20 13:48:13 +02:00 |
Henri Verbeet
|
33dfb9539c
|
wined3d: Move the pixel shader to wined3d_state.
|
2010-09-20 13:48:13 +02:00 |
Henri Verbeet
|
8a148cc7c5
|
wined3d: Move vertex shader constants to wined3d_state.
|
2010-09-20 13:48:12 +02:00 |
Henri Verbeet
|
dd4aea36c9
|
wined3d: Move the vertex shader to wined3d_state.
|
2010-09-20 13:48:12 +02:00 |