Henri Verbeet
706ece827b
wined3d: wined3d_device_get_transform() never fails.
2012-09-12 12:46:12 +02:00
Henri Verbeet
f79bbc767d
wined3d: wined3d_device_set_transform() never fails.
2012-09-12 12:46:07 +02:00
Henri Verbeet
d601a0dede
wined3d: wined3d_device_get_render_state() never fails.
2012-09-11 18:03:57 +02:00
Henri Verbeet
75cec973d5
wined3d: wined3d_device_set_render_state() never fails.
2012-09-11 18:03:53 +02:00
Henri Verbeet
3569b6ccd2
wined3d: wined3d_device_get_viewport() never fails.
2012-09-10 11:40:19 +02:00
Henri Verbeet
64aae8cf02
wined3d: wined3d_device_set_viewport() never fails.
2012-09-10 11:40:14 +02:00
Henri Verbeet
c8f4ca315e
wined3d: Just return the buffer from wined3d_device_get_index_buffer().
2012-09-06 15:45:32 +02:00
Henri Verbeet
a3e28f6ce5
wined3d: wined3d_device_set_index_buffer() never fails.
2012-09-06 15:45:32 +02:00
Henri Verbeet
8fd7d3a2b3
wined3d: Just return the swapchain from wined3d_device_get_swapchain().
2012-09-05 11:48:04 +02:00
Henri Verbeet
66ec8a5cfb
wined3d: Get rid of wined3d_device_get_wined3d().
2012-09-04 15:05:22 +02:00
Jonas Wielicki
a64b7918c8
wined3d: Fix crash in wined3d_device_reset with gdi backend for directdraw.
2012-08-29 20:13:42 +02:00
Henri Verbeet
894d161891
wined3d: Call core GL functions through gl_info.gl_ops as well.
2012-07-25 20:10:08 +02:00
Henri Verbeet
ea8dfe640d
wined3d: Convert some uppercase hex constants to lowercase.
2012-07-20 13:59:53 +02:00
Alexandre Julliard
d7250e97ed
wined3d: Fetch GL functions from the WGL driver table, including glFinish and glFlush.
2012-07-20 13:21:27 +02:00
Henri Verbeet
0821c8024b
wined3d: Merge the device parent create_rendertarget() and create_depth_stencil() handlers.
2012-07-11 09:57:07 -05:00
Henri Verbeet
8ad98cdbee
wined3d: Get rid of the "discard" parameter to device_parent_create_depth_stencil().
2012-07-10 10:39:42 -05:00
Henri Verbeet
73eceafb17
d3d9: Implement d3d9_device_ResetEx().
2012-07-09 15:04:18 -04:00
Henri Verbeet
256d433164
d3d9: Implement d3d9_device_PresentEx().
2012-06-29 10:14:21 +02:00
Henri Verbeet
0ce894f274
d3d9: Implement d3d9_device_GetDisplayModeEx().
2012-06-28 01:39:28 +02:00
Henri Verbeet
2c8834dffd
d3d9: Implement d3d9_GetAdapterDisplayModeEx().
2012-06-28 01:39:27 +02:00
Henri Verbeet
a1bfd0988f
wined3d: Take scanline ordering into account in the mode setting code.
2012-06-28 01:39:26 +02:00
Henri Verbeet
427f3e40dc
wined3d: Get rid of is_display_mode_supported().
...
If a display mode is unsupported, wined3d_set_adapter_display_mode() shouldn't
have a problem figuring that out on its own.
2012-06-28 01:39:24 +02:00
Henri Verbeet
d93e61f249
wined3d: Release the stateblock only after mode setting in wined3d_device_reset().
...
While we're allowed to leave the device in a somewhat inconsistent state after
a failed reset, such a state should be recoverable by calling reset again. If
e.g. mode setting were to fail between the point where we destroy and recreate
the stateblock a subsequent reset would crash because the device doesn't have
a stateblock anymore.
2012-06-26 17:32:59 +02:00
Henri Verbeet
0ee3007963
wined3d: Only unset the onscreen depth / stencil buffer once in wined3d_device_reset().
2012-06-26 17:32:48 +02:00
Józef Kucia
d760b21ab6
wined3d: Use the system memory pool for the logo surface.
2012-06-25 18:12:53 +02:00
Henri Verbeet
b6c7b825a1
wined3d: Only store a different screen format if it's explicitly changed through wined3d.
2012-06-22 16:14:14 +02:00
Henri Verbeet
c2c0743ccf
wined3d: Properly retrieve the display mode in wined3d_device_set_cursor_properties().
2012-06-22 16:14:08 +02:00
Henri Verbeet
7000899948
wined3d: Just forward wined3d_device_get_display_mode() to the appropriate swapchain.
2012-06-22 16:14:03 +02:00
Henri Verbeet
0f0fe49240
wined3d: Implement mode setting in the adapter instead of the device.
2012-06-22 16:13:58 +02:00
Henri Verbeet
2a0463ac21
wined3d: Only filter redundant mode changes in wined3d.
2012-06-20 19:26:56 +02:00
Henri Verbeet
a6ffab3bf5
wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*.
2012-06-18 17:48:56 +02:00
Henri Verbeet
befdbbd90f
wined3d: Reset render target bindings in wined3d_device_reset().
2012-06-18 17:48:21 +02:00
Henri Verbeet
130f232d20
wined3d: Unset the depth/stencil surface before checking resources in wined3d_device_reset().
2012-06-18 17:48:16 +02:00
Francois Gouget
19ba80e7c2
wined3d: We must include Wine's port.h before using NAN.
2012-06-01 17:41:52 +02:00
Henri Verbeet
aa71065d9b
wined3d: Properly preload index buffers.
2012-05-29 10:44:50 +02:00
Henri Verbeet
e3ecfa5974
wined3d: Store user clip planes as 4-component float vectors.
2012-05-22 18:07:02 +02:00
Henri Verbeet
481514eab2
wined3d: Get rid of the conv_mat macro.
2012-05-22 18:06:54 +02:00
Henri Verbeet
0d45d50342
wined3d: Don't evict resources that are currently mapped in wined3d_device_evict_managed_resources().
2012-05-21 21:31:02 +02:00
Francois Gouget
fac36c55e9
Assorted typo, spelling, wording and case fixes.
2012-05-15 16:26:43 +02:00
Henri Verbeet
6b9018ccd2
wined3d: Use the wined3d_matrix structure for the identity matrix.
2012-05-03 23:45:09 +02:00
Henri Verbeet
29893d8162
wined3d: Determine index buffer location based on vertex buffer locations.
2012-05-03 11:18:03 +02:00
Henri Verbeet
a8a201cf61
wined3d: Figure out the index data pointer inside drawPrimitive().
...
We want to do this after context_apply_draw_state(), when resource locations
are all setup.
2012-05-02 11:59:14 +02:00
Henri Verbeet
64e41dae8a
wined3d: Figure out the index size inside drawPrimitive().
2012-05-02 11:59:10 +02:00
Henri Verbeet
42b835754b
wined3d: Keep track of "all_vbo" in the stream info structure.
2012-05-01 14:44:15 +02:00
Henri Verbeet
de43de510a
wined3d: Move the resource bind_count field up to wined3d_resource.
2012-04-26 19:26:14 +02:00
Henri Verbeet
49c4623b2f
wined3d: device_clear_render_targets() never fails.
2012-04-16 12:05:15 +02:00
Henri Verbeet
8cef8b3587
wined3d: Unify the wined3d_mapped_rect and wined3d_mapped_box structures.
2012-04-13 10:48:51 +02:00
Henri Verbeet
12369f9f4d
wined3d: Fix the VBO check in device_stream_info_from_declaration().
2012-03-29 20:49:14 +02:00
Henri Verbeet
7017ed4587
wined3d: Drop a questionable FIXME in device_stream_info_from_declaration().
2012-03-29 20:49:13 +02:00
Henri Verbeet
c7d3a8a478
wined3d: Drop the "vbo" check in wined3d_device_process_vertices().
...
We care about individual streams having a VBO or not, and there's no way for
device_stream_info_from_declaration() to properly express that, so just check
the individual streams.
2012-03-29 20:49:13 +02:00