Commit Graph

8412 Commits

Author SHA1 Message Date
Jacek Caban cb9f12e566 mshtml.idl: Added IHTMLEmbedElement and DispHTMLEmbedElement declarations. 2010-10-28 11:40:12 +02:00
Rico Schüller ae79128978 include: Move D3D_PRIMITIVE to d3dcommon.h. 2010-10-28 11:38:56 +02:00
Rico Schüller ccce1c946b include: Move D3D_PRIMITIVE_TOPOLOGY to d3dcommon.h. 2010-10-28 11:38:54 +02:00
Rico Schüller f5f6bd7c3f include: Move D3D_SHADER_VARIABLE_TYPE to d3dcommon.h. 2010-10-28 11:38:50 +02:00
Rico Schüller 7b034edf84 include: Move D3D_SHADER_INPUT_TYPE to d3dcommon.h. 2010-10-28 11:38:46 +02:00
Rico Schüller 84143c8ff5 include: Move D3D_NAME to d3dcommon.h. 2010-10-28 11:38:42 +02:00
Rico Schüller 5f5b6a3dc2 include: Move D3D_RESOURCE_RETURN_TYPE to d3dcommon.h. 2010-10-28 11:38:37 +02:00
Hans Leidekker ae7d41bfa2 advapi32: Implement EnumServicesStatusA/W. 2010-10-27 13:31:04 +02:00
Amine Khaldi c9dcef156e widl: Do not define MIDL_user_allocate and MIDL_user_free as it's already in the psdk. 2010-10-27 12:02:41 +02:00
Louis Lenders 85b886ecfb winscard: Add stub for SCardReleaseStartedEvent. 2010-10-27 11:46:50 +02:00
André Hentschel 6798bc2c8e include: Define PROCESSOR_ARCHITECTURE_IA32_ON_WIN64. 2010-10-27 11:43:44 +02:00
Detlef Riekenberg d8a5bc929d wer/tests: Add initial tests. 2010-10-26 18:19:38 +02:00
Jacek Caban 41040c38fb mshtml.idl: Added DispHTMLObjectElement declaration. 2010-10-26 15:14:09 +02:00
Jacek Caban 6a30bd59bf mshtml.idl: Added IHTMLObjectElement declaration. 2010-10-26 15:14:07 +02:00
Detlef Riekenberg 5726ba6439 advapi32: Add a stub for EventEnabled. 2010-10-26 11:56:08 +02:00
Rico Schüller 2bfc3c70f7 include: Move D3D_REGISTER_COMPONENT_TYPE to d3dcommon.h. 2010-10-26 11:52:41 +02:00
Rico Schüller 512a47c576 include: Move D3D_SRV_DIMENSION to d3dcommon.h. 2010-10-26 11:52:37 +02:00
Rico Schüller bc03f85f07 include: Move D3D_CBUFFER_TYPE to d3dcommon.h. 2010-10-26 11:51:41 +02:00
Rico Schüller 879f21471e include: Move D3D_SHADER_VARIABLE_CLASS to d3dcommon.h. 2010-10-26 11:51:38 +02:00
Henri Verbeet 6dd9109358 wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods. 2010-10-25 14:29:31 +02:00
Henri Verbeet f0a0714ecd wined3d: Pass a sub-resource index instead of a miplevel to 2D texture methods. 2010-10-25 14:29:21 +02:00
Detlef Riekenberg 0fda52b8d7 shdocvw: Add a stub for ImportPrivacySettings. 2010-10-25 13:52:50 +02:00
Damjan Jovanovic 0b66a0d3a3 include: Define WINCODEC_SDK_VERSION. 2010-10-22 15:49:37 +02:00
Hans Leidekker 1a7300b4b6 include: Add rendering intent defines. 2010-10-22 12:07:04 +02:00
Vincent Povirk 6ecb81976f windowscodecs: Handle TGA attribute bits. 2010-10-22 12:02:00 +02:00
Henri Verbeet 7f8ea7fffc wined3d: Pass a sub-resource index instead of a miplevel to volume texture methods.
For volume textures this is mostly just a conceptual change, it'll only make a
difference for texture arrays and cube textures.
2010-10-21 16:15:38 +02:00
Andrew Nguyen ed357e5ca6 msvcrt: Implement _ultoa_s. 2010-10-21 12:30:44 +02:00
Andrew Nguyen a622af49a7 msvcrt: Implement _mbsnbcat_s. 2010-10-21 12:30:35 +02:00
Vincent Povirk f5a8d96dc0 include: Add definition for IWICMetadataQueryWriter. 2010-10-21 12:28:02 +02:00
Vincent Povirk add681ecf5 include: Add definition for IWICMetadataQueryReader. 2010-10-21 12:27:58 +02:00
Vincent Povirk 53a0bbbbf5 include: Add definition for IWICFastMetadataEncoder. 2010-10-21 12:27:53 +02:00
Vincent Povirk 0454e046c2 include: Add definition for IWICColorTransform. 2010-10-21 12:27:49 +02:00
Vincent Povirk b9beb9227d windowscodecs: Support TIFF images with alpha data. 2010-10-21 12:26:12 +02:00
Aric Stewart 2c3bc2cf56 strmbase: Implement STRMBASE_DllGetClassObject and STRMBASE_DllCanUnloadNow. 2010-10-20 18:37:09 +02:00
Aric Stewart 58468ef152 strmbase: Define STRMBASE_DllMain. 2010-10-20 18:37:09 +02:00
Aric Stewart 6a00d78b39 strmbase: Begin implementations of AMovieDllRegisterServer2 and AMovieSetupRegisterFilter2. 2010-10-20 18:37:09 +02:00
Alexandre Julliard 4a1379d804 include: The FLOATING_SAVE_AREA type is i386-specific. 2010-10-20 18:37:09 +02:00
Alexandre Julliard 41454fe18b include: Get rid of the non-standard CONTEXT86 type. 2010-10-20 18:37:09 +02:00
Damjan Jovanovic c7536ef868 msvcrt: Define STRUNCATE. 2010-10-19 10:15:35 +02:00
Henri Verbeet 70f4e66f84 wined3d: IWineD3DBuffer_Unmap() can't fail. 2010-10-15 16:19:54 +02:00
Jacek Caban 70c937f7a7 exdisp.idl: Added missing declarations. 2010-10-15 16:19:40 +02:00
Rico Schüller 9e0f26cdd6 d3d10: Forward D3D10GetShaderDebugInfo() to d3dcompiler. 2010-10-15 16:17:51 +02:00
Rico Schüller 8607be1f81 d3d10: Forward D3D10GetInputAndOutputSignatureBlob() to d3dcompiler. 2010-10-15 16:17:50 +02:00
Rico Schüller 930f7ed3c6 d3d10: Forward D3D10GetOutputSignatureBlob() to d3dcompiler. 2010-10-15 16:17:50 +02:00
Rico Schüller 13893afb8e d3d10: Forward D3D10GetInputSignatureBlob() to d3dcompiler. 2010-10-15 16:17:50 +02:00
Henri Verbeet 95469309d6 wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
Aric Stewart 60bf76db9a strmbase: Remove non-standard custom allocator logic from strmbase.
Implement function overrides for parser.c where a custom allocator was needed.
2010-10-14 17:54:52 +02:00
Aric Stewart 7602829c4f strmbase: Add GetMediaType and GetMediaTypeVersion to BasePin function table.
Allows for more widespread use of the BasePinImpl version of EnumMediaTypes.
2010-10-14 17:54:51 +02:00
Aric Stewart 3c2dfd186a strmbase: Standardize "class" function into functions tables in the structs.
This allows the standardization of the "class" functions to use the 
class as the argument and will aid in expanding the implementation of 
these functions.
2010-10-14 17:54:51 +02:00
Aric Stewart 8f3c3723bb strmbase: Clean up the allocator negotiating for BaseOutputPin. 2010-10-14 17:54:51 +02:00