Jacek Caban
cb9f12e566
mshtml.idl: Added IHTMLEmbedElement and DispHTMLEmbedElement declarations.
2010-10-28 11:40:12 +02:00
Rico Schüller
ae79128978
include: Move D3D_PRIMITIVE to d3dcommon.h.
2010-10-28 11:38:56 +02:00
Rico Schüller
ccce1c946b
include: Move D3D_PRIMITIVE_TOPOLOGY to d3dcommon.h.
2010-10-28 11:38:54 +02:00
Rico Schüller
f5f6bd7c3f
include: Move D3D_SHADER_VARIABLE_TYPE to d3dcommon.h.
2010-10-28 11:38:50 +02:00
Rico Schüller
7b034edf84
include: Move D3D_SHADER_INPUT_TYPE to d3dcommon.h.
2010-10-28 11:38:46 +02:00
Rico Schüller
84143c8ff5
include: Move D3D_NAME to d3dcommon.h.
2010-10-28 11:38:42 +02:00
Rico Schüller
5f5b6a3dc2
include: Move D3D_RESOURCE_RETURN_TYPE to d3dcommon.h.
2010-10-28 11:38:37 +02:00
Hans Leidekker
ae7d41bfa2
advapi32: Implement EnumServicesStatusA/W.
2010-10-27 13:31:04 +02:00
Amine Khaldi
c9dcef156e
widl: Do not define MIDL_user_allocate and MIDL_user_free as it's already in the psdk.
2010-10-27 12:02:41 +02:00
Louis Lenders
85b886ecfb
winscard: Add stub for SCardReleaseStartedEvent.
2010-10-27 11:46:50 +02:00
André Hentschel
6798bc2c8e
include: Define PROCESSOR_ARCHITECTURE_IA32_ON_WIN64.
2010-10-27 11:43:44 +02:00
Detlef Riekenberg
d8a5bc929d
wer/tests: Add initial tests.
2010-10-26 18:19:38 +02:00
Jacek Caban
41040c38fb
mshtml.idl: Added DispHTMLObjectElement declaration.
2010-10-26 15:14:09 +02:00
Jacek Caban
6a30bd59bf
mshtml.idl: Added IHTMLObjectElement declaration.
2010-10-26 15:14:07 +02:00
Detlef Riekenberg
5726ba6439
advapi32: Add a stub for EventEnabled.
2010-10-26 11:56:08 +02:00
Rico Schüller
2bfc3c70f7
include: Move D3D_REGISTER_COMPONENT_TYPE to d3dcommon.h.
2010-10-26 11:52:41 +02:00
Rico Schüller
512a47c576
include: Move D3D_SRV_DIMENSION to d3dcommon.h.
2010-10-26 11:52:37 +02:00
Rico Schüller
bc03f85f07
include: Move D3D_CBUFFER_TYPE to d3dcommon.h.
2010-10-26 11:51:41 +02:00
Rico Schüller
879f21471e
include: Move D3D_SHADER_VARIABLE_CLASS to d3dcommon.h.
2010-10-26 11:51:38 +02:00
Henri Verbeet
6dd9109358
wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods.
2010-10-25 14:29:31 +02:00
Henri Verbeet
f0a0714ecd
wined3d: Pass a sub-resource index instead of a miplevel to 2D texture methods.
2010-10-25 14:29:21 +02:00
Detlef Riekenberg
0fda52b8d7
shdocvw: Add a stub for ImportPrivacySettings.
2010-10-25 13:52:50 +02:00
Damjan Jovanovic
0b66a0d3a3
include: Define WINCODEC_SDK_VERSION.
2010-10-22 15:49:37 +02:00
Hans Leidekker
1a7300b4b6
include: Add rendering intent defines.
2010-10-22 12:07:04 +02:00
Vincent Povirk
6ecb81976f
windowscodecs: Handle TGA attribute bits.
2010-10-22 12:02:00 +02:00
Henri Verbeet
7f8ea7fffc
wined3d: Pass a sub-resource index instead of a miplevel to volume texture methods.
...
For volume textures this is mostly just a conceptual change, it'll only make a
difference for texture arrays and cube textures.
2010-10-21 16:15:38 +02:00
Andrew Nguyen
ed357e5ca6
msvcrt: Implement _ultoa_s.
2010-10-21 12:30:44 +02:00
Andrew Nguyen
a622af49a7
msvcrt: Implement _mbsnbcat_s.
2010-10-21 12:30:35 +02:00
Vincent Povirk
f5a8d96dc0
include: Add definition for IWICMetadataQueryWriter.
2010-10-21 12:28:02 +02:00
Vincent Povirk
add681ecf5
include: Add definition for IWICMetadataQueryReader.
2010-10-21 12:27:58 +02:00
Vincent Povirk
53a0bbbbf5
include: Add definition for IWICFastMetadataEncoder.
2010-10-21 12:27:53 +02:00
Vincent Povirk
0454e046c2
include: Add definition for IWICColorTransform.
2010-10-21 12:27:49 +02:00
Vincent Povirk
b9beb9227d
windowscodecs: Support TIFF images with alpha data.
2010-10-21 12:26:12 +02:00
Aric Stewart
2c3bc2cf56
strmbase: Implement STRMBASE_DllGetClassObject and STRMBASE_DllCanUnloadNow.
2010-10-20 18:37:09 +02:00
Aric Stewart
58468ef152
strmbase: Define STRMBASE_DllMain.
2010-10-20 18:37:09 +02:00
Aric Stewart
6a00d78b39
strmbase: Begin implementations of AMovieDllRegisterServer2 and AMovieSetupRegisterFilter2.
2010-10-20 18:37:09 +02:00
Alexandre Julliard
4a1379d804
include: The FLOATING_SAVE_AREA type is i386-specific.
2010-10-20 18:37:09 +02:00
Alexandre Julliard
41454fe18b
include: Get rid of the non-standard CONTEXT86 type.
2010-10-20 18:37:09 +02:00
Damjan Jovanovic
c7536ef868
msvcrt: Define STRUNCATE.
2010-10-19 10:15:35 +02:00
Henri Verbeet
70f4e66f84
wined3d: IWineD3DBuffer_Unmap() can't fail.
2010-10-15 16:19:54 +02:00
Jacek Caban
70c937f7a7
exdisp.idl: Added missing declarations.
2010-10-15 16:19:40 +02:00
Rico Schüller
9e0f26cdd6
d3d10: Forward D3D10GetShaderDebugInfo() to d3dcompiler.
2010-10-15 16:17:51 +02:00
Rico Schüller
8607be1f81
d3d10: Forward D3D10GetInputAndOutputSignatureBlob() to d3dcompiler.
2010-10-15 16:17:50 +02:00
Rico Schüller
930f7ed3c6
d3d10: Forward D3D10GetOutputSignatureBlob() to d3dcompiler.
2010-10-15 16:17:50 +02:00
Rico Schüller
13893afb8e
d3d10: Forward D3D10GetInputSignatureBlob() to d3dcompiler.
2010-10-15 16:17:50 +02:00
Henri Verbeet
95469309d6
wined3d: Consistently use Map/Unmap for mapping resources.
2010-10-14 17:54:52 +02:00
Aric Stewart
60bf76db9a
strmbase: Remove non-standard custom allocator logic from strmbase.
...
Implement function overrides for parser.c where a custom allocator was needed.
2010-10-14 17:54:52 +02:00
Aric Stewart
7602829c4f
strmbase: Add GetMediaType and GetMediaTypeVersion to BasePin function table.
...
Allows for more widespread use of the BasePinImpl version of EnumMediaTypes.
2010-10-14 17:54:51 +02:00
Aric Stewart
3c2dfd186a
strmbase: Standardize "class" function into functions tables in the structs.
...
This allows the standardization of the "class" functions to use the
class as the argument and will aid in expanding the implementation of
these functions.
2010-10-14 17:54:51 +02:00
Aric Stewart
8f3c3723bb
strmbase: Clean up the allocator negotiating for BaseOutputPin.
2010-10-14 17:54:51 +02:00