Jacek Caban
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903279eff9
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mshtml: Use our IDispatchEx-based attributes implementation instead of nsIDOMAttr.
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2011-03-02 13:39:24 +01:00 |
Jacek Caban
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110155099b
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mshtml: Reuse attribute objects.
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2011-03-02 13:39:22 +01:00 |
Jacek Caban
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b9975bf88e
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mshtml: Correctly handle NULL BSTR in VARIANT in IDispatchEx implementation.
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2011-03-02 13:39:20 +01:00 |
Jacek Caban
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a543769761
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mshtml: Added IHTMLLocation::replace implementation.
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2011-03-02 13:39:18 +01:00 |
Alistair Leslie-Hughes
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5c186f6a99
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mshtml: Implement IHTMLAnchorElement get/put target.
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2011-03-02 13:35:52 +01:00 |
Hans Leidekker
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c4d8f7400b
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userenv: Implement and test GetUserProfileDirectory.
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2011-03-02 12:50:59 +01:00 |
Hans Leidekker
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1c6ea02ffa
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userenv: GetProfilesDirectoryW accepts a NULL buffer.
|
2011-03-02 12:50:59 +01:00 |
Hans Leidekker
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837fc836aa
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advapi32: Use a fixed computer SID that matches local user SIDs.
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2011-03-02 12:50:59 +01:00 |
Hans Leidekker
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c65bcce589
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server: Map the Unix user id to a local user SID instead of the interactive SID.
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2011-03-02 12:50:59 +01:00 |
Henri Verbeet
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d523dee76b
|
wined3d: Retrieve the surface's texture name through a function.
|
2011-03-02 12:50:59 +01:00 |
Henri Verbeet
|
ddc7a803e9
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wined3d: Standalone surfaces should never be sRGB.
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2011-03-02 12:50:59 +01:00 |
Henri Verbeet
|
fe425a2f23
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wined3d: Use basetexture_set_dirty() in some more places.
|
2011-03-02 12:50:59 +01:00 |
Henri Verbeet
|
7b2274dff1
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wined3d: The basetexture_set_dirty() return value is never used.
|
2011-03-02 12:50:59 +01:00 |
Andrew Eikum
|
54ff22b844
|
dsound: Also handle two-to-six-channel conversions.
|
2011-03-02 12:50:58 +01:00 |
John Edmonds
|
0d0d4f394f
|
gdi32: Fixes GetDIBits for top-down destination bitmaps.
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2011-03-02 12:50:58 +01:00 |
John Edmonds
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374db9240b
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gdi32/tests: Updated tests for top-down destination bitmaps.
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2011-03-02 12:50:58 +01:00 |
Rico Schüller
|
5861deaefc
|
d3dcompiler: Move some code from header to source file.
|
2011-03-02 12:50:58 +01:00 |
Rico Schüller
|
4080242d7f
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d3dcompiler: Implement ID3D11ShaderReflectionType::IsEqual().
|
2011-03-02 12:50:58 +01:00 |
Rico Schüller
|
66b286470e
|
d3dcompiler/tests: Add GetMemberType* tests.
|
2011-03-02 12:50:45 +01:00 |
Marcus Meissner
|
f90b5bfe73
|
shdocvw: Rewrite code to make more understandable (Coverity).
|
2011-03-02 12:30:04 +01:00 |
André Hentschel
|
4c6e57654f
|
kernel32/tests: Add SetLastError() before a test (Valgrind).
|
2011-03-02 12:29:36 +01:00 |
Charles Davis
|
f082eac97c
|
ntdll: Implement CDROM_GetInterfaceInfo() on Mac OS.
|
2011-03-02 12:29:28 +01:00 |
Juan Lang
|
eeb3e86f38
|
wininet/tests: Test retrieving http requests from cache.
|
2011-03-02 12:29:22 +01:00 |
Juan Lang
|
2098006d68
|
wininet: De-Hungarian HTTP request member names.
|
2011-03-02 12:29:19 +01:00 |
Juan Lang
|
8e05039102
|
wininet: De-Hungarian session member names.
|
2011-03-02 12:29:16 +01:00 |
Juan Lang
|
7243156bc1
|
wininet: De-Hungarian appinfo member names.
|
2011-03-02 12:29:13 +01:00 |
Juan Lang
|
2c6ad546cd
|
wininet: De-Hungarian auth cache member names.
|
2011-03-02 12:29:10 +01:00 |
Juan Lang
|
b49b2430ee
|
wininet: Rename variables for readability.
|
2011-03-02 12:29:07 +01:00 |
Alexandre Julliard
|
731f5b0b7b
|
winex11: Fetch the key state from the server when adjusting state on KeymapNotify and key events.
|
2011-03-02 12:24:32 +01:00 |
Alexandre Julliard
|
0f18d2bb09
|
server: Set the message code for mouse input on the server side.
|
2011-03-02 11:59:38 +01:00 |
Alexandre Julliard
|
9731d44921
|
server: Set the message code for keyboard input on the server side.
|
2011-03-02 11:34:59 +01:00 |
Alexandre Julliard
|
02e30f5f77
|
server: Pass the original hardware input data to the server and set the message parameters on the server side.
|
2011-03-02 11:34:15 +01:00 |
Hans Leidekker
|
e572dca4cc
|
netapi32: Try running the smbpasswd tool in NetUserChangePassword.
|
2011-03-01 15:22:42 +01:00 |
Jacek Caban
|
78d743b986
|
mshtml: Added IHTMLFormElement::get_elements implementation.
|
2011-03-01 15:21:51 +01:00 |
Alexandre Julliard
|
29f5799996
|
ntdll: Don't print an error when architecture is set to win64 and the app is 64-bit.
|
2011-03-01 14:11:19 +01:00 |
Henri Verbeet
|
ff8c79e45b
|
wined3d: Recognize some Nouveau renderer strings.
|
2011-03-01 13:21:59 +01:00 |
Henri Verbeet
|
02fa8bf013
|
wined3d: Rename ATI to AMD.
|
2011-03-01 13:21:59 +01:00 |
Henri Verbeet
|
1de6adfbae
|
wined3d: Make IWineD3DResourceImpl an independent structure.
|
2011-03-01 13:21:59 +01:00 |
Henri Verbeet
|
1674ca1ebd
|
wined3d: Pass const resources to some resource functions.
|
2011-03-01 13:21:58 +01:00 |
Peter Urbanec
|
93b5bcc6eb
|
comctl32: Add a check for setting number of parts in the statusbar to zero.
|
2011-03-01 13:21:58 +01:00 |
Nikolay Sivov
|
a22096c90c
|
msxml3: Add get_output() implementation for processor.
|
2011-03-01 13:21:58 +01:00 |
Nikolay Sivov
|
37ce949745
|
msxml3: Always set out pointer to null on failed QueryInterface.
|
2011-03-01 13:21:58 +01:00 |
Austin English
|
a4cc8bc63c
|
shlwapi/tests: Remove win9x hacks.
|
2011-03-01 13:21:58 +01:00 |
Austin English
|
9b9181923d
|
ntprint/tests: Remove win9x hacks.
|
2011-03-01 13:21:58 +01:00 |
Austin English
|
270298191d
|
setupapi/tests: Remove win9x hacks.
|
2011-03-01 13:21:58 +01:00 |
Austin English
|
9c84bfa9a4
|
secur32/tests: Remove win9x hacks.
|
2011-03-01 13:21:58 +01:00 |
Rico Schüller
|
f7571743c9
|
d3dcompiler: Use defines for shader target masks.
|
2011-03-01 13:21:58 +01:00 |
Rico Schüller
|
f9696983cf
|
d3dcompiler: Implement ID3D11ShaderReflectionType::GetMemberTypeName().
|
2011-03-01 13:21:58 +01:00 |
Rico Schüller
|
54b5364988
|
d3dcompiler: Implement ID3D11ShaderReflectionType::GetMemberTypeByName().
|
2011-03-01 13:21:58 +01:00 |
Rico Schüller
|
3ca651cce1
|
d3dcompiler: Implement ID3D11ShaderReflectionType::GetMemberTypeByIndex().
|
2011-03-01 13:21:58 +01:00 |