Jacek Caban
b5bb2e2f53
d3d11_1.idl: Fixed ClearView argument (missing const).
2015-03-26 14:20:56 +09:00
Jacek Caban
9e37e4587e
d3d11.idl: Added D3D11_FEATURE_DATA_D3D11_OPTIONS declaration.
2015-03-26 14:20:54 +09:00
Michael Müller
64c48d0e63
ntdll: Define a couple more information classes.
2015-03-26 14:20:48 +09:00
Jacek Caban
3c5387da05
dxgi1_2.idl: Added IDXGIAdapter2 declaration.
2015-03-25 23:28:11 +09:00
Jacek Caban
a79621a689
d3d11sdklayers.idl: Added ID3D11Debug declaration.
2015-03-25 23:28:06 +09:00
Michael Müller
d07f76e39a
netprofm/tests: Add tests for ConnectionPointContainer::FindConnectionPoint.
...
The refcounting is also tested because some apps depend on that.
2015-03-25 23:27:29 +09:00
Michael Müller
8e99972204
netprofm: Add stubbed IConnectionPoint interface.
2015-03-25 23:27:25 +09:00
Hans Leidekker
c66f9bef60
msi: Check file state before installing global assemblies.
2015-03-25 22:40:45 +09:00
Hans Leidekker
19e51936e0
msi: Skip files from the original media if a patch is applied.
2015-03-25 22:40:41 +09:00
Hans Leidekker
b7453555a2
msi: Check the component enabled flag earlier.
2015-03-25 22:40:38 +09:00
Hans Leidekker
f8dc7c221b
msi: Use the last sequence number specified for patch media when updating media records.
2015-03-25 22:40:34 +09:00
Hans Leidekker
cd73576ec0
msi: Avoid allocating a database handle only to retrieve the summary information.
2015-03-25 22:40:30 +09:00
Hans Leidekker
052b3a748e
msi: Fall back to the database summary information stream in MSI_OpenPackageW.
2015-03-25 22:40:24 +09:00
Piotr Caban
248bd63b53
msvcrt/tests: Use NAN and INFINITY definitions from port.h in printf tests.
2015-03-25 22:40:09 +09:00
Piotr Caban
46db64ce1b
msvcrt: Fix NAN handling in printf.
2015-03-25 22:40:06 +09:00
Piotr Caban
6de6e42a36
msvcrt/tests: Add atan, tanh and exp tests on invalid arguments.
2015-03-25 21:48:02 +09:00
Jacek Caban
b720e42fcf
wininet: Pass timeout as DWORD in setsockopt calls.
2015-03-25 21:17:44 +09:00
Alexandre Julliard
9fc48b2866
server: Fix the string type in traces for I/O completion names.
2015-03-25 20:30:48 +09:00
Michael Stefaniuc
0cce9200d9
mshtml/tests: Actually test the return of IHTMLTable_get_width().
2015-03-25 20:12:51 +09:00
Michael Stefaniuc
39f1184ee1
taskschd/tests: Test the correct return value.
2015-03-25 20:12:47 +09:00
Vincent Povirk
9c579023f0
gdiplus: Fix blend_colors when alpha channel differs.
...
When picking a color halfway between 100% white (0xffffffff) and fully
transparent (0x00000000), the result was 50% opaque 50% grey
(0x80808080) when it should really be 50% opaque white (0x80ffffff).
This had a tendency to create grey fringes on things. The fix is to
weight the non-alpha components based on how much they contribute to
the final alpha value.
2015-03-25 19:46:38 +09:00
Zheng Chen
e95dbb3b74
msvcrt: Correct atan/exp/tanh errno setting.
2015-03-25 19:46:33 +09:00
Henri Verbeet
1b93c01048
d2d1: Implement d2d_state_block_SetDescription().
2015-03-25 19:46:14 +09:00
Henri Verbeet
95f5dc72a2
d2d1: Implement d2d_state_block_GetDescription().
2015-03-25 19:46:13 +09:00
Henri Verbeet
29af90be0c
d2d1: Implement d2d_state_block_SetTextRenderingParams().
2015-03-25 19:46:11 +09:00
Henri Verbeet
063080f747
d2d1: Implement d2d_state_block_GetTextRenderingParams().
2015-03-25 19:46:09 +09:00
Henri Verbeet
f87b0ce4d7
d2d1: Properly take the source offset into account in d2d_d3d_render_target_DrawBitmap().
2015-03-25 19:46:07 +09:00
Huw Davies
f57e08995a
ole32/tests: Add tests for loading a dib 'CONTENTS' stream.
2015-03-25 19:46:03 +09:00
Huw Davies
b0deb315a0
ole32: Implement QueryGetData().
2015-03-25 19:45:58 +09:00
Huw Davies
b4cd2c4dbb
ole32: Add support for drawing the dib format.
2015-03-25 19:45:55 +09:00
Huw Davies
e410f273cd
ole32: Add support for retrieving extents of dib format.
2015-03-25 19:45:52 +09:00
Huw Davies
bbba2c00aa
ole32: Add support for loading dibs.
2015-03-25 19:45:48 +09:00
Huw Davies
547fd746bb
ole32: Separate metafile loading into a helper function.
2015-03-25 19:45:42 +09:00
Huw Davies
480c10cce9
ole32: Add support for parsing the 'CONTENTS' stream.
2015-03-25 19:45:36 +09:00
Huw Davies
d864387aaa
ole32: Split the data loading into a couple of helpers.
2015-03-25 19:45:31 +09:00
Huw Davies
a4e3668f3f
ole32: A cache entry should hold the stream its data is from, not the top-level storage.
2015-03-25 19:45:10 +09:00
Huw Davies
c5e020c5b5
ole32: Read the class id from the top-level storage object.
...
The cache_entries' storages are just references to the same object anyway.
2015-03-25 19:44:59 +09:00
Jinhui Chen
366ed5495c
winex11.drv: Fix row-resize/col-resize mapping to X cursor.
2015-03-25 19:44:33 +09:00
Nikolay Sivov
66722487a7
taskmgr: Simplify setting extended style for a list.
2015-03-25 19:38:38 +09:00
Nikolay Sivov
59cb4ff6f3
comctl32/tests: Listview doesn't subclass its header.
2015-03-25 19:38:30 +09:00
Nikolay Sivov
524f6860d4
comctl32: Claim success in InitializeFlatSB().
2015-03-25 15:16:45 +09:00
Stefan Dösinger
3c2d0b983a
wined3d: Avoid constant collision in atifs.
2015-03-24 20:06:18 +09:00
Stefan Dösinger
239e8cad7c
wined3d: Add per-context private data for fragment pipelines.
2015-03-24 20:06:15 +09:00
Stefan Dösinger
1b0c063632
wined3d: Check for conversion changes in the atifs fragment pipeline.
...
Mapping colorop to pixelshader is necessary because misc_state_template
defines a pixel shader handler. We have to use the same representative
in all pipeline parts.
Wined3d_cs_exec_set_texture dirtifies the pixel shader state when the
fixup of a texture changes. Atifs no longer needs a pixel shader handler
on its own since vertex shader updates aren't delayed any more when the
pixel shader state is dirty.
2015-03-24 20:06:05 +09:00
Stefan Dösinger
92fee8c04f
wined3d: Improve color fixups in atifs shaders.
...
The abilities of this hardware is too limited to support generic sign /
swizzle fixups. A generic handler would consume 4 of the 8 available
color instruction slots and 2 alpha instruction slots.
The bump mapping handler code has its own way of handling the color
fixups. It merges the fixup into the perturbation calculation without
requiring extra shader instructions. In theory this is possible for the
majority of d3d texture ops as well, but I don't think this is worth the
effort. I expect that this code will only be used for the ddraw signed
format test in practice.
2015-03-24 20:05:46 +09:00
Francois Gouget
baf32ced74
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2015-03-24 20:01:37 +09:00
Francois Gouget
61652263fa
msxml3: Mark internal symbols with hidden visibility.
2015-03-24 20:01:34 +09:00
Francois Gouget
f51569626c
msi: Mark internal symbols with hidden visibility.
2015-03-24 20:01:30 +09:00
Francois Gouget
d21aca41ff
msctf: Mark internal symbols with hidden visibility.
2015-03-24 20:01:24 +09:00
Francois Gouget
e0d7461d70
twain_32: Remove unneeded NONAMELESSXXX directives.
2015-03-24 20:01:19 +09:00