100 Commits

Author SHA1 Message Date
Henri Verbeet
fcf4303e1a wined3d: Store a pointer to the framebuffer state in struct wined3d_state. 2011-07-14 14:11:07 +02:00
Henri Verbeet
d67d7ebbcb wined3d: Make the shader parameter to shader_generate_main() const. 2011-07-12 11:35:12 +02:00
Henri Verbeet
48881c0792 wined3d: Make the shader parameter to vshader_get_input() const. 2011-07-12 11:35:08 +02:00
Henri Verbeet
019f6a8534 wined3d: Mask out writes to unused render targets.
Outputs not written by the pixel shader are undefined in GL, but in D3D the
render target is unmodified.
2011-05-25 11:49:23 +02:00
Henri Verbeet
aba42d1fa5 wined3d: Introduce a separate structure for framebuffer state. 2011-05-19 10:07:57 +02:00
Stefan Dösinger
1133991e85 wined3d: Make two variables unsigned. 2011-05-18 16:41:42 +02:00
Henri Verbeet
0e0e5c3e38 wined3d: Get rid of the IWineD3DDevice typedefs. 2011-05-17 10:06:23 +02:00
Henri Verbeet
00a5f38595 wined3d: Remove object creation methods from the IWineD3DDevice interface. 2011-05-11 14:56:48 +02:00
Matteo Bruni
4f96f4f467 wined3d: Fix pow handling with special values in ARB backend. 2011-05-05 17:26:12 +02:00
Henri Verbeet
86b0c6bd7b wined3d: Rename "shader_backend_t" to "wined3d_shader_backend_ops".
This makes it more consistent with the other call table names in wined3d.
2011-05-05 11:45:22 +02:00
Henri Verbeet
c4b73c4550 wined3d: Get rid of the IWineD3DSurface typedefs. 2011-04-29 16:52:13 +02:00
Matteo Bruni
db8d681a5b wined3d: Remove rcp special handling of 0 from the ARB shader backend. 2011-04-28 12:11:55 +02:00
Henri Verbeet
8fe80e18b2 wined3d: Get rid of the IWineD3DBaseShader typedefs. 2011-03-31 12:37:47 +02:00
Henri Verbeet
f8f83ff2f7 wined3d: Remove COM from the shader implementation. 2011-03-31 12:37:46 +02:00
Henri Verbeet
5555d904be wined3d: Get rid of IWineD3DBaseShaderClass. 2011-03-31 12:37:46 +02:00
Henri Verbeet
45fd0d4e7a wined3d: Merge the IWineD3DBaseShader implementations. 2011-03-31 12:37:46 +02:00
Henri Verbeet
99bed5d41d wined3d: Get rid of IWineD3DPixelShaderImpl. 2011-03-30 12:18:20 +02:00
Henri Verbeet
4674b94d23 wined3d: Get rid of struct wined3d_geometryshader. 2011-03-30 12:18:14 +02:00
Henri Verbeet
dab01d435e wined3d: Get rid of IWineD3DVertexShaderImpl. 2011-03-30 12:18:09 +02:00
Henri Verbeet
3d4fe0b750 wined3d: Get rid of IWineD3DPixelShader. 2011-03-30 12:18:03 +02:00
Henri Verbeet
9ea2ee5f4e wined3d: Get rid of IWineD3DGeometryShader. 2011-03-30 12:17:56 +02:00
Henri Verbeet
49725ba583 wined3d: Get rid of IWineD3DVertexShader. 2011-03-30 12:17:51 +02:00
Henri Verbeet
57d70bfdda wined3d: Move IWineD3DVertexShader::SetLocalConstantsF() to IWineD3DBaseShader. 2011-03-29 12:34:59 +02:00
Henri Verbeet
0e22aea01e wined3d: Replace "pow2_matrix_identity" in wined3d_texture with a flag. 2011-03-29 12:34:49 +02:00
Henri Verbeet
c5bf96c951 wined3d: Get rid of IWineD3DBaseTextureClass. 2011-03-29 12:34:40 +02:00
Henri Verbeet
eb5bfad18d wined3d: Get rid of the IWineD3DBaseTexture typedefs. 2011-03-28 17:08:52 +02:00
Henri Verbeet
7bc7caf423 wined3d: Pass an IWineD3DBaseTextureImpl array to pixelshader_update_samplers(). 2010-12-16 11:50:09 +01:00
Henri Verbeet
bd2e7aedcf wined3d: Store an IWineD3DBaseShaderImpl pointer in wined3d_shader_context. 2010-12-15 11:55:22 +01:00
Henri Verbeet
2f36d600ef wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_generate_main(). 2010-12-15 11:55:19 +01:00
Henri Verbeet
51f06dcf0c wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_get_registers_used(). 2010-12-15 11:55:16 +01:00
Henri Verbeet
bbbab10c8e wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_cleanup(). 2010-12-13 16:24:27 +01:00
Henri Verbeet
fe2ffe1e6a wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_destroy(). 2010-12-13 16:24:23 +01:00
Henri Verbeet
b5637a934e wined3d: Store an IWineD3DDeviceImpl pointer in IWineD3DBaseShaderClass. 2010-12-08 11:27:49 +01:00
Henri Verbeet
db164a990c wined3d: Rename shader_reg_maps to wined3d_shader_reg_maps.
For consistency with other shader translation structures.
2010-12-07 11:33:23 +01:00
Henri Verbeet
e9ff40d918 wined3d: Use local reg_maps variables where possible. 2010-12-06 12:21:31 +01:00
Henri Verbeet
6a646ac25d wined3d: shader_get_registers_used() is only called during shader initialization. 2010-12-03 11:04:39 +01:00
Henri Verbeet
fe47ba8fa2 wined3d: Move the rel_offset vertex shader field to the ARB shader backend. 2010-12-03 11:04:28 +01:00
Henri Verbeet
b72b037128 wined3d: Properly initialize min_rel_offset.
This somehow got lost in 14da44aa364539d2c2d392c042921cc430b21c47.
2010-12-03 11:04:22 +01:00
Henri Verbeet
03d7f527cf wined3d: Move min_rel_offset / max_rel_offset to the shader_reg_maps structure. 2010-12-02 11:54:20 +01:00
Henri Verbeet
f92a0667d7 wined3d: Remove a unused parameter to shader_dirtifyable_constants(). 2010-12-02 11:53:57 +01:00
Henri Verbeet
f45aeb4abe wined3d: Pass an IWineD3DDeviceImpl pointer to shader_free_private(). 2010-12-01 11:09:08 +01:00
Henri Verbeet
4a69874938 wined3d: Pass an IWineD3DDeviceImpl pointer to shader_alloc_private(). 2010-12-01 11:09:02 +01:00
Henri Verbeet
77923346da wined3d: Pass an IWineD3DDeviceImpl pointer to shader_update_float_pixel_constants(). 2010-12-01 11:08:57 +01:00
Henri Verbeet
4a6d0da207 wined3d: Pass an IWineD3DDeviceImpl pointer to shader_update_float_vertex_constants(). 2010-12-01 11:08:51 +01:00
Henri Verbeet
7363b0e98a wined3d: Explicitly pass data and gl_info to shader_deselect_depth_blt(). 2010-11-30 10:57:23 +01:00
Henri Verbeet
93a824d744 wined3d: Explicitly pass data and gl_info to shader_select_depth_blt(). 2010-11-30 10:57:17 +01:00
Henri Verbeet
efb185dcd5 wined3d: Rename the wined3d_format "Flags" field to "flags". 2010-11-12 15:43:08 +01:00
Henri Verbeet
e832b57a15 wined3d: Move loop state to wined3d_shader_context. 2010-10-29 14:33:56 +02:00
Henri Verbeet
8a4a76f9a7 wined3d: Move "parse_state" to wined3d_shader_context. 2010-10-29 14:33:56 +02:00
Henri Verbeet
5ef7a8c242 wined3d: Explicitly pass parameters to shader_load_np2fixup_constants(). 2010-10-25 14:29:37 +02:00