Henri Verbeet
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37d70103a1
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d3d8: Implement IDirect3DIndexBuffer8 private data handling on top of wined3d_resource.
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2011-06-17 11:02:43 +02:00 |
Henri Verbeet
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dc6581ce5e
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d3d8: Implement IDirect3DVertexBuffer8 private data handling on top of wined3d_resource.
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2011-06-17 11:02:36 +02:00 |
Henri Verbeet
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8d4ca1f815
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wined3d: Remove COM from the device implementation.
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2011-05-17 10:06:18 +02:00 |
Henri Verbeet
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00a5f38595
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wined3d: Remove object creation methods from the IWineD3DDevice interface.
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2011-05-11 14:56:48 +02:00 |
Henri Verbeet
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adb1e10979
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wined3d: Get rid of wined3d_buffer_get_desc().
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2011-03-11 11:40:47 +01:00 |
Henri Verbeet
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756fdb7c5a
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wined3d: Merge the various resource desc structures.
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2011-03-09 12:28:58 +01:00 |
Henri Verbeet
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a27ee75ed2
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wined3d: Remove COM from the buffer implementation.
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2011-03-04 16:25:58 +01:00 |
Michael Stefaniuc
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54a61ae734
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d3d8: Finish the COM cleanup of the IDirect3DDevice8 iface.
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2011-01-28 11:59:39 +01:00 |
Henri Verbeet
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70f4e66f84
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wined3d: IWineD3DBuffer_Unmap() can't fail.
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2010-10-15 16:19:54 +02:00 |
Henri Verbeet
|
fd7c1cbf05
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wined3d: IWineD3DBuffer_GetDesc() should never fail.
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2010-09-14 09:43:22 -05:00 |
Henri Verbeet
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c9c034fb55
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d3d8: Merge vertex and index buffer implementations into a single file.
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2010-09-02 11:51:05 +02:00 |