Alistair Leslie-Hughes
f1d8aacdaf
xaudio2_7/tests: Build without -DWINE_NO_LONG_TYPES.
...
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-11 10:57:17 +01:00
Eric Pouech
1ffde8b1c7
xapofx1_1: Enable compilation with long types.
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Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-09 18:44:55 +01:00
Eric Pouech
d4bd5aaa91
xaudio2_7: Use correct integral type.
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Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-04 15:40:52 +01:00
Alexandre Julliard
f0cd33c69e
include: Add support for defining Win32 types as 'long' where possible.
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Add -DWINE_NO_LONG_TYPES to modules that still have compilation
warnings with long types.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-27 20:38:22 +01:00
Rémi Bernon
f6482d1c45
faudio: Return PCM format from IXAudio27_GetDeviceDetails.
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This will be in next FAudio release.
This fixes a regression in some games, such as Far Cry 4, where audio
doesn't work anymore since the move to FAudio Win32 platform.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-23 22:57:01 +01:00
Rémi Bernon
0053a686f0
xaudio2/tests: Check that GetDeviceDetails returns a PCM format.
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Far Cry 4 expects IXAudio27_GetDeviceDetails to return a PCM format GUID
and refuses to create a source voice if the format is IEEE_FLOAT.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-21 16:58:33 +01:00
Rémi Bernon
22c26a2dde
xaudio2_7: Restore FAudioCreateReverbWithCustomAllocatorEXT use for old XAPO versions.
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This was initially guarded to check the presence of FAudioCreateReverb9*
variant and dropped in d8be85863f
but it
is required, and causes crackling sound after Life is Strange 2 intro.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-25 18:52:18 +02:00
Alexandre Julliard
d8be85863f
xaudio: Use the bundled FAudio and build with msvcrt.
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Based on a patch by Rémi Bernon.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-21 14:03:54 +02:00
Alexandre Julliard
6ba7773121
makefiles: Add a -mcygwin flag to specify the inverse of -mno-cygwin.
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Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-20 22:45:48 +02:00
Alexandre Julliard
5d82baf974
winecrt0: Add a default implementation DllRegisterServer()/DllUnregisterServer().
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Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-30 22:59:50 +02:00
Alexandre Julliard
bd6b53740c
winecrt0: Add a default implementation for DllCanUnloadNow().
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Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-30 22:59:50 +02:00
Rémi Bernon
196cb7afef
xaudio2_9: Use new FAudioCreateReverb9 interface.
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XAudio 2.9 and Windows 10 introduced a new SideDelay field in the middle
of the XAUDIO2FX_REVERB_PARAMETERS structure, which causes other fields
to be offseted and incorrectly read from the parameter buffer.
FAudio 20.08 introduces this new interface to create reverb effects that
use the new parameter structure layout.
This fixes audio glitches in Dragon Quest Builders 2.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-10 21:25:30 +02:00
Alistair Leslie-Hughes
e7752e6191
xaudio2_7: Trace FAudio version being used.
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Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-24 12:35:11 +01:00
Andrew Eikum
68da7ea97d
xaudio2/tests: Add some refcount tests.
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Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-10 20:05:37 +01:00
Alistair Leslie-Hughes
0c65a00c33
xaudio2_7: Correct reference count on newly created IXAPO object.
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Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-10 20:00:48 +01:00
Alistair Leslie-Hughes
06549f53f9
xaudio2_7: Correct reference count on newly created XAudio2 object.
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Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-10 20:00:41 +01:00
Rafał Mużyło
a53a9a98f7
x3daudio: Fix lib exports.
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Signed-off-by: Rafał Mużyło <galtgendo@o2.pl>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-16 14:38:13 +02:00
Ethan Lee
6103b8173b
xaudio2: Add TRACE functions to CreateAudioReverb/CreateAudioVolumeMeter.
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Signed-off-by: Ethan Lee <elee@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-02 20:43:37 +02:00
Ethan Lee
07d3780d68
xaudio2: Fix some TRACE calls erroneously marked as stubs.
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Signed-off-by: Ethan Lee <elee@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-17 21:10:34 +02:00
Ethan Lee
d341efeff0
xaudio2: Use new features from FAudio 19.06 (but keep compatibility for <=19.05).
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Signed-off-by: Ethan Lee <elee@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-23 22:22:22 +02:00
Nikolay Sivov
2de9d9ec44
xaudio2: Fix 32-bit build.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-15 09:35:46 +02:00
Paul Gofman
a5b22c86b4
xaudio2_7: Also preserve %ebx in call_on_voice_processing_pass_start().
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It is tested that EBX register is not preserved by
IXAudio2VoiceCallback_OnVoiceProcessingPassStart callback
in League of Legends. It doesn't lead to crash in the
present xaudio, while it might still be a potential issue.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46870
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-12 15:38:56 +02:00
Michael Stefaniuc
61d825ca3e
xaudio2_7/tests: Remove redundant not-NULL checks (coccinellery).
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Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-18 21:41:47 +01:00
Francois Gouget
e664c29351
xaudio2_7: Add a trailing '\n' to an ERR() message.
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Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-18 16:52:06 +01:00
Andrew Eikum
53cd694e6a
xaudio2: IXAPO::Process out parameter should not be const.
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Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-28 21:37:30 +01:00
Ethan Lee
b49b78db49
xaudio2: IXAudio23 needs its own interface, for XAUDIO23_VOICE_SENDS parameters.
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46727
Signed-off-by: Ethan Lee <elee@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-28 21:37:30 +01:00
Ethan Lee
ac8be6a1a2
xaudio2: Fix uninitialized variable access (Valgrind).
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46724
Signed-off-by: Ethan Lee <elee@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-28 21:37:30 +01:00
Ethan Lee
3e390b1aaf
xaudio2: Rewrite to use FAudio.
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Signed-off-by: Ethan Lee <elee@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-25 17:35:14 +01:00
Michael Stefaniuc
47fbcece36
xaudio2_7: Use the ARRAY_SIZE() macro.
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Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-20 16:57:01 +01:00
Sebastian Lackner
c649ec3a02
xaudio2: Use assembly wrapper to call OnVoiceProcessingPassStart callback.
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During a callback function, some games use the wrong function
signature for an xaudio2 function, which changed between xaudio2
versions. As a result, the EDI and ESI registers are overwritten by
the game. Apparently Windows's implementation happens not to use
these registers in a way that causes the crash.
This patch pushes EDI and ESI onto the stack before calling the
callback, then pops them back after the callback exits.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=42520
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=43358
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-01 21:50:58 +01:00
Roger Zoellner
a303f9cd10
xaudio2: Don't return XAudio28 interface for XAudio2[0..7] objects in QueryInterface().
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=43660
Signed-off-by: Roger Zoellner <zoellner.roger@gmail.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-15 23:09:07 +02:00
Andrew Eikum
ff9168a458
xaudio2: IXAPO::Reset returns void.
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Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-14 12:05:35 +02:00
Andrew Eikum
a235530ac5
xaudio2: Fix XAUDIO2_VOICE_SENDS usage before version 2.4.
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Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-14 12:05:33 +02:00
Michael Stefaniuc
8226f877d9
xaudio2/tests: Use the available ARRAY_SIZE() macro.
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Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-31 20:00:38 +02:00
Andrew Eikum
b747d6f6cc
xaudio2: Prefer builtin version.
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Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-26 21:07:18 +02:00
Andrew Eikum
45babd780f
xaudio2: Fix ClassFactory ref counting.
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Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-06 19:39:12 +01:00
Masanori Kakura
7ff0881775
xaudio2: Partially implement XA2SRC_SetChannelVolumes().
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Signed-off-by: Masanori Kakura <kakurasan@gmail.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-22 22:26:47 +01:00
Andrew Eikum
f57246e5e5
xaudio2: Account for abandoned buffer bytes.
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This should fix bug 44148, a regression caused by e2c73fc394
.
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-11 18:21:29 +01:00
Andrew Eikum
e2c73fc394
xaudio2: Ignore buffers returned from OpenAL after Stop.
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Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-30 19:07:04 +01:00
Kimmo Myllyvirta
8b94c5b51c
xaudio2: Add support for float formats with more than 2 channels.
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Signed-off-by: Kimmo Myllyvirta <kimmo.myllyvirta@gmail.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-13 17:20:16 +01:00
Andrew Eikum
986a14f950
xaudio2: Try to increase OpenAL source limit.
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openal-soft recently added support for applications to request new
source count limits. Older versions will silently ignore these
attributes.
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-19 09:11:27 +02:00
Sebastian Lackner
2fc6720988
xaudio2_7: Only declare debug channel when needed.
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Signed-off-by: Sebastian Lackner <sebastian@fds-team.de>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-04 09:09:04 -05:00
Andrew Eikum
49078e00a5
xaudio2: Always set current OpenAL context before making AL calls.
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Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-07 21:23:24 +09:00
Andrew Eikum
e733770416
xaudio2: Implement GetVoiceDetails for source and submix voices.
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Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-02 13:25:10 +09:00
Andrew Eikum
b77ec00f1c
xaudio2: Shut down OpenAL in the correct order.
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Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-02 13:25:07 +09:00
Nikolay Sivov
05e39f6af8
xaudio2_7/tests: Use todo_wine_if() in tests.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-17 13:08:13 +09:00
Sebastian Lackner
caff64333f
xaudio2_7: Unset DebugInfo->Spare[0] before destroying critical sections.
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Signed-off-by: Sebastian Lackner <sebastian@fds-team.de>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-12 23:06:50 +09:00
Andrew Eikum
7bb885a3d3
xaudio2: Protect access to submix voice during creation (Coverity).
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Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-11 12:18:08 +09:00
Andrew Eikum
2c82e8b477
xaudio2: Protect access to source voice during creation (Coverity).
...
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-11 12:18:05 +09:00
Andrew Eikum
ecadabe25b
xaudio2: Handle openal source allocation failure.
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Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-10 13:46:12 +09:00