xaudio2_7: Also preserve %ebx in call_on_voice_processing_pass_start().
It is tested that EBX register is not preserved by IXAudio2VoiceCallback_OnVoiceProcessingPassStart callback in League of Legends. It doesn't lead to crash in the present xaudio, while it might still be a potential issue. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46870 Signed-off-by: Paul Gofman <gofmanp@gmail.com> Signed-off-by: Andrew Eikum <aeikum@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -41,7 +41,8 @@
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WINE_DEFAULT_DEBUG_CHANNEL(xaudio2);
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#if XAUDIO2_VER != 0 && defined(__i386__)
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/* EVE Online uses an OnVoiceProcessingPassStart callback which corrupts %esi. */
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/* EVE Online uses an OnVoiceProcessingPassStart callback which corrupts %esi;
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* League of Legends uses a callback which corrupts %ebx. */
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#define IXAudio2VoiceCallback_OnVoiceProcessingPassStart(a, b) call_on_voice_processing_pass_start(a, b)
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extern void call_on_voice_processing_pass_start(IXAudio2VoiceCallback *This, UINT32 BytesRequired);
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__ASM_GLOBAL_FUNC( call_on_voice_processing_pass_start,
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@ -54,13 +55,17 @@ __ASM_GLOBAL_FUNC( call_on_voice_processing_pass_start,
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__ASM_CFI(".cfi_rel_offset %esi,-4\n\t")
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"pushl %edi\n\t"
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__ASM_CFI(".cfi_rel_offset %edi,-8\n\t")
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"subl $8,%esp\n\t"
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"pushl %ebx\n\t"
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__ASM_CFI(".cfi_rel_offset %ebx,-12\n\t")
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"subl $4,%esp\n\t"
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"pushl 12(%ebp)\n\t" /* BytesRequired */
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"pushl 8(%ebp)\n\t" /* This */
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"movl 8(%ebp),%eax\n\t"
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"movl 0(%eax),%eax\n\t"
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"call *0(%eax)\n\t" /* This->lpVtbl->OnVoiceProcessingPassStart */
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"leal -8(%ebp),%esp\n\t"
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"leal -12(%ebp),%esp\n\t"
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"popl %ebx\n\t"
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__ASM_CFI(".cfi_same_value %ebx\n\t")
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"popl %edi\n\t"
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__ASM_CFI(".cfi_same_value %edi\n\t")
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"popl %esi\n\t"
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