David Adam
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15f029a5ee
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d3dx8: Implement D3DXMatrixRotationYawPitchRoll.
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2007-11-05 14:57:21 +01:00 |
David Adam
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11bd418aa2
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d3dx8: Implement D3DXMatrixRotationQuaternion.
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2007-11-05 14:57:09 +01:00 |
David Adam
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035773b9fe
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d3dx8: Implement D3DXMatrixRotationAxis.
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2007-10-31 12:39:54 +01:00 |
David Adam
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ad911054dd
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d3dx8: Implement D3DXMatrixRotationZ.
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2007-10-31 12:39:54 +01:00 |
David Adam
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5098f39410
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d3dx8: Implement D3DXMatrixRotationY.
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2007-10-31 12:39:54 +01:00 |
David Adam
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4ee8e89510
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d3dx8: Implement D3DXMatrixRotationX.
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2007-10-31 12:39:54 +01:00 |
David Adam
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4cd47e8b64
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d3dx8: Implement D3DXMatrixTranslation.
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2007-10-31 12:39:54 +01:00 |
David Adam
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716862d696
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d3dx8: Implement D3DXMatrixScaling.
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2007-10-31 12:39:54 +01:00 |
David Adam
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e8f887dc18
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d3dx8: Implement D3DXMatrixTranspose.
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2007-10-31 12:39:54 +01:00 |
David Adam
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c392a8bc74
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d3dx8: Implement D3DXMatrixMultiply.
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2007-10-31 12:39:54 +01:00 |
David Adam
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720fb79d7f
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d3dx8: Implement D3DXMatrixfDeterminant.
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2007-10-31 12:39:54 +01:00 |
David Adam
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0af358b52b
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d3dx8: Implement D3DX*Vec4Cross.
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2007-10-29 14:03:57 +01:00 |
David Adam
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cc22eac10e
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d3dx8: Implement D3DXTransformNormal.
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2007-10-29 14:03:46 +01:00 |
David Adam
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90c4757b8d
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d3dx8: Implement D3DX*TransformCoord.
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2007-10-29 14:03:36 +01:00 |
David Adam
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fa58dcee8d
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d3dx8: Implement D3DX*Transform.
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2007-10-29 14:03:24 +01:00 |
David Adam
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7d0f15f964
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d3dx8: Implement D3DX*CatmullRom.
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2007-10-29 14:02:58 +01:00 |
David Adam
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4ff191a7eb
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d3dx8: Implement D3DX*Hermite.
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2007-10-29 14:02:44 +01:00 |
David Adam
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ea8e7ce42d
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d3dx8: Implement D3DX*BaryCentric.
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2007-10-29 14:02:25 +01:00 |
David Adam
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50ae1e3623
|
d3dx8: Implement D3DX*Normalize.
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2007-10-29 14:02:02 +01:00 |
Alexandre Julliard
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9dcd0f5fd4
|
d3dx8: The inline functions should be static instead of extern.
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2007-10-16 14:09:43 +02:00 |
David Adam
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8d8a5f06c2
|
d3dx8: Implement D3DXVec2Lerp with a test.
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2007-10-16 14:06:47 +02:00 |
David Adam
|
18123a9364
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d3dx8: Implement D3DXVecScale with a test.
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2007-10-16 14:06:38 +02:00 |
David Adam
|
f453d737a1
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d3dx8: Implement D3DXVec2Maximize with a test.
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2007-10-16 14:06:25 +02:00 |
David Adam
|
28276e8fb1
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d3dx8: Implement D3DXVec2Minimize with a test.
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2007-10-16 14:06:15 +02:00 |
David Adam
|
43d13935d8
|
d3dx8: Implement D3DXVec2Subtract with a test.
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2007-10-16 14:06:04 +02:00 |
David Adam
|
adf4580bf1
|
d3dx8: Implement D3DXVec2Add with a test.
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2007-10-16 14:05:41 +02:00 |
David Adam
|
a0ddecf778
|
d3dx8: Implement D3DXVec2CCW with a test.
|
2007-10-16 14:05:29 +02:00 |
David Adam
|
1fa3abe7cc
|
d3dx8: Implement D3DXVec2Dot with a test.
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2007-10-16 14:05:17 +02:00 |
David Adam
|
d404ec8c4b
|
d3dx8: Implement D3DX8Vec2LengthSq with a test.
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2007-10-16 14:05:01 +02:00 |
David Adam
|
e4ba8eb450
|
d3dx8: Implement D3DX8Vec2Length with a test.
|
2007-10-16 14:04:49 +02:00 |
David Adam
|
076340402d
|
d3dx8: Fix the definition of D3DXVECTOR.
|
2007-10-11 22:21:56 +02:00 |
David Adam
|
1feb1c052b
|
include: Skeleton header for D3DX8.
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2007-10-10 12:16:07 +02:00 |