Commit Graph

972 Commits

Author SHA1 Message Date
Christian Costa 9d3026ff40 ddraw: Fix some comments. 2008-12-03 09:49:24 +01:00
Alexandre Julliard 23abbcb9b3 ddraw: Make some functions static. 2008-12-02 15:27:08 +01:00
Henri Verbeet a6917b143d wined3d: Use IDL to generate wined3d.h. 2008-11-25 13:37:22 +01:00
Francois Gouget fcfe436de5 ddraw: Remove WINAPI on static functions where not needed. 2008-11-24 14:25:09 +01:00
Paul Vriens 902bee8f09 ddraw/tests: Skip tests when DirectDraw4 is not supported. 2008-11-12 12:55:09 +01:00
Paul Vriens 10e5d3aa12 ddraw/tests: Fix a typo. 2008-11-12 12:55:03 +01:00
Paul Vriens fbdb78c888 ddraw/tests: Fix a test on W2K3. 2008-11-05 10:54:40 +01:00
Henri Verbeet 092b51e82a wined3d: Rename CreateAdditionalSwapChain to CreateSwapChain. 2008-10-28 12:46:46 +01:00
Henri Verbeet 7142754820 wined3d: Remove the SDKVersion parameter to WineDirect3DCreate(). 2008-10-24 14:24:59 +02:00
Henri Verbeet 99a50b5396 ddraw: Make sure pWineDirect3DCreate and pWineDirect3DCreateClipper match the header. 2008-10-24 14:24:59 +02:00
Alexandre Julliard e1ced22db1 ddraw: Convert source files to utf-8. 2008-10-18 19:19:45 +02:00
Henri Verbeet 8299df900c ddraw: Remove a few more redundant inits (LLVM/Clang). 2008-10-10 12:27:28 +02:00
Michael Stefaniuc ff5a860c0c ddraw/tests: Use FAILED instead of !SUCCEEDED. 2008-10-08 13:42:11 +02:00
Andrew Talbot 623ee7775b ddraw: Sign-compare warning fix. 2008-10-01 09:56:54 -05:00
Andrew Talbot a697d99d66 ddraw: Sign-compare warnings fix. 2008-09-29 17:32:17 -05:00
Paul Vriens a12509532c ddraw/tests: Fix a test on a Win98 box. 2008-09-22 12:16:53 +02:00
Francois Gouget 7dd099416e ddraw/tests: Fix compilation on systems that don't support nameless unions. 2008-09-08 12:47:21 +02:00
Paul Vriens 55faa6e911 ddraw/tests: Let tests run again on win9x. 2008-09-03 13:14:51 +02:00
Stefan Dösinger 09d0a35872 ddraw: Add some overlay tests. 2008-09-02 15:05:59 +02:00
Stefan Dösinger ddec94bf0f ddraw: Pass proper parameters to CheckDeviceFormat. 2008-09-02 14:56:45 +02:00
Stefan Dösinger c1eabc2ce7 ddraw: Catch attempts to opengl-render to the desktop window. 2008-09-02 14:56:35 +02:00
Stefan Dösinger d5f05c59c7 ddraw: Beware of the surface type when checking for format support. 2008-09-02 14:56:26 +02:00
Stefan Dösinger 3b48660f43 wined3d: Implement YV12 support for emulated overlays.
This is the prefered format of many codecs, and for some codecs this
is the only supported output format. As usual I try to handle all the
conversion in the GPU and keep the CPU involvement minimal to gain the
full performance of PBO transfers.
2008-09-02 14:55:50 +02:00
Stefan Dösinger ec4955630e wined3d: Silence some format spam. 2008-08-28 11:24:49 +02:00
Stefan Dösinger 58ac095d9d ddraw: Don't destroy the application's window. 2008-08-26 12:07:40 +02:00
David Adam bb67a925d6 ddraw: Only ddraw checks wether one can give a null pointer to SetMaterial. 2008-08-22 11:32:09 +02:00
Alexander Dorofeyev e718eae9e2 ddraw/tests: Skip cubemap tests when cubemap isn't supported. 2008-08-21 13:35:12 +02:00
Stefan Dösinger a950d3a10e ddraw: Set the bitdepth on YUV formats. 2008-08-20 12:33:33 +02:00
Stefan Dösinger 90e2a676e8 ddraw: Do not set the rendertarget flag just because of the backbuffer flag.
There are also overlay backbuffers, which aren't render targets. The
primarysurface and d3ddevice cap flags should be enough here.
2008-08-20 12:32:42 +02:00
Stefan Dösinger e10302d952 ddraw: Implement IDirectDraw7::GetFourCCCodes. 2008-08-19 12:25:37 +02:00
Stefan Dösinger c1bbab7c54 ddraw: Send the ddraw output to the clipper window, if any. 2008-08-19 12:25:31 +02:00
Stefan Dösinger 376944ebe4 wined3d: Remove the device-global fullscreen flag. 2008-08-19 12:24:57 +02:00
Stefan Dösinger 34b37fe241 d3d: Remove IWineD3DDevice::SetHwnd. 2008-08-19 12:22:05 +02:00
Stefan Dösinger e178ddd9e1 wined3d: Use a swapchain for GDI surfaces.
This is a long-needed cleanup aimed at removing the ddraw_primary,
ddraw_window, ddraw_width and ddraw_height members from
IWineD3DDeviceImpl, which just do not belong there.  Destination
window and screen handling is supposed to be done by swapchains.
2008-08-19 12:21:32 +02:00
Stefan Dösinger 851dd7339e wined3d: Implement overlay flipping. 2008-08-05 14:09:36 +02:00
Stefan Dösinger e795d842ec wined3d: Implement overlay position tracking. 2008-08-05 14:09:36 +02:00
Stefan Dösinger a47e7badb9 ddraw: Set ddraw caps in wined3d.
Currently the ddraw capabilities were almost static, except of D3D
support. When overlay support is added, the caps depend on certain
settings in WineD3D or capabilities available from OpenGL and Xv. So
set those caps in wined3d as well.
2008-08-04 13:10:11 +02:00
Tobias Jakobi 69797d7f3d ddraw: Fix typo in copy_mipmap_chain. 2008-07-28 14:25:09 +02:00
Alexander Dorofeyev e2ff077697 ddraw: Improve IDirect3DDevice7_Load implementation.
Copies palette and colorkey earlier in the helper function, before
copying image, also skips UpdateSurface when palette is missing. This
prevents unnecessary surface (re)loads in wined3d, and gets rid of
some wined3d palette error messages in Sacrifice.
2008-07-22 15:20:33 +02:00
Alexander Dorofeyev 2be93ce6b0 ddraw/tests: Add tests for surface caps memory flags. 2008-07-17 11:21:48 +02:00
Alexander Dorofeyev 59fc5a75e0 ddraw: Force surfaces without memory flags to video memory on creation.
Also removes now redundant setting of vidmem flag on rendertargets, prevents 
adding vidmem flag when sysmem flag is present. Fixes missing textures in Forsaken.
2008-07-17 11:21:39 +02:00
Alexandre Julliard 79c64acc7b tests: Don't depend on the static uuid libraries in the tests.
This avoids trouble with the broken MingW libraries when
cross-compiling the tests.
2008-07-08 17:51:45 +02:00
James Hawkins 11e31e580c ddraw: Fix a failing test for broken drivers. 2008-07-02 12:05:08 +02:00
James Hawkins 8830dbcca8 ddraw: Fix a failing test for broken drivers. 2008-07-02 12:04:56 +02:00
Alexander Dorofeyev cb5e06c944 ddraw: Implement FPU mode fixup in d3d7 device.
As documented in DirectX7 SDK, d3d7 devices set FPU mode (control word) on every 
call and restore it back to original state before returning, if created in 
DDSCL_FPUPRESERVE cooperative mode. This allows games to work with FPU in a 
possibly incompatible mode and avoid resetting it all the time.
2008-06-23 19:59:33 +02:00
Michael Karcher 606186d4c5 ddraw: Ensure to load wined3d before attempting to create a clipper. 2008-06-23 14:11:58 +02:00
James Hawkins 5dcec4de49 ddraw: Reset the viewport data before each test. 2008-06-18 13:51:46 +02:00
Dmitry Timoshkov 2cf47c00f2 ddraw: Avoid a not needed address-of operator. 2008-06-06 10:29:09 +02:00
James Hawkins 7352978713 ddraw: Delete the temporarily attached surface. 2008-06-02 12:35:14 +02:00
Francois Gouget 476cb96b75 ddraw: Remove trailing spaces in Wine traces. 2008-05-30 10:01:11 +02:00