Commit Graph

70 Commits

Author SHA1 Message Date
Henri Verbeet 2558f5f218 wined3d: Implement shader_spirv_compile_vk().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-24 15:03:51 +02:00
Henri Verbeet c484ba1c00 wined3d: Introduce a SPIR-V shader backend for the Vulkan adapter.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-12 23:07:44 +02:00
Henri Verbeet 0a5e61595a wined3d: Move OpenGL specific context functions to context_gl.c.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-17 19:58:10 +02:00
Henri Verbeet 77f72dc386 wined3d: Move Vulkan specific context functions to context_vk.c.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-16 22:10:04 +02:00
Henri Verbeet 7cf3edcdc8 wined3d: Introduce a Vulkan based adapter implementation.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-01 21:54:32 +02:00
Henri Verbeet cf9536b6bf wined3d: Move OpenGL initialisation code to adapter_gl.c.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-17 18:47:00 +02:00
Józef Kucia 6eb562210c wined3d: Merge drawprim.c into context.c.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-26 16:40:22 +01:00
Henri Verbeet 9b7ff40d7e wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-01 05:56:15 -05:00
Henri Verbeet eb3aae96d1 wined3d: Don't import libuuid.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 14:06:57 +09:00
Alexandre Julliard 5e7416e5c8 makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
Henri Verbeet 602c82bce8 wined3d: Send present operations through a command stream.
The eventual goal is to have a multithreaded implementation of wined3d_cs_ops
and offload some processing to a different thread.
2013-09-27 10:33:15 +02:00
Henri Verbeet e5805c316c d3d10core: Implement d3d10_device_VSSetSamplers(). 2012-12-06 12:55:50 +01:00
Alexandre Julliard 449deda62f wined3d: Link directly to opengl32. 2012-11-08 15:37:44 +01:00
Henri Verbeet e6fb4537f0 ddraw: Move clipper handling to ddraw. 2011-12-13 18:58:37 +01:00
Henri Verbeet f63a84be61 wined3d: Merge surface_base.c into surface.c. 2011-04-26 10:46:40 +02:00
Henri Verbeet 52edf556f6 wined3d: Merge surface_gdi.c into surface.c. 2011-04-18 11:45:51 +02:00
Henri Verbeet 032c374307 wined3d: Merge swapchain_base.c into swapchain.c. 2011-04-07 19:27:01 +02:00
Henri Verbeet 0a174ae542 wined3d: Merge swapchain_gdi.c into swapchain.c. 2011-04-07 19:26:50 +02:00
Henri Verbeet 87087f379f wined3d: Merge the texture implementations. 2011-03-28 17:08:52 +02:00
Alexandre Julliard 81b8ee863e makefiles: Add a standard header for all makefiles to replace the common variable initializations. 2010-09-19 12:36:48 +02:00
Alexandre Julliard b86d515ed6 dlls: Remove explicit imports of kernel32 and ntdll. 2010-07-21 17:38:36 +02:00
Alexandre Julliard bef5645eb1 makefiles: Remove the no longer needed explicit separators for dependencies. 2010-03-16 13:28:19 +01:00
Henri Verbeet 516d54bf91 wined3d: Merge baseshader.c into shader.c. 2010-01-18 14:37:51 +01:00
Henri Verbeet 2b1ee87328 wined3d: Merge pixelshader.c and vertexshader.c. 2009-12-31 12:12:16 +01:00
Austin English 5f0940e08a wined3d: Add version resource. 2009-11-04 11:54:59 +01:00
Alexandre Julliard 56af92b073 makefiles: Regenerate the source lists using make_makefiles. 2009-07-03 13:26:38 +02:00
Henri Verbeet ef074cdde1 wined3d: Introduce a stubbed SM4 shader frontend. 2009-05-05 11:34:07 +02:00
Henri Verbeet 5a7afd9b2a wined3d: Move SM 1-3 parsing functions to their own file. 2009-05-04 12:53:04 +02:00
Henri Verbeet c796f76483 wined3d: Add IWineD3DRendertargetView. 2009-02-24 16:57:29 +01:00
Henri Verbeet 33dd39c4d0 wined3d: Merge indexbuffer.c with buffer.c. 2009-02-23 12:21:10 +01:00
Henri Verbeet 392cfefbeb wined3d: Merge vertexbuffer.c with buffer.c.
This just moves to code to the same file, but we want to merge the
implementations as well at some point.
2009-02-23 12:21:02 +01:00
Henri Verbeet 399d992a07 wined3d: Add IWineD3DBuffer, use it in d3d10core. 2009-02-23 12:20:45 +01:00
Stefan Dösinger 199a3468bf wined3d: Fake GL_ARB_multitexture. 2008-12-16 14:31:25 +01:00
Stefan Dösinger e178ddd9e1 wined3d: Use a swapchain for GDI surfaces.
This is a long-needed cleanup aimed at removing the ddraw_primary,
ddraw_window, ddraw_width and ddraw_height members from
IWineD3DDeviceImpl, which just do not belong there.  Destination
window and screen handling is supposed to be done by swapchains.
2008-08-19 12:21:32 +02:00
Stefan Dösinger e5de2fc82c wined3d: Move some swapchain code into a base class. 2008-08-19 12:20:47 +02:00
Stefan Dösinger 86b033bbb9 wined3d: Give the nvts/nvrc code its own pipeline implementation.
This code creates the structures and the pipeline selection, as well
as the caps filling. It does not yet move the actual code around,
since this will be a bigger task.
2008-07-14 11:44:26 +02:00
Alexandre Julliard dad21bbcbf makefiles: List the static libraries as normal imports instead of extra libs. 2008-04-30 14:23:55 +02:00
Stefan Dösinger 4640be8dc8 wined3d: Fragment processing using GL_ATI_fragment_shader.
This adds code for handling fixed function fragment processing with the
GL_ATI_fragment_shader extension. This is a sort-of programmable
interface for fragment processing at the level of shader model 1.4 in
d3d. This code is of use on r200, r250 and r280 cards(radeon 8500 to
9200) which do not support GL_ARB_fragment_program, but support pixel
shader 1.4 on Windows. This code is somewhat a counterpart to the
existing fragment processing code using GL_NV_register_combiners and
GL_NV_texture_shader.
2008-03-25 19:50:32 +01:00
Rob Shearman 48000893f9 makefiles: Simplify the use of the IMPORTLIB variable in the DLL makefiles.
Only specify the root to keep platform-specifics out of the individual 
DLL makefiles.
2008-03-04 20:55:01 +01:00
Stefan Dösinger 8434060b7e wined3d: Start of some surface cleanup.
This patch and the following intend to make the surface code more
manageable and are a preparation to add gl3 support. The code adds a
new IWineD3DBaseSurface surface type, which will contain the
non-rendering management code. IWineD3DSurface and IWineGDISurface
will be derived from IWineD3DBaseSurface, and IWineGL3Surface can be
added later.
2007-09-18 09:34:08 +02:00
Roderick Colenbrander 4ad17c0c38 wined3d: Dynamically load OpenGL. 2007-08-14 13:32:08 +02:00
Stefan Dösinger d93e161b1f d3d: Move clippers from DDraw to wined3d. 2007-05-08 18:27:44 +02:00
Stefan Dösinger c1623d4e7b wined3d: Use the context manager to prepare for drawing. 2007-02-13 12:03:40 +01:00
Stefan Dösinger c0268c7840 wined3d: Create the state table. 2006-12-07 21:10:07 +01:00
Ivan Gyurdiev 3dcd3681f3 wined3d: Win64 printf fixes. 2006-10-02 14:38:04 +02:00
Michael Stefaniuc 85ce5117c5 Add a WINE_NO_LONG_INT define to many makefiles to ease the transition of DWORD/LONG/ULONG from long to int. 2006-09-29 16:08:30 +02:00
Alexandre Julliard 32ab895e46 makefiles: Generate the dependencies line to avoid some code duplication. 2006-09-14 09:38:16 +02:00
Jason Green 2d8e05f8a1 wined3d: Move constant loading into target-specific files.
- Moves GLSL constant loading code into glsl_shader.c and out of the
  over-populated drawprim.c.
- Creates a new file named arb_program_shader.c which will hold code
  specific to ARB_vertex_program & ARB_fragment_program.
- Remove the constant loading calls from drawprim.c
2006-06-19 10:49:52 +02:00
Jason Green 0c59ca6448 wined3d: Add the bulk of the GLSL string generation functions.
- Add a new file glsl_shader.c which contains almost every GLSL specific function we'll need
- Move print_glsl_info() into glsl_shader.c
- Move the shader_reg_maps struct info into the private header, and make it part of SHADER_OPCODE_ARG.
- Create a new shared ps/vs register map for float constants (future patch will make ARB programs use this, too)
2006-06-09 13:47:55 +02:00
Stefan Dösinger 2f724834f8 wined3d: Implement IWineGDISurface. 2006-05-15 14:02:03 +02:00