Commit Graph

42 Commits

Author SHA1 Message Date
Lionel Ulmer a872c781ea - separate geometry tracing in a new debug channel (ddraw_geom)
- added handling for some new texturing ops
- prepare for addition of multi-texturing
- another way to fix the device enumeration for the reference device
- fix compilation with some glext.h files
- fix a bug in one texture conversion function
- added new texture format (but still texturing problems in 3DMark2000)
2003-05-12 03:09:17 +00:00
Lionel Ulmer 6238f9a6fb Added fogging for transformed vertices. 2003-02-12 21:26:05 +00:00
Lionel Ulmer 1213c17489 - rewrote a little bit the state magagement to remove the RenderState
stucture and use only the state_block code
 - factorize some code between interface revisions
 - fix some smalls bugs
2003-01-07 23:08:31 +00:00
Lionel Ulmer 76beb5b7ec Factorize the 'ortho' code (will be needed later on). 2003-01-05 20:28:35 +00:00
Lionel Ulmer f89ea6499d - some fixes / optimisations in the color keying code
- minimize at the maximum texture uploads
2003-01-03 21:17:47 +00:00
Christian Costa 4fc7a8495a Beginning of state block.
Initialize the device with the right D3D default values.
Implements GetRenderState, GetTextureStageState and GetLightState.
2003-01-03 21:08:50 +00:00
Lionel Ulmer c064dcf50c - hack for one case of the ProcessVertices case
- some changes in the execute buffer to reuse the new Matrix code
- always reinitialize the enumeration structures in case some games
  modify them
- added support for the (unused) Reserved1 field in the FVF formats
- fix 32 bit texturing and added more checks
- remove some useless and annoying fixme
2003-01-03 21:07:22 +00:00
Lionel Ulmer 0114945b6d - create a function to set the various transformation matrices to
factorize the code between the various code path
- fixed some logging stuff
2003-01-03 21:05:38 +00:00
Lionel Ulmer 5f87d778aa - some additionnal flags logged
- fixes in the vertex buffer thunking + optimized flag support
2003-01-03 19:10:48 +00:00
Lionel Ulmer 4dac4a5580 Added support for per-vertex material properties. 2003-01-02 20:12:16 +00:00
Lionel Ulmer d70a2c0322 - beginning of Material and Light support for D3D7
- new rendering states supported
2003-01-02 20:01:54 +00:00
Lionel Ulmer b07df8a198 - allow application to load palette-less textures
- handle palette change of loaded textures
- some changes in the ExecuteBuffer
2003-01-02 19:59:49 +00:00
Lionel Ulmer bb9837d2a4 - added some tracing in the fake ZBuffer methods
- added support for the DEPTH_FILL BLT
- set by defaut perspective correction to nicest.
- decrease the limit where 'w' is ignored
2003-01-02 19:58:21 +00:00
Lionel Ulmer eb6e830727 Implement GetTransform and rework a bit the matrices storage. 2003-01-02 19:53:43 +00:00
Lionel Ulmer c3d89f5566 - do not use the alpha coordinates when ALPHABLEND is disabled
- disable fogging in the XYZRHW case
- various other small fixes
2003-01-02 19:45:23 +00:00
Lionel Ulmer 8cd2609587 Enable the application to create first textures and then the D3D
device.
2003-01-02 19:39:57 +00:00
Lionel Ulmer 1d97f52fa1 Some clean-ups after the DrawPrimitive rewrite. 2003-01-02 17:57:58 +00:00
Lionel Ulmer 74c3eab255 - actually use the background color when Clear-ing
- replace glOrtho by a hand-built matrix
- fix applications doing SetTransform + using XYZRHW vertices
2002-12-24 01:07:21 +00:00
Lionel Ulmer ee65d59cf6 Fix a memory leak and optimize a little bit the generic path. 2002-12-16 22:57:39 +00:00
Lionel Ulmer dfddf92ecf Supports the ALPHAFUNC and ALPHAREF rendering states. 2002-12-16 22:39:09 +00:00
Lionel Ulmer 91c6f817b9 - rework how texturing is done in the D3D driver
- added the generic path for DrawPrimitive API in D3D 3 / 7
2002-12-15 01:17:59 +00:00
Lionel Ulmer b0350a3f4a Have only one GUID for Wine's OpenGL D3D device. 2002-12-05 19:07:59 +00:00
Lionel Ulmer c5f38756a2 - actually use the VertexBuffer stubs
- implement Lock function to prevent crash when the stubs are used
2002-11-30 19:27:19 +00:00
Lionel Ulmer f4b941e859 Beginning of support for D3D7 / D3DDevice7. 2002-11-30 19:21:42 +00:00
Lionel Ulmer a6e5080296 - some more code sharing between D3DDevice versions
- implementation of D3DFVF_TLVERTEX format fast path
2002-11-30 19:19:00 +00:00
Lionel Ulmer 708c4b244f - fixed D3DFVF_VERTEX case
- some other miscellaneous fixes
2002-11-30 19:12:32 +00:00
Lionel Ulmer 710b86e43e - add implementation for FindDevice function
- some miscellaneous clean-ups / additions
2002-11-24 22:33:41 +00:00
Lionel Ulmer 43c3dc4d33 - Clean up all the D3D COM handling (but the underlaying code is still
as ugly as before).
- Handle properly (ie as on real Windows) negative values in
  rectangles during blitting.
2002-11-21 21:04:16 +00:00
Alexandre Julliard a56a16ee73 Added check for OpenGL. 2002-09-29 18:05:32 +00:00
Christian Costa 427b333391 Fix devices creation broken code. Now, the display and the drawable
are retrieve through GDI escape sequences and stored in the private
data. Add desallocation of the device private data.
2002-09-27 22:01:12 +00:00
Alexandre Julliard 2c40e29987 Import wine_tsx11_lock/unlock directly from x11drv in opengl32 and
ddraw, so that they don't need to link with libwine_tsx11.
Removed header wine_gl.h.
2002-09-25 00:29:56 +00:00
Alexandre Julliard 0799c1a780 Added LGPL standard comment, and copyright notices where necessary.
Global replacement of debugtools.h by wine/debug.h.
2002-03-09 23:29:33 +00:00
Alexandre Julliard 6ac3937630 Commented out references to x11drv internals from MESA code. 2001-07-22 23:42:09 +00:00
Lionel Ulmer aeb92b1ca3 - removed unused OSMesa linking
- removed OSMesa code
2001-07-12 02:46:23 +00:00
Alexandre Julliard d6c0f9f784 Authors: Andrew Lewycky <andrew@transgaming.com>, Gavriel State <gav@transgaming.com>, Ove Kaaven <ovek@transgaming.com>
Major DirectDraw restructure/reimplementation, using an improved component
object model hierarchy. The implementation currently supports:
- DirectDraw over GDI/USER in a window (using DIBsections and
  asynchronous updates)
- XVidMode
- XF86DGA2
- All DirectDraw interfaces from versions 1 to 7 (at least in theory)
- Hooks for Direct3D interfaces
2001-01-04 22:44:55 +00:00
Ove Kaaven fddc3e15d8 Added a few C++ operators to Direct3D structures, and made some unions
'nameless'.
2000-07-23 14:19:19 +00:00
Lionel Ulmer a8cc5f543e - fix Direct3D support and a lot of warnings
- add support for DDraw in a window (not optimized yet)
- cleans up OpenGL extensions handling for D3D
2000-07-16 14:40:35 +00:00
Andreas Mohr 2e011a5243 Lots of spelling fixes that accumulated in my tree again, made several
error msgs more verbose, doc updates.
2000-06-01 23:28:25 +00:00
Peter Hunnisett 8c735b9bdb - Added ability to create 3D3 interfaces for Xlib
- Changed DD_OK to D3D_OK in some places for consistency
- Cleaned up some compiler warnings present without DGA2
- Changed order for DirectDrawEnumerateExA to enumerate at least
  what abilities are known rather than bailing on unsupported flags
- Added DirectDrawCreateEx stub
2000-05-13 01:28:49 +00:00
Lionel Ulmer bedf40b58b Added support for OpenGL. 2000-05-12 20:18:14 +00:00
Francois Gouget aef6b47917 Changed the placement of WINE_UNUSED to make gcc 2.7.2 happy. 2000-04-14 14:06:49 +00:00
Marcus Meissner 10ad97c838 Restructured DirectDraw. Split into X11 and DGA driver, and multiple
files/dirs for easier maintenance. Cleaned up structs and include
files. Reindented the code. Started the same for Direct3D.  Driver
inclusion now done by using configure/Makefile/ELF constructor tricks.
2000-04-09 14:30:50 +00:00