Michael Stefaniuc
bf4481d3f0
dsound: Merge the DirectSound create functions.
2012-07-19 16:01:46 +02:00
Andrew Eikum
6d391df4aa
dsound: Don't launch a separate thread for the mmdevapi enumerator.
2012-01-16 19:32:51 +01:00
Alexander E. Patrakov
663bc47602
dsound: Always resample buffers in mixer thread.
2011-12-29 17:56:48 +01:00
Francois Gouget
c64ce9d0ff
dsound: Remove mmErr(). It is not used anymore.
2011-12-06 17:52:54 +01:00
Francois Gouget
68dc1468cb
dsound: Give a name to the critical sections, make them static and delete them when unloading the dll.
2011-11-15 19:37:35 +01:00
Andrew Eikum
c8c6cc97bc
dsound: Always enumerate the default device first.
2011-10-21 12:11:39 +02:00
Andrew Eikum
cec8e0d73a
dsound: Remove a few unused variables.
2011-10-05 17:31:27 -05:00
Andrew Eikum
8856ea79f3
dsound: Reimplement PropertySet on mmdevapi.
2011-09-27 16:53:59 +02:00
Andrew Eikum
3735ecac21
dsound: Reimplement capturing devices on mmdevapi.
2011-09-27 16:53:59 +02:00
Andrew Eikum
e786998daf
dsound: Reimplement rendering devices on mmdevapi.
2011-09-27 16:53:51 +02:00
Andrew Eikum
b1fdaa81b0
dsound: Remove hardware acceleration support.
2011-09-26 18:38:07 +02:00
Alexandre Julliard
b56dc9a6f7
winecrt0: Remove the clsid parameter in __wine_(un)register_resources.
2011-08-02 20:47:49 +02:00
Andrew Eikum
7d82403f05
dsound: Inform the driver if we are in emulation mode or not.
2011-06-29 10:22:57 -05:00
Michael Stefaniuc
d2e90cddfd
dsound: Use an iface instead of a vtbl pointer in IClassFactoryImpl.
2010-12-05 16:44:02 +01:00
Alexandre Julliard
b3c307fb91
dsound: Convert dll registration to the IRegistrar mechanism.
2010-12-03 14:28:28 +01:00
William Waghorn
594de90ccd
dsound: Ensure device name and description buffers are NUL terminated.
2010-03-22 15:52:35 +01:00
Reece Dunn
a2c41b72f8
Don't generate FIXME warnings for DllCanUnloadNow.
2010-01-06 10:59:51 +01:00
Maarten Lankhorst
ef0a0d8b86
Revert "dsound: Only initialize one guid for capture and renderer."
...
Reverts b474649e0e
. Some games use
pointers to the guid rather than copying the guid even after the
enumeration function returns. Allocating on the stack breaks those
games.
2010-01-06 09:54:18 +01:00
Maarten Lankhorst
1b94450f78
dsound: Remove refcounting in classfactory.
2009-12-16 12:42:40 +01:00
Maarten Lankhorst
b474649e0e
dsound: Only initialize one guid for capture and renderer.
2009-12-10 15:41:25 +01:00
Maarten Lankhorst
708eaaa6be
dsound: Implement DirectSoundCaptureEnumerateA on top of DirectSoundCaptureEnumerateW.
2009-11-16 14:45:35 +01:00
Maarten Lankhorst
03c16aaba9
dsound: Move DirectSoundCaptureEnumerate to dsound_main.c.
2009-11-16 14:45:28 +01:00
Maarten Lankhorst
9ec5f957cc
dsound: Implement DirectSoundEnumerateA on top of DirectSoundEnumerateW.
2009-11-16 14:44:36 +01:00
Michael Stefaniuc
0ae74c2a9b
dsound: Use UlongToHandle to make the real payload a HWAVEIN/HWAVEOUT.
...
Fixes Win64 compiler warnings.
2009-01-28 12:11:07 +01:00
Andrew Talbot
62d6a4e9f7
dsound: Declare some variables static.
2009-01-03 15:36:08 +01:00
Maarten Lankhorst
94c620cf95
dsound: Correct amount of buffers used for playing.
...
Fixes regression caused by ce06de4208
Amount of time per buffer was doubled, but amount of buffers wasn't
halved, so latency was doubled.
2009-01-02 12:39:11 +01:00
Maarten Lankhorst
dc22442141
dsound: Tune some parameters to make pulseaudio work.
2008-08-22 10:41:16 +02:00
Maarten Lankhorst
6c4d9448a9
dsound: Skip the sound checks on the primary module and change its driver module to "".
2008-04-21 13:20:12 +02:00
Andrew Talbot
e8aebfcb4b
dsound: Assign to structs instead of using CopyMemory.
2008-03-31 12:50:30 +02:00
Maarten Lankhorst
021019ff8f
dsound: Add an option to mix sound buffers in the mixer again.
2008-03-17 14:44:46 +01:00
Maarten Lankhorst
2a117a2017
dsound: Add support for WAVEFORMATEXTENSIBLE format.
2007-11-07 11:48:56 +01:00
Maarten Lankhorst
aaa9e41fdf
dsound: Change default bpp and sample frequency to be better for the ears.
2007-09-11 12:33:56 +02:00
Maarten Lankhorst
e56a302f7d
dsound: Increase dll refcount and disable thread calls.
2007-08-30 19:48:01 +02:00
Maarten Lankhorst
33e1b6ffef
dxguid: Remove dsdriver.h from imports.
2007-08-17 12:01:37 +02:00
Maarten Lankhorst
575f34e548
dsound: Add SndQueueMin to have less lock contention in mixer.
2007-07-31 22:20:55 +02:00
Maarten Lankhorst
7fcce036da
dsound: Add a registry setting for hel buffer length.
2007-07-31 22:19:57 +02:00
Maarten Lankhorst
0c3cd2a0e4
dsound: Some cosmetic changes.
2007-07-27 12:23:27 +02:00
Maarten Lankhorst
f13f48876c
dsound: Clean up some unused variables.
2007-07-06 19:28:59 +02:00
Maarten Lankhorst
e28da99e4c
dsound: Tune some parameters for alsa waveout.
2007-06-22 12:23:24 +02:00
Maarten Lankhorst
a7d6ed8ea6
dsound: Simplify mixing by removing remixing support, and fix its waveout breakage.
...
Based on a patch by Peter Dons Tychsen.
2007-06-22 12:23:18 +02:00
Rob Shearman
ade2984e03
dsound: Implement QueryInterface for the class factory objects.
2007-04-30 12:33:07 +02:00
Andrew Talbot
6eba82d418
dsound: Replace inline static with static inline.
2007-03-20 13:00:51 +01:00
Michael Stefaniuc
26bd2ec9c3
dsound: Win64 printf format warning fixes.
2006-11-13 12:49:04 +01:00
Robert Reif
595d6aa6fb
dsound: Class factory cleanup.
...
Consolidate all class factories into a single implementation.
Fixes a problem discovered by oleview.
2006-08-18 12:04:49 +02:00
Alexandre Julliard
179a4e0a2e
dsound: Make some functions static.
2006-08-02 13:26:14 +02:00
Jonathan Ernst
360a3f9142
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
Robert Reif
44b7760e6a
dsound: Set default primary buffer sample rate and bits per sample.
...
Programs that are written specifically for 2000 and xp don't bother to
set the primary buffer format because it's a noop. However wine is
patterned after win9x and DirectX 7 or earlier which has a real
primary buffer and expects the program to change the primary buffer
format if necessary.
2006-04-08 15:48:59 +02:00
Francois Gouget
0edbaf7e80
Remove spaces before '\n' in traces.
2005-11-10 12:14:56 +00:00
Robert Reif
6727c52f3b
Include winuser.h so the code compiles cleanly on windows using
...
windows headers.
2005-10-17 09:24:50 +00:00
Alexandre Julliard
261e376495
Fixed a number of pointer to integer conversions that wouldn't work
...
right on a 64-bit platform.
2005-09-12 15:14:06 +00:00