Henri Verbeet
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b5a91d1246
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d3d10: Also store the depth/stencil state in the stateblock.
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2014-09-18 13:06:30 +02:00 |
Henri Verbeet
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92c420d449
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d3d10: Implement d3d10_stateblock_Apply().
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2014-09-03 11:22:07 +02:00 |
Henri Verbeet
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37d628cdc9
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d3d10: Implement d3d10_stateblock_Capture().
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2014-09-01 20:26:34 +02:00 |
Henri Verbeet
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989a643587
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d3d10: Implement D3D10StateBlockMaskUnion().
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2011-11-18 14:26:15 +01:00 |
Henri Verbeet
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7cce4453d4
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d3d10: Implement D3D10StateBlockMaskIntersect().
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2011-11-17 11:37:16 +01:00 |
Henri Verbeet
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380f989c4a
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d3d10: Implement D3D10StateBlockMaskGetSetting().
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2011-11-17 11:37:11 +01:00 |
Henri Verbeet
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c7feb3a533
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d3d10: Implement D3D10StateBlockMaskEnableCapture().
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2011-11-17 11:37:03 +01:00 |
Henri Verbeet
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be7122034f
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d3d10: Implement D3D10StateBlockMaskEnableAll().
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2011-11-16 09:41:46 +01:00 |
Henri Verbeet
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5ffa2aba23
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d3d10: Implement D3D10StateBlockMaskDisableCapture().
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2011-11-16 09:41:43 +01:00 |
Henri Verbeet
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88a55a04a3
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d3d10: Implement D3D10StateBlockMaskDisableAll().
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2011-11-16 09:41:36 +01:00 |
Henri Verbeet
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a11a171366
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d3d10: Implement D3D10StateBlockMaskDifference().
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2011-11-15 16:09:09 +01:00 |
Henri Verbeet
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84f90f6ea8
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d3d10: Add a stub ID3D10StateBlock implementation.
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2011-11-15 16:08:54 +01:00 |