Jacek Caban
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2f849ce3c9
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mshtml: Don't use nsIDOMHTMLParamElement.
It will be removed in the next Gecko update anyway.
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2014-09-19 19:49:46 +02:00 |
Jacek Caban
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8b4c120453
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mshtml: Make listStyle tests less strict about value order.
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2014-09-19 19:49:46 +02:00 |
Jacek Caban
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47a7d835d4
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mshtml: Don't include leading '?' in nsIURL::GetSearch implementation.
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2014-09-19 19:49:44 +02:00 |
Nikolay Sivov
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c67f930a9f
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dwrite: Added IDWriteTypography implementation.
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2014-09-19 10:49:45 +02:00 |
Henri Verbeet
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8aa1137509
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wined3d: Use the texture resource in wined3d_surface_depth_fill().
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2014-09-19 10:49:29 +02:00 |
Henri Verbeet
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4f2110b0ce
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wined3d: Never pass a surface to wined3d_resource_is_offscreen().
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2014-09-19 10:49:27 +02:00 |
Henri Verbeet
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a3daed9604
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d3d10core: Implement d3d10_device_GetPredication().
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2014-09-19 10:49:24 +02:00 |
Henri Verbeet
|
fdf60e51fc
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d3d10core: Implement d3d10_device_SetPredication().
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2014-09-19 10:49:11 +02:00 |
Henri Verbeet
|
686546b6d3
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d3d10core: Create wined3d queries for queries.
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2014-09-19 10:49:02 +02:00 |
Eric Kohl
|
23981241c1
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rpcrt4: Fix buffer size calculation for arrays with embedded pointers.
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2014-09-18 18:40:21 +02:00 |
Vincent Povirk
|
57f1d4489f
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gdiplus: Use integer math to apply color matrices.
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2014-09-18 16:28:17 +02:00 |
Vincent Povirk
|
76a96b70f7
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gdiplus: Skip resampling when drawing a bitmap with no scaling/rotation.
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2014-09-18 16:28:06 +02:00 |
Jacek Caban
|
1f12306144
|
wininet: Properly clean up in InternetGetCookieExW if no cookies were found.
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2014-09-18 13:06:42 +02:00 |
Henri Verbeet
|
f50e543c7a
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d3d10core: Set the initial sample mask to D3D10_DEFAULT_SAMPLE_MASK.
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2014-09-18 13:06:40 +02:00 |
Henri Verbeet
|
0ed857fdcc
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d3d10core: Set the initial blend factors to 1.0f.
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2014-09-18 13:06:37 +02:00 |
Henri Verbeet
|
2f67b13918
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wined3d: Set the initial primitive type to WINED3D_PT_UNDEFINED.
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2014-09-18 13:06:34 +02:00 |
Henri Verbeet
|
74ab8e8ce9
|
wined3d: Do not increment the reference count of the returned buffer in wined3d_device_get_stream_source().
None of the other getters increment the reference count either.
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2014-09-18 13:06:32 +02:00 |
Henri Verbeet
|
b5a91d1246
|
d3d10: Also store the depth/stencil state in the stateblock.
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2014-09-18 13:06:30 +02:00 |
Qian Hong
|
e2b7354ac1
|
mshtml: Added IHTMLDOMAttribute::put_nodeValue implementation.
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2014-09-18 13:06:27 +02:00 |
Qian Hong
|
cdd28b0aca
|
mshtml: Handle DISPATCH_PROPERTYPUT | DISPATCH_PROPERTYPUTREF in invoke_builtin_prop.
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2014-09-18 13:06:24 +02:00 |
Qian Hong
|
a9d347cb24
|
mshtml/tests: Fixed typo.
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2014-09-18 13:06:20 +02:00 |
YongHao Hu
|
3e356df597
|
msvcp90: Fix comment typo.
|
2014-09-18 13:06:10 +02:00 |
Hao Peng
|
0af8e81238
|
svchost: Add LOAD_WITH_ALTERED_SEARCH_PATH flag when loading the dll.
|
2014-09-17 17:58:31 +02:00 |
Jacek Caban
|
c639e757d5
|
wininet: Moved critical section locking to get_cookie callers so that cookie_set_t is also protected.
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2014-09-17 12:55:01 +02:00 |
Jactry Zeng
|
40456439e6
|
riched20: Implement ITextSelection::Collapse.
|
2014-09-17 11:46:17 +02:00 |
Jactry Zeng
|
07154f7fee
|
riched20: Implement ITextRange::Collapse.
|
2014-09-17 11:46:02 +02:00 |
Jactry Zeng
|
da40589e71
|
riched20: Implement ITextRange::GetDuplicate.
|
2014-09-17 11:45:58 +02:00 |
Henri Verbeet
|
f06a57f678
|
d3d10core: Implement d3d10_device_PSGetShaderResources().
|
2014-09-17 11:05:08 +02:00 |
Henri Verbeet
|
8080212f43
|
d3d10core: Implement d3d10_device_PSSetShaderResources().
|
2014-09-17 11:05:05 +02:00 |
Henri Verbeet
|
354a6d4e2c
|
d3d10core: Implement d3d10_device_GSGetShaderResources().
|
2014-09-17 11:05:01 +02:00 |
Henri Verbeet
|
9c3266fe1d
|
d3d10core: Implement d3d10_device_GSSetShaderResources().
|
2014-09-17 11:04:58 +02:00 |
Henri Verbeet
|
482e5f589b
|
d3d10core: Implement d3d10_device_VSGetShaderResources().
|
2014-09-17 11:04:54 +02:00 |
Alistair Leslie-Hughes
|
ab7a707136
|
hnetcfg: Add typeinfo support to INetFwOpenPort.
|
2014-09-17 10:19:19 +02:00 |
Alistair Leslie-Hughes
|
fe802040f6
|
hnetcfg: Allow NetFwOpenPort to be created.
|
2014-09-17 10:19:16 +02:00 |
André Hentschel
|
613d1715a4
|
winedbg: Respect TMPDIR environment variable.
|
2014-09-17 10:18:56 +02:00 |
Eric Kohl
|
b23ed0bc17
|
advapi32/tests: Fix typos in test_LsaLookupNames2.
|
2014-09-17 10:18:32 +02:00 |
Jacek Caban
|
02406d4fd4
|
jscript: Add DISPATCH_PROPERTYGET flag only for DISPATCH_METHOD call in disp_call_value.
Spotted by Qian Hong.
|
2014-09-16 21:00:30 +02:00 |
Jacek Caban
|
063ef3ca0e
|
mshtml: Added IHTMLElement::get_sourceIndex implementation.
|
2014-09-16 20:29:02 +02:00 |
Jactry Zeng
|
52fee14932
|
riched20: Implement ITextSelection::GetStart and ITextSelection::GetEnd.
|
2014-09-16 19:25:34 +02:00 |
Jactry Zeng
|
b56c96a619
|
riched20: Implement ITextRange::GetStart and ITextRange::GetEnd.
|
2014-09-16 19:25:16 +02:00 |
Henri Verbeet
|
1e434b52d0
|
d3d10core: Implement d3d10_device_VSSetShaderResources().
|
2014-09-16 12:24:59 +02:00 |
Henri Verbeet
|
e01d207699
|
d3d10core: Create wined3d views for shader resource views.
|
2014-09-16 12:24:50 +02:00 |
Henri Verbeet
|
4e73cd517a
|
d2d1: Implement d2d_d3d_render_target_CreateBitmapFromWicBitmap().
|
2014-09-16 12:24:38 +02:00 |
Henri Verbeet
|
76dd63e422
|
d2d1: Implement d2d_d3d_render_target_CreateBitmap().
|
2014-09-16 12:24:34 +02:00 |
Henri Verbeet
|
be415203c7
|
d2d1: Implement d2d_d3d_render_target_CreateMesh().
|
2014-09-16 12:24:22 +02:00 |
Jacek Caban
|
c5af3d912b
|
oleacc: Added CAccPropServices stub implementation.
|
2014-09-16 09:33:53 +02:00 |
Hugh McMaster
|
0fa8ae7b52
|
user32: Fix spelling in a comment.
|
2014-09-15 18:25:49 +02:00 |
Jactry Zeng
|
329252f88b
|
riched20: Implement ITextSelection::GetChar.
|
2014-09-15 18:25:31 +02:00 |
Jactry Zeng
|
0aa433438d
|
riched20: Implement ITextRange::GetChar.
|
2014-09-15 18:25:28 +02:00 |
Michael Müller
|
f808da266b
|
bcrypt: Add semi-stub for BCryptGetFipsAlgorithmMode.
|
2014-09-15 16:41:44 +02:00 |