Stefan Dösinger
b1d8af7926
wined3d: Update copyright lines.
2008-04-02 20:22:42 +02:00
Stefan Dösinger
8c758a62e8
wined3d: Remove VBFLAG_LOAD.
2008-02-28 20:10:40 +01:00
Stefan Dösinger
7b297890a7
wined3d: Mark a vertex buffer dirty after VBO creation.
2008-02-26 11:31:53 +01:00
Stefan Dösinger
e40bb4a8c3
wined3d: Create a VBO before returning memory.
...
The state manager calls GetMemory before it calls PreLoad on the VBO,
and PreLoad depends on finding the VBO in the strided vertex structure.
This can cause problems on the first draw which creates the vertex
buffer, because the first PreLoad creates the vbo and attempts to
convert with an incorrect strided structure.
2008-02-19 14:47:51 +01:00
Stefan Dösinger
089c34b95a
wined3d: Create VBOs.
2008-02-06 12:43:53 +01:00
Stefan Dösinger
e7393a8a11
wined3d: Move vertex buffer vbo creation to PreLoad.
2008-02-05 12:42:30 +01:00
Andrew Talbot
35c3bfe25c
wined3d: Remove unneeded casts.
2008-01-24 11:41:47 +01:00
Francois Gouget
d0794c4aeb
Assorted spelling fixes.
2008-01-23 21:16:22 +01:00
Austin English
3471f841a1
wined3d: Spelling fixes.
2008-01-18 12:53:33 +01:00
Stefan Dösinger
15245a74b6
wined3d: Implement IWineD3DVertexBuffer::UnLoad.
2008-01-14 15:10:42 +01:00
Stefan Dösinger
e59ddb0ab1
wined3d: Add a new IWineD3DResource::UnLoad method.
2008-01-14 15:10:17 +01:00
Stefan Dösinger
47a8a6bd44
wined3d: Implement and test vertex fixups with per stream offsets.
2007-12-21 13:44:16 +01:00
Stefan Dösinger
8ff517eeb9
wined3d: Vertex attributes are 4 byte aligned.
2007-12-21 13:43:58 +01:00
Stefan Dösinger
6d575ec301
wined3d: Change the vertex buffer declaration's data format.
...
This hopefully makes the vertex attribute detection simpler, more solid,
readable and flexible.
2007-12-21 13:14:36 +01:00
Stefan Dösinger
b5f925cae0
wined3d: Implement half float vertex buffer conversion.
2007-12-21 13:13:56 +01:00
Stefan Dösinger
6ac59b96ed
wined3d: Fix vertex buffers based on type, not semantic.
2007-12-20 12:09:56 +01:00
Stefan Dösinger
581664c006
wined3d: Catch transformed position data that appears at offset 0.
2007-08-17 12:01:38 +02:00
Roderick Colenbrander
e77da5ef8a
wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
2007-08-07 12:36:32 +02:00
Marcus Meissner
332d14953b
wined3d: Fixed pointer casting and additions.
2007-06-20 13:10:35 +02:00
Stefan Dösinger
a460a2df43
wined3d: Store the gl information in a per adapter structure and initialize it only once.
2007-06-11 13:51:06 +02:00
Stefan Dösinger
fcb83e7111
wined3d: Activate a context before doing opengl calls.
2007-03-19 12:22:57 +01:00
H. Verbeet
62fff2eab8
wined3d: Remove some redundant code in IWineD3DVertexBufferImpl_FindDecl().
2007-03-13 11:56:18 +01:00
H. Verbeet
30ee071eb9
wined3d: Disable vertex shaders when transformed vertices are used.
2007-03-13 11:55:55 +01:00
H. Verbeet
34e74ffc2a
wined3d: Use WINED3D_OK rather than D3D_OK.
2007-02-15 11:15:50 +01:00
Stefan Dösinger
e6fedfca7a
wined3d: Do not release the local vertex buffer copy.
2007-02-14 20:45:44 +01:00
Stefan Dösinger
e328e24daa
wined3d: Better tracking of vertex buffer assignments.
2007-01-15 12:43:40 +01:00
Stefan Dösinger
a7916d8011
wined3d: Revert "wined3d: Do not preload vertex buffers in unlock.".
...
This reverts commit 6fb1869b98
.
2007-01-15 12:43:11 +01:00
Stefan Dösinger
70831d1d2d
wined3d: D3D7 vertex buffers never change their declaration.
2007-01-10 22:03:17 +01:00
Stefan Dösinger
9f2e0fa2e0
wined3d: Do not try to read the vertex decl when the stateblock isn't finalized.
2007-01-08 21:00:14 +01:00
Stefan Dösinger
d47ec21280
wined3d: Vertex buffers can use the declaration from the device.
2007-01-08 20:59:57 +01:00
Stefan Dösinger
6fb1869b98
wined3d: Do not preload vertex buffers in unlock.
2007-01-08 20:59:48 +01:00
Stefan Dösinger
71631f7638
wined3d: Use the baseVertexIndex in the stateblock.
2007-01-03 11:02:51 +01:00
Christoph Bumiller
b3d018f99b
wineded3: dirtyend set to more than resource size.
2007-01-02 20:30:08 +01:00
Stefan Dösinger
7311e9fc8e
wined3d: Fix a comment.
2006-11-13 12:58:40 +01:00
Ivan Gyurdiev
74cd90a18a
wined3d: D3DLOCK: Use consistently in the WINED3D namespace.
2006-10-24 20:06:06 +02:00
Ivan Gyurdiev
3dcd3681f3
wined3d: Win64 printf fixes.
2006-10-02 14:38:04 +02:00
Francois Gouget
222c167969
Assorted spelling fixes.
2006-09-29 16:28:30 +02:00
Stefan Dösinger
674af50174
wined3d: Stop fixing up a VBO if the declaration changes too often.
2006-09-25 18:22:36 +02:00
Stefan Dösinger
615db2b93d
wined3d: Verify the VBO vertex declaration every draw.
2006-09-25 18:21:50 +02:00
Francois Gouget
ce9b4baad8
Assorted spelling fixes.
2006-08-07 13:52:55 +02:00
H. Verbeet
2d6e661fbe
wined3d: D3d8 shaders can have a NULL pFunction, but a valid vertex declaration.
2006-07-25 11:21:46 +02:00
Stefan Dösinger
d637aa3581
wined3d: Move vertex fixups into their own function.
2006-07-21 20:20:54 +02:00
Stefan Dösinger
0dd13f2cb7
wined3d: Check the color data type too when deciding whether to convert data.
2006-07-12 13:20:25 +02:00
Ivan Gyurdiev
85aa8ab855
wined3d: Add position_transformed flag to Strided data format.
2006-07-07 17:35:36 +02:00
Stefan Dösinger
cea41b0a0f
wined3d: Vertex buffer can be locked multiple times.
2006-06-27 21:14:02 +02:00
H. Verbeet
f460b38612
wined3d: Fix compilation (VBO constants).
2006-06-27 11:15:47 +02:00
Stefan Dösinger
232dfc9b3a
wined3d: Vertex fixups.
2006-06-26 13:02:36 +02:00
Stefan Dösinger
7d31ab95e4
wined3d: Add support for VBOs to the drawing code.
2006-06-26 13:02:19 +02:00
Alexandre Julliard
e9cbc66e93
wined3d: Make the virtual table functions static where possible.
2006-06-10 13:15:32 +02:00
Jonathan Ernst
360a3f9142
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00