Commit Graph

7 Commits

Author SHA1 Message Date
Henri Verbeet fc055fc0ef d3d10: Use the global memory allocation helpers.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-01 22:24:52 +01:00
Rico Schüller dee50ab8b4 d3d10: Fix a comment. 2013-11-14 16:21:21 +01:00
Henri Verbeet 708615056c d3d10: Avoid LPCSTR. 2013-09-18 13:11:25 +02:00
Henri Verbeet cb876cdb97 d3d10: Implement D3D10DisassembleShader(). 2012-10-24 11:24:16 +02:00
Michael Stefaniuc c69bb92463 d3d10: COM cleanup for the ID3D10ShaderReflection iface. 2011-06-03 13:57:19 +02:00
Matteo Bruni da783ee57d d3d10: Implement D3D10CompileShader, forward to d3dcompiler. 2010-08-30 11:26:28 +02:00
Rico Schüller 0d18e35b28 d3d10: Add a stub ID3D10ReflectShader implementation. 2010-07-23 12:43:24 +02:00