Commit Graph

78 Commits

Author SHA1 Message Date
H. Verbeet 02a8f74490 wined3d: Add a couple of traces to the vertexdeclaration creation code. 2006-08-07 19:42:31 +02:00
Jason Green 718716b77a wined3d: Make the number of floating point shader constants dynamic. 2006-07-19 09:54:30 +02:00
Ivan Gyurdiev e260e9fd98 wined3d: Add missing PSIZE register for decl8->9 conversion. 2006-07-06 16:07:38 +02:00
Alexandre Julliard e9cbc66e93 wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
Jonathan Ernst 360a3f9142 Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
Ivan Gyurdiev 07f4f70487 wined3d: QueryInterface corrections. 2006-05-05 20:23:41 +02:00
Jason Green be10a6a099 wined3d: Spelling fixes and downgrade a FIXME to a TRACE. 2006-04-12 11:17:59 +02:00
Stefan Dösinger 9d67b4287e wined3d: Rename return values from D3D* to WINED3D*. 2006-04-07 14:54:04 +02:00
H. Verbeet f716eea3df wined3d: Initialise WINED3DVERTEXELEMENT's Reg field in
IWineD3DVertexDeclarationImpl_ParseDeclaration9.
2006-03-22 21:40:21 +01:00
H. Verbeet 46b13aaa58 wined3d: glTypeLookup cleanup.
Use a struct instead of an UINT array as entries in the glTypeLookup
table.
2006-03-22 21:39:04 +01:00
H. Verbeet ff08986d01 wined3d: Always return the number of elements in the vertex
declaration in IWineD3DVertexDeclarationImpl_GetDeclaration9.
2006-02-07 12:26:34 +01:00
H. Verbeet bd8db45e44 wined3d: Update the QueryInterface functions of IWineD3DBase subclasses. 2006-02-06 11:32:41 +01:00
Oliver Stieber a57790f46a wined3d: Vertex declaration cleanup.
Clean up constants and the wine declaration when the vertex
declaration is destroyed.
2005-12-16 12:49:38 +01:00
H. Verbeet 0f43cb2f38 wined3d: Return the correct parent in IWineD3DVertexDeclarationImpl_GetParent. 2005-12-14 11:29:17 +01:00
Oliver Stieber 7c482cb9a1 wined3d: Vertex shader 8 support.
Start to add support for DirectX 8 vertex shaders, constants and
registers are now correctly assigned and loaded allowing support for
most basic d3d8 shaders.
2005-12-09 11:23:52 +01:00
Oliver Stieber c622cd7c24 Correct some errors in the way vertex declarations for directx 8 are
parsed and add offset support.
2005-11-28 10:59:22 +01:00
Francois Gouget bcd56fe0e5 Assorted spelling fixes. 2005-08-12 18:22:06 +00:00
Oliver Stieber 83f8704ba3 Return all elements when getDeclaration is called with pnumelements
set to 0.
2005-07-28 10:15:35 +00:00
Oliver Stieber 9253e0e39c Tidy up some comments and formatting. 2005-07-13 14:15:54 +00:00
Francois Gouget 28dc5a8afc Assorted spelling fixes. 2005-07-11 10:59:41 +00:00
Oliver Stieber 3b0b430824 Added support for vertex declarations to wined3d, it's the last patch
to give wined3d basic functionality.
2005-07-07 20:45:39 +00:00
Dmitry Timoshkov eba47f1dfe Make remaining OLE interface vtables const. 2005-06-06 19:50:35 +00:00
Francois Gouget 62253b752f Assorted spelling fixes. 2005-05-30 09:56:56 +00:00
Oliver Stieber 16e8689008 Implemented guids for wined3d. 2005-03-02 13:44:58 +00:00
Raphael Junqueira 27b8e5557e - convert D3D8 VertexDecl to D3D9 format (D3DVERTEXELEMENT9 vector)
while parsing
- display result on traces
2005-01-28 11:30:13 +00:00
Raphael Junqueira f12d5b243a - fix typo in wined3d_interface.h
- add needed defines in wined3d_interface.h
- add IWineD3DVertexDeclarationImpl_ParseToken9 for debug traces
- fix ParseDeclaration9
- limit flood of traces (single shot traces)
2005-01-27 10:40:57 +00:00
Raphael Junqueira 4c385f981d - VertexDeclaration device APIs
- D3D9 declarations parsing
- a little better APIs (trying to avoid compile problems)
2005-01-26 20:54:00 +00:00
Raphael Junqueira 4f02b52c6b Begin support of VertexDeclaration on wined3d using d3d8 code base
(handling d3d8 and d3d9 specs).
2005-01-19 19:34:49 +00:00