Alexandre Julliard
088a787a2c
makefiles: Make -mno-cygwin the default.
...
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-20 22:45:48 +02:00
Alexandre Julliard
5d82baf974
winecrt0: Add a default implementation DllRegisterServer()/DllUnregisterServer().
...
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-30 22:59:50 +02:00
Alexandre Julliard
bd6b53740c
winecrt0: Add a default implementation for DllCanUnloadNow().
...
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-30 22:59:50 +02:00
Michael Stefaniuc
84aa9b911d
gameux: Use wide-char string literals.
...
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-17 10:12:43 +01:00
Michael Stefaniuc
323d46fb93
gameux/tests: Use wide-char string literals.
...
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-07 11:08:59 +01:00
Francois Gouget
c1e282d0f9
gameux/tests: Remove unneeded parentheses around a gamestatistics string.
...
wine_dbgstr_w() already quotes the string.
Signed-off-by: Francois Gouget <fgouget@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-02 11:42:35 +02:00
Francois Gouget
142c8df404
gameux/tests: Avoid an ever changing value in a gamestatistics failure message.
...
The whole point of printing the IGameStatisticsMgr::GetGameStatistics()
return value was to check whether the pointer had been modified. So
provide this information without including an ever changing value in the
failure message.
Signed-off-by: Francois Gouget <fgouget@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-17 09:04:44 +01:00
Zebediah Figura
e90c145020
gameux/tests: Get rid of registry value tests.
...
Where gameux stores registry values is an implementation detail, and
subject to change. There's no reason to test it, unless an application
relies on it.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-27 19:33:47 +01:00
Alexandre Julliard
cd01ad223d
gameux: Build with msvcrt.
...
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-05 08:32:04 +02:00
Alexandre Julliard
1459a0105d
makefiles: Default to building test modules as PE.
...
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-09 15:45:59 +02:00
Michael Stefaniuc
9ca6861915
gameux: Use the ARRAY_SIZE() macro.
...
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-14 09:42:15 +02:00
Michael Stefaniuc
3be472e1ce
gameux/tests: Use the available ARRAY_SIZE() macro.
...
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-30 09:11:15 +02:00
Alex Henrie
ef08793472
gameux/tests: Drop game stats test workarounds for Windows <= 2000.
...
Signed-off-by: Alex Henrie <alexhenrie24@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-02 14:42:39 +01:00
Alex Henrie
85d970b7c8
gameux/tests: Add a trailing '\n' to an ok() call.
...
Signed-off-by: Alex Henrie <alexhenrie24@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-05 11:26:23 +01:00
Marcus Meissner
08193ed72b
gameux: Avoid freeing uninitialized interfaces (Coverity).
...
Signed-off-by: Marcus Meissner <marcus@jet.franken.de>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-07-17 09:50:45 +02:00
Austin English
1ebf6ca29b
gameux: Label ordinals.
...
Signed-off-by: Austin English <austinenglish@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-06-02 14:41:42 +02:00
Huw Davies
bc84397e30
gameux/tests: Run the MTA tests before the STA tests to avoid a crash on Windows 10.
...
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-01 16:48:05 +01:00
Alistair Leslie-Hughes
5e3d9616e4
gameux: Fix memory leaks (Valgrind).
...
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-11 19:39:28 +09:00
Francois Gouget
f8a7d6ed74
Assorted spelling fixes.
2015-08-07 23:50:48 +09:00
Nikolay Sivov
8abd5b76c4
gameux: Use matching heap call (Coverity).
2015-06-08 15:31:07 +09:00
André Hentschel
8f00116b6c
gameux: Return function result on error (PVS-Studio).
2015-03-20 12:42:33 +09:00
Michael Stefaniuc
cd1e969b28
gameux: Avoid comparison of a BOOL return with TRUE (PVS-Studio).
2015-03-09 22:06:50 +09:00
Nikolay Sivov
5620159e61
gameux/tests: Simplify initial test skipping.
2015-02-24 23:00:15 +09:00
Nikolay Sivov
2062a48365
gameux/tests: Simplify test game registering, add intermediate test checks.
2015-02-24 23:00:07 +09:00
Michael Stefaniuc
35b24f1ab5
gameux: Simplify the check for an empty string (PVS-Studio).
2014-11-12 23:33:09 +09:00
Nikolay Sivov
febb3974b5
gameux: Use CLSIDFromString() instead of shell32 equivalent.
2014-10-06 17:34:23 +02:00
Nikolay Sivov
d721eee1dd
gameux: Cleanup failure handling when processing main definition element, use better naming.
2014-10-06 17:34:05 +02:00
Thomas Faber
20dcd96de3
gameux/tests: Avoid a variable-length array.
2014-03-25 13:55:44 +01:00
Frédéric Delanoy
0f2bed51bd
Assorted spelling fixes.
2014-02-10 15:47:29 +01:00
Alexandre Julliard
99ef0d6ff0
makefiles: Get rid of the MAKE_TEST_RULES variable.
2014-01-02 12:13:16 +01:00
Alexandre Julliard
5e7416e5c8
makefiles: Get rid of the MAKE_DLL_RULES variable.
2014-01-02 12:08:18 +01:00
Alexandre Julliard
d08ff3ff19
makefiles: Use a single variable for all types of idl files.
2013-12-31 18:15:17 +01:00
Alexandre Julliard
566d3418af
makedep: Add a separate pragma flag for typelibs that need registration.
2013-12-26 13:32:49 +01:00
Alexandre Julliard
f8421142e7
makefiles: Add makedep pragmas for typelib idl files.
2013-11-05 20:38:18 +01:00
Alexandre Julliard
55e44092bd
makefiles: Remove useless definitions of COM_NO_WINDOWS_H.
2013-10-14 16:05:31 +02:00
Alexandre Julliard
f02cdd877f
Remove empty DLL_PROCESS_DETACH case statements.
2013-04-15 16:45:35 +02:00
Nikolay Sivov
0bbd6cb050
gameux: Fix release/free of uninitialized pointers (Coverity).
2013-04-08 11:37:14 +02:00
André Hentschel
97dbccf5f2
gameux: Avoid double free (coverity).
2012-10-25 11:47:05 +02:00
Marcus Meissner
c7355f7921
gameux: Move SysFreeString to success branches (Coverity).
2012-09-03 15:48:22 +02:00
Nikolay Sivov
fa4148d2ae
gameux: Call interface methods properly.
2012-08-20 10:58:50 +02:00
Francois Gouget
fac36c55e9
Assorted typo, spelling, wording and case fixes.
2012-05-15 16:26:43 +02:00
Michael Stefaniuc
e5db5b8dfd
gameux: Print the debug string and not the pointer to it.
2012-03-26 18:15:20 +02:00
Frédéric Delanoy
46229acde9
gameux: Do not use RegCloseKey on invalid/uninitialized registry key handle (Coverity).
2011-12-01 14:59:46 +01:00
Frédéric Delanoy
5a04819709
gameux: Remove duplicate "if" condition.
2011-11-30 11:44:20 +01:00
Henri Verbeet
a4ee6226ae
gameux: Don't shadow hr in GAMEUX_RegisterGame().
2011-10-14 13:12:27 +02:00
Henri Verbeet
7679d96c86
gameux/tests: Run the game explorer tests in a multithreaded apartment as well.
2011-10-11 19:43:31 +02:00
Henri Verbeet
95ede76673
gameux: Parse GDFs in a separate thread.
...
The res protocol handler dislikes running from a multithreaded apartment.
2011-10-11 19:43:26 +02:00
Michael Stefaniuc
f93252aa9a
gameux: Don't compare with TRUE.
2011-10-03 09:43:24 -05:00
Marcus Meissner
4f704760e1
gameux: Initialize a variable (Coverity).
2011-08-30 17:27:12 +02:00
Francois Gouget
c992ca277d
Assorted spelling fixes.
2011-08-24 19:07:46 +02:00