Frédéric Delanoy
3d028ab67c
cmd: Avoid dead assignment (clang).
2011-11-24 20:57:01 +01:00
Hans Leidekker
8e5d5bf58a
ws2_32: Pass NULL nodename on to native getaddrinfo.
2011-11-24 17:17:30 +01:00
Marcus Meissner
ad5340f63a
winhttp: Check return value of CLSIDFromProgID (Coverity).
2011-11-24 17:17:23 +01:00
Marcus Meissner
da2089fed4
mshtml: Switch two checks (Coverity).
2011-11-24 17:17:14 +01:00
Marcus Meissner
e410f3fc66
winhttp: Added missing LeaveCriticalSection (Coverity).
2011-11-24 17:17:11 +01:00
Huw Davies
0ab46cd5e9
gdi32: Avoid reading past the end of the indices array.
...
Spotted by Marcus Meissner.
2011-11-24 17:17:07 +01:00
Huw Davies
224e51fcf5
gdi32: Add an option to allow pen_lines to draw a closed figure.
2011-11-24 17:17:04 +01:00
Francois Gouget
8342d5049f
include: Update winuser.rh.
2011-11-24 17:17:00 +01:00
Francois Gouget
5eec81b849
notepad: Fix a string resource so its format placeholders can be reordered.
2011-11-24 17:15:01 +01:00
Francois Gouget
887c1c586a
taskmgr: Fix a string resource so its format placeholders can be reordered.
...
Also the numbers we format are actually unsigned.
2011-11-24 17:13:57 +01:00
Michael Stefaniuc
e057be7dff
include: DPL_NOCONFIRMATION is not a long.
2011-11-24 17:11:09 +01:00
André Hentschel
798a91a3da
winemaker: Also detect static libraries when scanning directories.
2011-11-24 17:10:20 +01:00
Henri Verbeet
376ffdf3d5
wined3d: Get rid of the WINED3DADAPTER_IDENTIFIER typedef.
2011-11-24 17:10:09 +01:00
Henri Verbeet
2fb21e0a2e
wined3d: Get rid of the WINED3DTRIPATCH_INFO typedef.
2011-11-24 17:10:06 +01:00
Henri Verbeet
0acd48d89f
wined3d: Trace the minimum buffer map alignment in wined3d_adapter_init_gl_caps().
...
There's not much else we need to do for ARB_map_buffer_alignment. There's
still a pretty decent chance that we'll get lucky with alignment even on
drivers that don't support the extension, since mmap is going to return page
aligned memory. Tiny buffers might get packed together in a page though.
2011-11-24 17:10:03 +01:00
Henri Verbeet
bca0ec8182
ddraw: Fail surface creation if the cooperative level isn't set yet.
2011-11-24 17:09:57 +01:00
Henri Verbeet
21bd722c46
ddraw: Set the render target to the wined3d frontbuffer on D3D device cleanup.
...
We don't need any specific render target here, since without a D3D device we
can't do any rendering anyway. We just want to avoid pointing to something
that was free'd.
2011-11-24 17:09:48 +01:00
Alexandre Julliard
f69968bb4a
windowscodecs/tests: Avoid size_t in a trace.
2011-11-23 23:28:26 +01:00
Piotr Caban
a3c395b791
msvcp90: Added empty locale constructor and destructor implementation.
2011-11-23 20:34:27 +01:00
Piotr Caban
b7b0c1b18b
msvcp90: Added partial locale::_Locimp implementation.
2011-11-23 20:34:25 +01:00
Bernhard Loos
6840a9273c
winedevice: A driver path can also start with \systemroot\.
2011-11-23 18:10:17 +01:00
Andy Clayton
da11075000
wininet: Avoid calling HTTP_ReceiveRequestData before reading headers.
2011-11-23 18:08:48 +01:00
Jacek Caban
e034ddee5e
mshtml: Added IMutable::SetMutable implementation.
2011-11-23 17:34:58 +01:00
Jacek Caban
42d98d2a3e
mshtml: Use codepage reported by http headers.
2011-11-23 17:34:56 +01:00
Jacek Caban
3a3daead74
mshtml: Added nsIChannel::SetContentCharset implementation.
2011-11-23 17:34:53 +01:00
Jacek Caban
dd61c7953e
mshtml: Use IUri for IHTMLLocation::get_hostname implementation.
2011-11-23 17:34:50 +01:00
Piotr Caban
3fe5e6ee8a
msvcrt: Keep FILE critical section initialized after closing file.
2011-11-23 14:14:39 +01:00
Dmitry Timoshkov
517d0800df
ntdll: Revert 33b0f0edff
.
...
The tests clearly show that this commit is wrong.
2011-11-23 14:14:25 +01:00
Dmitry Timoshkov
277259157b
ntdll: Change the virtual memory test to accept both READWRITE and WRITECOPY protections.
2011-11-23 14:14:17 +01:00
Alexandre Julliard
79691e7afa
gdi32: Specify an initial allocation size for paths to avoid some reallocations.
2011-11-23 14:00:22 +01:00
Alexandre Julliard
c2491ccc2d
gdi32: Get rid of the Hungarian line noise in the gdi_path structure.
2011-11-23 13:37:14 +01:00
Alexandre Julliard
aefb608752
gdi32: Get rid of the GdiPath typedef.
2011-11-23 13:32:22 +01:00
Alexandre Julliard
ccc3b9caae
gdi32: Get rid of the no longer needed path states.
2011-11-23 13:25:31 +01:00
Alexandre Julliard
2201d08834
gdi32: Only store the path in the DC when it's closed.
...
Open paths are stored only in the path physdev.
2011-11-23 13:24:12 +01:00
Jacek Caban
a218e06854
jscript: Use bytecode for double literal.
2011-11-23 12:29:22 +01:00
Jacek Caban
e5e7803a55
jscript: Use bytecode for string literal.
2011-11-23 12:29:17 +01:00
Jacek Caban
13d96df4bd
jscript: Use bytecode for bool literal implementation.
2011-11-23 12:29:14 +01:00
Jacek Caban
b3feafab41
jscript: Use bytecode for int literal implementation.
2011-11-23 12:29:10 +01:00
Jacek Caban
1c824ea606
jscript: Use bytecode for 'in' expression implementation.
2011-11-23 12:29:05 +01:00
Michael Stefaniuc
517d9333d4
include: Drop unneeded l modifiers from numeric constants in rpcndr.h.
2011-11-23 12:28:56 +01:00
Luca Bennati
7e82317f17
po: Update Italian translation.
2011-11-23 10:22:45 +01:00
Henri Verbeet
2ecbe2aa0f
wined3d: Get rid of the WINED3DRECTPATCH_INFO typedef.
2011-11-23 09:13:58 +01:00
Henri Verbeet
7416953e81
wined3d: Get rid of the WINED3DLINEPATTERN typedef.
2011-11-23 09:13:54 +01:00
Henri Verbeet
74345201ad
ddraw: Move setting ddraw->d3d_target out of ddraw_attach_d3d_device().
2011-11-23 09:13:49 +01:00
Henri Verbeet
08e8b0a70a
wined3d: Don't return a surface for a NULL dc in wined3d_device_get_surface_from_dc().
2011-11-23 09:13:44 +01:00
Henri Verbeet
a8504f4f57
wined3d: Remove the special case for loop and rep in shader_get_registers_used().
...
SM4 loops don't have control parameters.
2011-11-23 09:13:33 +01:00
Matteo Bruni
ca83e14aba
ddraw: Reorder formats in EnumTextureFormats.
2011-11-23 09:13:28 +01:00
Matteo Bruni
1ac60004dc
wined3d: Update sRGB GL texture state.
2011-11-23 09:13:21 +01:00
Andrew Talbot
7f27eb6a45
widl: Avoid right-shift of negative values.
2011-11-23 09:13:04 +01:00
Frédéric Delanoy
40179bedee
shell32: Avoid hardcoding array lengths.
2011-11-23 09:11:36 +01:00