ddraw: Move setting ddraw->d3d_target out of ddraw_attach_d3d_device().
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@ -2522,26 +2522,13 @@ CreateAdditionalSurfaces(IDirectDrawImpl *This,
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return DD_OK;
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}
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/*****************************************************************************
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* ddraw_attach_d3d_device
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*
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* Initializes the D3D capabilities of WineD3D
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*
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* Params:
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* primary: The primary surface for D3D
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*
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* Returns
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* DD_OK on success,
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* DDERR_* otherwise
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*
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*****************************************************************************/
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static HRESULT ddraw_attach_d3d_device(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *primary,
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static HRESULT ddraw_attach_d3d_device(IDirectDrawImpl *ddraw,
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WINED3DPRESENT_PARAMETERS *presentation_parameters)
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{
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HWND window = presentation_parameters->hDeviceWindow;
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HRESULT hr;
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TRACE("ddraw %p, primary %p.\n", ddraw, primary);
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TRACE("ddraw %p.\n", ddraw);
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if (!window || window == GetDesktopWindow())
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{
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@ -2565,9 +2552,6 @@ static HRESULT ddraw_attach_d3d_device(IDirectDrawImpl *ddraw, IDirectDrawSurfac
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}
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ddraw->d3d_window = window;
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/* Store the future Render Target surface */
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ddraw->d3d_target = primary;
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/* Set this NOW, otherwise creating the depth stencil surface will cause a
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* recursive loop until ram or emulated video memory is full. */
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ddraw->d3d_initialized = TRUE;
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@ -2597,7 +2581,6 @@ static HRESULT ddraw_attach_d3d_device(IDirectDrawImpl *ddraw, IDirectDrawSurfac
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static HRESULT ddraw_create_swapchain(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *surface)
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{
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WINED3DPRESENT_PARAMETERS presentation_parameters;
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IDirectDrawSurfaceImpl *target = surface;
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struct wined3d_display_mode mode;
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HRESULT hr = WINED3D_OK;
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@ -2612,12 +2595,6 @@ static HRESULT ddraw_create_swapchain(IDirectDrawImpl *ddraw, IDirectDrawSurface
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return hr;
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}
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if (ddraw->primary)
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{
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TRACE("Using primary %p.\n", ddraw->primary);
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target = ddraw->primary;
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}
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memset(&presentation_parameters, 0, sizeof(presentation_parameters));
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presentation_parameters.BackBufferWidth = mode.width;
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presentation_parameters.BackBufferHeight = mode.height;
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@ -2635,8 +2612,7 @@ static HRESULT ddraw_create_swapchain(IDirectDrawImpl *ddraw, IDirectDrawSurface
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* target creation will cause the 3D init. */
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if (DefaultSurfaceType == SURFACE_OPENGL)
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{
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TRACE("Attaching a D3DDevice, rendertarget = %p.\n", target);
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hr = ddraw_attach_d3d_device(ddraw, target, &presentation_parameters);
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hr = ddraw_attach_d3d_device(ddraw, &presentation_parameters);
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}
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else if (surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
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{
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@ -3061,6 +3037,9 @@ static HRESULT CreateSurface(IDirectDrawImpl *ddraw, DDSURFACEDESC2 *DDSD,
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wined3d_mutex_unlock();
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return hr;
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}
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if (DefaultSurfaceType == SURFACE_OPENGL)
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ddraw->d3d_target = ddraw->primary ? ddraw->primary : object;
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}
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if (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
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