Nikolay Sivov
|
955071291c
|
d3d10/effect: Handle NULL initializer for SamplerState.Texture field.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-10-05 11:31:47 +02:00 |
Nikolay Sivov
|
ea24e203da
|
d3d10/effect: Set corresponding flag for pooled variables.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-10-02 00:41:14 +02:00 |
Nikolay Sivov
|
d11195067f
|
d3d10/effect: Fix handling samplers array binding.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-10-02 00:41:11 +02:00 |
Nikolay Sivov
|
c716aa4802
|
d3d10/effect: Go through both local and shared variables when looking for shader resources.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-09-30 21:25:09 +02:00 |
Nikolay Sivov
|
7fe8e49f33
|
d3d10/effect: Go through both local and shared buffers when looking for shader resources.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-09-30 21:25:06 +02:00 |
Nikolay Sivov
|
5227259043
|
d3d10/tests: Regenerate state group test effect with newer compiler.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-09-27 17:40:14 +02:00 |
Nikolay Sivov
|
2cc6b3092d
|
d3d10/effect: Implement IsOptimized().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-09-27 17:40:14 +02:00 |
Nikolay Sivov
|
099aa57f23
|
d3d10/effect: Validate shared constant buffer types against the pool.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-09-27 17:40:14 +02:00 |
Nikolay Sivov
|
3d1e7b0ed8
|
d3d10/effect: Validate shared object types against the pool.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-09-27 17:40:14 +02:00 |
Nikolay Sivov
|
f3f2fec52d
|
d3d10/effect: Forward to pool effect in GetConstantBufferByName().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-09-23 18:21:06 +02:00 |
Nikolay Sivov
|
fab2d7d8a3
|
d3d10/effect: Forward to pool effect in GetConstantBufferByIndex().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-09-23 18:21:04 +02:00 |
Nikolay Sivov
|
19517f8685
|
d3d10/effect: Forward to pool effect in GetVariableBySemantic().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-09-23 18:21:01 +02:00 |
Nikolay Sivov
|
d3b18bea30
|
d3d10/effect: Forward to pool effect in GetVariableByIndex().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-09-23 18:20:59 +02:00 |
Nikolay Sivov
|
23c6e537c2
|
d3d10/effect: Forward to pool effect in GetVariableByName().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-09-23 18:20:56 +02:00 |
Nikolay Sivov
|
5e5a97cf7f
|
d3d10/effect: Reference pool in the child effect.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-09-20 11:11:06 +02:00 |
Nikolay Sivov
|
de49664d06
|
d3d10/effect: Validate flags vs pool instance when creating child effects.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-09-20 11:11:03 +02:00 |
Nikolay Sivov
|
cec812d861
|
d3d10/effect: Partially implement D3D10CreateEffectPoolFromMemory().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-09-20 11:10:56 +02:00 |
Nikolay Sivov
|
4a3e038022
|
d3d10/tests: Add a test for default numeric variable values.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-09-15 19:34:22 +02:00 |
Nikolay Sivov
|
20952bcd3d
|
d3d10/tests: Add some tests for effect pools.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-09-15 19:34:22 +02:00 |
Nikolay Sivov
|
c00d42f4ba
|
d3d10/effect: Release passes names on Optimize().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-09-15 19:34:22 +02:00 |
Nikolay Sivov
|
eb1f76caa6
|
d3d10/effect: Release technique names on Optimize().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-09-15 19:34:22 +02:00 |
Nikolay Sivov
|
d2d161d507
|
d3d10/effect: Handle object type D3D10_SVT_TEXTURE.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-09-15 19:34:22 +02:00 |
Nikolay Sivov
|
a57fd101b8
|
d3d10/effect: Fix d3d object creation for arrays of state objects.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-09-10 22:13:01 +02:00 |
Nikolay Sivov
|
0fe9cba341
|
d3d10/effect: Handle special $SKIP semantic in stream output declaration.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-09-10 22:12:59 +02:00 |
Nikolay Sivov
|
bf1d4b5697
|
d3d10/effect: Handle rgba masks in stream output declarations.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-09-10 22:12:57 +02:00 |
Nikolay Sivov
|
78f4ce0b11
|
d3d10/effect: Use same field to return ExplicitBindPoint for all variable types.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-09-10 22:12:54 +02:00 |
Nikolay Sivov
|
86194bff11
|
d3d10/effect: Set corresponding variable flag when explicit bind point is specified for a constant buffer.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-09-10 22:12:52 +02:00 |
Nikolay Sivov
|
e5e6000654
|
d3d10/tests: Test SystemValueType field.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-09-10 22:12:49 +02:00 |
Nikolay Sivov
|
e8843de0f9
|
d3d10/effect: Use case-insensitive comparison in GetMemberBySemantic().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-09-08 17:27:33 +02:00 |
Nikolay Sivov
|
af20f75f7c
|
d3d10/effect: Use case-insensitive comparison in GetMemberTypeBySemantic().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-09-08 17:27:33 +02:00 |
Nikolay Sivov
|
a32a495012
|
d3d10/effect: Use case-insensitive comparison in GetVariableBySemantic().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-09-08 17:27:33 +02:00 |
Nikolay Sivov
|
3b074fa3be
|
d3d10/effect: Fix indexing in GetGeometryShader().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-09-08 17:27:33 +02:00 |
Nikolay Sivov
|
288428cc73
|
d3d10/effect: Fix indexing in GetPixelShader().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-09-08 17:27:33 +02:00 |
Nikolay Sivov
|
293484af60
|
d3d10/effect: Fix indexing in GetVertexShader().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-09-02 21:57:39 +02:00 |
Nikolay Sivov
|
a3a2ae7d97
|
d3d10/effect: Store stream output declaration for inline shaders too.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-09-02 21:57:39 +02:00 |
Nikolay Sivov
|
ff32b78e78
|
d3d10/effect: Set IsInline in GetShaderDesc().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-09-02 21:57:39 +02:00 |
Nikolay Sivov
|
a81c645c65
|
d3d10/tests: Add a test for inline geometry shader with stream output declaration.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-08-31 15:50:27 +02:00 |
Nikolay Sivov
|
87ac914e82
|
d3d10/effect: Discard some of the shader metadata when optimizing an effect.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-08-31 15:50:15 +02:00 |
Nikolay Sivov
|
87f099b7dc
|
d3d10/effect: Store bytecode blob for every shader.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-08-31 15:50:13 +02:00 |
Nikolay Sivov
|
2b83832fdf
|
d3d10/effect: Add a semi-stub for GetShaderDesc().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-08-31 15:50:01 +02:00 |
Nikolay Sivov
|
ad9c2b8beb
|
d3d10/effect: Store input signature as a blob part.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-08-25 21:05:53 +02:00 |
Nikolay Sivov
|
ce6cb0de2f
|
d3d10/effect: Use shader reflection to return input signature description.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-08-25 21:05:50 +02:00 |
Nikolay Sivov
|
b312369224
|
d3d10/effect: Fix indexing in GetOutputSignatureElementDesc().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-08-25 21:05:48 +02:00 |
Nikolay Sivov
|
4d135986a3
|
d3d10/effect: Use shader reflection to return output signature description.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-08-25 21:05:45 +02:00 |
Nikolay Sivov
|
455239e379
|
d3d10/effect: Handle SetResource() called on null variable instance.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-08-20 21:59:10 +02:00 |
Nikolay Sivov
|
6385d93e54
|
d3d10/effect: Handle geometry shader variables declared with stream output.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-08-20 21:59:05 +02:00 |
Nikolay Sivov
|
671eabdf4f
|
d3d10/effect: Return full pass description from ID3D10EffectPass::GetDesc().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-08-17 23:09:05 +02:00 |
Nikolay Sivov
|
f63ecaedc7
|
d3d10/effect: Partially implement ID3D10Effect::GetDesc().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-08-10 23:01:52 +02:00 |
Nikolay Sivov
|
14ec330052
|
d3d10/effect: Implement GetString().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-08-10 23:01:49 +02:00 |
Nikolay Sivov
|
b73ed1977c
|
d3d10/effect: Store string annotation values.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2021-08-10 23:01:46 +02:00 |