Henri Verbeet
caf9ad6c2c
wined3d: Swap the container's texture name in flip_surface().
2013-11-22 16:41:35 +01:00
Nikolay Sivov
2ab0002674
kernel32/tests: Test for LoadLibraryEx() with full path without extension.
2013-11-22 16:08:44 +01:00
Nikolay Sivov
48c97ad0bc
kernel32/tests: Some more tests for SearchPath().
2013-11-22 16:08:35 +01:00
Jacek Caban
9c7057c226
urlmon: Fixed tests on IE10.
2013-11-22 16:08:24 +01:00
Piotr Caban
5a69b888f7
qcap: Fix ICaptureGraphBuilder2::RenderStream test failures.
2013-11-22 13:59:40 +01:00
Piotr Caban
6702f44500
qcap: Add AVI Mux QueryInterface tests.
2013-11-22 13:59:38 +01:00
Ken Thomases
eac789c6da
winemac: Put clipboard formats synthesized from other standard clipboard formats at the end of the list.
2013-11-22 13:59:33 +01:00
Ken Thomases
f2640745b3
winemac: Make macdrv_EnumClipboardFormats() always use macdrv_copy_pasteboard_formats().
...
This makes sure that the formats are enumerated in a consistent order.
2013-11-22 13:59:08 +01:00
Ken Thomases
b28a014c44
winemac: Cache the "natural" clipboard format entry associated with synthesized built-in entries at startup.
2013-11-22 13:59:03 +01:00
Ken Thomases
ee53ea4b93
winemac: Add a function to find the "natural" clipboard format entry for a format ID.
2013-11-22 13:58:48 +01:00
Ken Thomases
a0061e0a30
winemac: Synthesize text clipboard formats in CF_TEXT, CF_OEMTEXT, CF_UNICODETEXT order.
2013-11-22 13:58:42 +01:00
Ken Thomases
d98dbf8fbd
winemac: Synthesize CF_METAFILEPICT from CF_ENHMETAFILE.
2013-11-22 13:58:33 +01:00
Ken Thomases
53089bff2e
winemac: Synthesize CF_ENHMETAFILE from CF_METAFILEPICT.
2013-11-22 13:58:28 +01:00
Ken Thomases
29236cce4c
winemac: Add support for the CF_ENHMETAFILE clipboard format.
2013-11-22 13:58:20 +01:00
Ken Thomases
cdad61369c
winemac: Add support for the CF_METAFILEPICT clipboard format.
2013-11-22 13:58:12 +01:00
Ken Thomases
a983cfb01d
winemac: Ignore Mac-originating pasteboard types which aren't mapped to standard clipboard formats.
...
New clipboard formats had been registered for them, but that was pointless.
No Windows app would ever expect or make use of such clipboard formats or the
associated pasteboard data.
2013-11-22 13:58:02 +01:00
Ken Thomases
788e2034f6
winemac: Add support for a "Decorated" registry setting to control whether windows get Mac-style decorations.
2013-11-22 13:57:28 +01:00
Alexandre Julliard
1e78c99388
kernel32: Validate the architecture of newly created processes on the server side.
2013-11-22 12:32:48 +01:00
Alexandre Julliard
f2c54dba01
kernel32: Determine the module architecture for all binary types.
2013-11-22 12:25:30 +01:00
Henri Verbeet
f6b5dc246a
wined3d: Get rid of the WINED3DSRGB enum.
2013-11-22 11:37:29 +01:00
Henri Verbeet
7427b72250
wined3d: Get rid of surface_internal_preload().
2013-11-22 11:37:24 +01:00
Henri Verbeet
e0beab8b81
wined3d: Merge texture2d_preload() and texture3d_preload() into wined3d_texture_load().
2013-11-22 11:37:20 +01:00
Henri Verbeet
c025b5d06b
wined3d: surface_load() should never fail.
2013-11-22 11:37:07 +01:00
Henri Verbeet
12f16f2127
wined3d: Reimplement wined3d_ftoa().
...
The current implementation is not precise enough when the FPU is in REAL4
mode, which also happens to be the mode d3d9 sets by default. Doing the same
thing with integer math is a huge pain, so just replace the decimal separator
instead.
2013-11-22 11:37:02 +01:00
Rico Schüller
5f15a5633c
shell32: Use lParam for BFFM_SETOKTEXT.
2013-11-22 11:36:17 +01:00
Alistair Leslie-Hughes
d8f54b4d49
mscoree: Implement IMetahostPolicy GetRequestedRuntime.
2013-11-22 11:35:57 +01:00
Andrew Eikum
ace3c315b8
dsound: Don't change play position if IAudioClient methods fail.
2013-11-22 11:34:53 +01:00
Andrew Eikum
f53dd40ad8
winecoreaudio.drv: Don't return 0 absolute position if AudioQueue call fails.
...
Some failures are temporary, for example if the user reconfigures their
audio setup while playing audio. Returning 0 could have bad "going
backward in time" effects which can break audio even after the call
starts to succeed again.
2013-11-22 11:34:47 +01:00
Frédéric Delanoy
57d7f74d34
Assorted spelling fixes.
2013-11-21 19:44:46 +01:00
Erich E. Hoover
d2e216f462
server: Create directories with the specified security attributes.
2013-11-21 19:44:45 +01:00
Erich E. Hoover
95c414fea7
advapi32/tests: Add tests for creating directories with specific security attributes.
2013-11-21 19:44:44 +01:00
Hans Leidekker
a448bbf880
wininet: Reading past end-of-file in chunked mode returns success.
...
Found by Andrew Eikum.
2013-11-21 19:39:02 +01:00
Alexandre Julliard
e8eb781327
server: Check PE file architecture at mapping creation time.
2013-11-21 19:39:02 +01:00
Alexandre Julliard
55eb7e56e8
kernel32/tests: Add some tests for invalid image section mappings.
2013-11-21 19:39:02 +01:00
Alexandre Julliard
70d490aa3d
kernel32/tests: Add a helper function for creating a test dll.
2013-11-21 19:39:02 +01:00
Alexandre Julliard
3dc1f20f03
kernel32/tests: Make the page size a global variable.
2013-11-21 19:39:02 +01:00
Stefan Dösinger
6bc69c271b
wined3d: Don't create a DIB section in gdi_surface_map.
2013-11-21 19:39:02 +01:00
Stefan Dösinger
de60681b86
d3d8/tests: Add a test for AddDirtyRect.
2013-11-21 19:39:02 +01:00
Stefan Dösinger
cc138ba296
d3d9/tests: Add a test for AddDirtyRect.
2013-11-21 19:39:02 +01:00
Ken Thomases
f6a8c5b50e
winemac: Take WS_EX_TOOLWINDOW into account when computing how much of a window is replaced by the Mac decorations.
2013-11-21 19:39:01 +01:00
Huw Davies
0d8800d467
riched20: Simplify the code by using an ME_Paragraph pointer.
2013-11-21 19:39:01 +01:00
Francois Gouget
a81e58f38e
po: Remove an extraneous full stop in an error message.
2013-11-21 19:39:01 +01:00
Henri Verbeet
0d7b12696d
wined3d: Merge texture2d_unload() and texture3d_unload().
2013-11-21 13:36:37 +01:00
Henri Verbeet
f91eab6d3e
wined3d: Merge surface_bind_and_dirtify() and volume_bind_and_dirtify() into wined3d_texture_bind_and_dirtify().
2013-11-21 13:36:35 +01:00
Henri Verbeet
2e63e8f9cc
wined3d: Get rid of surface_bind().
2013-11-21 13:36:33 +01:00
Henri Verbeet
2ca86bcab6
wined3d: Return early in wined3d_texture_bind() if the GL texture already has a name.
2013-11-21 13:36:31 +01:00
Henri Verbeet
6b90248aec
wined3d: Merge texture2d_bind() and texture3d_bind() into wined3d_texture_bind().
2013-11-21 13:36:29 +01:00
Frédéric Delanoy
cfe12f9666
scrrun: Use BOOL type where appropriate.
2013-11-21 13:36:21 +01:00
Frédéric Delanoy
bb9d1986a9
propsys: Use BOOL type where appropriate.
2013-11-21 13:36:18 +01:00
Frédéric Delanoy
d51e50cbaf
propsys/tests: Use BOOL type where appropriate.
2013-11-21 13:36:12 +01:00