H. Verbeet
2bb87a90b2
d3d9: Add traces for when shader support is missing in the shader test.
2005-12-21 20:45:07 +01:00
Paul Vriens
636cb19ad0
d3d9: Don't crash on NULL device_ptr.
2005-12-19 10:00:08 +01:00
Paul Vriens
27462d1d40
d3d9: Don't treat missing d3d9.dll as a failure.
2005-12-15 10:25:06 +01:00
H. Verbeet
fa40b77ad7
d3d9: Add a test for Get/SetVertexDeclaration refcounts.
2005-12-14 11:29:38 +01:00
H. Verbeet
0a0e948b28
d3d9: Check for a NULL shader in IDirect3DDevice9Impl_GetVertexShader
...
before getting the parent.
2005-12-14 11:29:05 +01:00
Paul Vriens
9a1bc10f5d
d3d9: Don't treat missing d3d9.dll as a failure.
2005-12-14 10:50:52 +01:00
H. Verbeet
510c94d2d5
d3d9: Add a test for Get/SetVertexShader and Get/SetPixelShader refcounts.
2005-12-13 12:00:25 +01:00
H. Verbeet
c26ad82e75
d3d9: Add a test for BeginStateBlock and EndStateBlock.
2005-12-09 14:53:28 +01:00
Oliver Stieber
7c482cb9a1
wined3d: Vertex shader 8 support.
...
Start to add support for DirectX 8 vertex shaders, constants and
registers are now correctly assigned and loaded allowing support for
most basic d3d8 shaders.
2005-12-09 11:23:52 +01:00
Alexandre Julliard
0ec7e1a591
Renamed all .cvsignore files to .gitignore.
2005-11-26 13:10:33 +01:00
Oliver Stieber
58fdd892c6
Remove the setting of the result pointer to NULL in creates, tests
...
show that windows doesn't set the result to NULL on error.
2005-11-14 11:21:46 +00:00
Francois Gouget
0edbaf7e80
Remove spaces before '\n' in traces.
2005-11-10 12:14:56 +00:00
Francois Gouget
2adb302a99
Add trailing '\n's to ok() and TRACE() calls.
2005-11-10 11:17:38 +00:00
Oliver Stieber
5a48acc660
Allow NULL ppQuery to be passed to CreateQuery.
2005-11-08 12:46:21 +00:00
Roderick Colenbrander
9970133f2b
In case of D3D9 the CreateQuery call can be used to retrieve status
...
information. According to MSDN the 'ppQuery' parameter can be set to
NULL to detect if a certain query Type is supported.
2005-10-31 09:59:56 +00:00
Alexandre Julliard
7e22be4d84
We are no longer generating .dbg.c files.
2005-09-29 10:35:58 +00:00
Francois Gouget
6ccb80d9a5
Documentation tweaks to make winapi_check happy.
2005-09-26 09:52:56 +00:00
Oliver Stieber
cd159e3a74
Tidy up d3d9 and finalize passing d3d9 calls to wined3d for now.
2005-08-23 09:34:57 +00:00
Mike McCormack
d252fe6439
Fix pointer type warnings.
2005-08-18 11:45:29 +00:00
Oliver Stieber
e403237f47
Pass all the d3d9 calls onto their wined3d equivalents.
2005-08-18 11:45:17 +00:00
Mike McCormack
8955ac43a3
gcc 4.0 -Wpointer-sign fixes.
2005-07-28 10:16:21 +00:00
Oliver Stieber
7cb748fed2
Makes sure any internal reference counting is passed onto the parent,
...
any objects referenced by the internal stateblock are released when
the stateblock is released (we don't reference count while a
stateblock is recording, so recorded stateblocks have no references to
clean up).
2005-07-26 18:49:30 +00:00
Oliver Stieber
13621056db
Move parameters relating to opengl on the surface structure on to a
...
glDesciption member.
Removed Level and Target from LoadTexture, and reduced the dependency
on surface->device.
Fixed a couple of compiler warnings in d3d9.
2005-07-11 20:38:27 +00:00
Francois Gouget
28dc5a8afc
Assorted spelling fixes.
2005-07-11 10:59:41 +00:00
Oliver Stieber
efbd3ac9e2
Relay all the pixel shader calls from d3d9 to wined3d.
2005-07-08 11:29:21 +00:00
Oliver Stieber
3b0b430824
Added support for vertex declarations to wined3d, it's the last patch
...
to give wined3d basic functionality.
2005-07-07 20:45:39 +00:00
Oliver Stieber
8a6799d47d
Implement render targets using either textures, swapchains or
...
standalone surfaces.
2005-07-07 20:35:05 +00:00
Oliver Stieber
b9786d5c7c
Strip out stateblocks from d3d9 and relay all stateblock calls to
...
wined3d.
2005-07-05 16:17:31 +00:00
Oliver Stieber
111445b944
Check for a null surface returned from CreateSurface.
...
Relay GetCreationParameters call to wined3d.
2005-07-01 19:15:42 +00:00
Eric Pouech
809edabfbe
Const correctness fixes.
2005-06-27 09:53:46 +00:00
Oliver Stieber
46e7c30a71
Implement swapchains.
2005-06-23 11:05:24 +00:00
Oliver Stieber
0ce74f54fe
Call wined3d for GetDirect3D instead of using the ->direct3D instance,
...
which is no longer valid.
2005-06-21 20:04:07 +00:00
Oliver Stieber
e70e3ba0ff
Change the way caps are sent between d3d9/d3d8 and wined3d to make it
...
easier for wined3d to support additional versions of Direct3D.
2005-06-17 09:59:03 +00:00
Oliver Stieber
93fefdf452
Disable the creation of invalid vertex declarations in d3d9 preventing
...
some applications from crashing.
2005-06-16 20:37:22 +00:00
Oliver Stieber
2708871628
Added relay tracing to texture.
2005-06-16 20:36:12 +00:00
Dmitry Timoshkov
4625628e67
Make some of the OLE interface vtables const.
2005-05-27 20:17:35 +00:00
Alexandre Julliard
34fa35dc99
Added rules for building import libraries in the individual dll
...
makefiles, and added support for building a .def.a static import
library too.
2005-05-09 14:42:30 +00:00
Alexandre Julliard
d62356aa1e
Added rules to build import libraries in the individual dll makefiles.
...
Generate import libraries with the right name right away instead of
using an intermediate .spec.def file.
2005-05-07 12:39:52 +00:00
Alexandre Julliard
c3116c5e61
Renamed ttydrv and x11drv to winetty.drv and winex11.drv respectively
...
to follow the namespace conventions and make it clear that they are
drivers and not dlls.
Moved the graphics driver configuration to HKLM\Software\Wine\Drivers.
2005-05-06 19:38:50 +00:00
Oliver Stieber
67f2ad4563
- Volume now inherits Resource. This isn't the way Microsoft implements
...
the interface but it is more correct way (Microsoft even have a
resource type of volume).
- Moved usage, format, allocatedMemory and size onto the resource
class structure.
- Refactored Preload for classes that inherit BaseTexture, preload now
binds the texture instead of bind texture calling preload, bindTexture
allocated a glTexture if there isn't one.
- Added two new class static members BaseTexture_CleanUp and
Resource_CleanUp that should be called by classes that implement
BaseTexture or Resource.
2005-03-29 19:01:00 +00:00
Francois Gouget
93416cdaf7
Assorted spelling fixes.
2005-03-23 13:15:18 +00:00
Oliver Stieber
8435f6f058
Change AddRef in queryInterface to IUnknown_AddRef.
...
Move ppVoulme to d3d9voloumeimpl structure.
Some minor stylistic changes (making everything the same).
2005-03-11 10:25:30 +00:00
Oliver Stieber
7b261656fd
Added a stubbed out version of query to d3d9 and wined3d.
...
Update the d3d9 headers and creates wined3d types where d3d9 and d3d8
are incompatible.
2005-03-03 13:57:15 +00:00
Oliver Stieber
16e8689008
Implemented guids for wined3d.
2005-03-02 13:44:58 +00:00
Oliver Stieber
2121f7831e
Put all the stubs in wined3d in place, with some functionality copied
...
across from d3d9.
Make sure all d3d9 device function call their wined3d counterpart (or
perform a function).
2005-03-02 12:16:10 +00:00
Paul Vriens
8efb8794e8
Check that ppZStencilSurface is not null.
2005-02-10 20:25:20 +00:00
Raphael Junqueira
1226e72bf7
- add vertex Declaration support (using wined3d)
...
- minimal impl for SetRenderTarget and CreateQuery (needed to get
some samples working)
- remove no longer needed #undef GL_VERSION_1_4
2005-01-28 14:03:32 +00:00
Paul Vriens
7a49e82dac
- use Interlocked* functions in AddRef and Release.
...
- store the result of the Interlocked functions and use only this.
2005-01-24 11:31:45 +00:00
Jason Edmeades
33025b203c
- Handle failures to allocate storage more gracefully.
...
- Only prototype the interfaces which are subclassed (I overdid it
last time!).
- Implement Get/Set Texture and GetBackBuffer, plus device's
GetDisplayMode / GetDeviceCaps.
- Make some of the d3d9 skeleton code issue fixme's to highlight code
which hasn't been migrated yet.
- Correct the d3d9 headers for D3DSURFACE_DESC which caused stack
corruption in demos.
2005-01-18 11:42:29 +00:00
Jason Edmeades
bcecddc084
- Add texture support for all the texture types for d3d9->wined3d.
...
- Add prototypes for the COM interfaces.
- Fix some incorrect types from the last patch.
2005-01-17 13:44:57 +00:00