Commit Graph

1576 Commits

Author SHA1 Message Date
Henri Verbeet ed73f0a1b0 d3d9: Implement IDirect3D9Ex::GetAdapterLUID(). 2009-12-02 13:06:08 +01:00
Roderick Colenbrander 9a85426389 wgl: Add support for WGL_ARB_create_context_profile which is required for OpenGL 3.2. 2009-11-19 11:04:35 +01:00
Henri Verbeet 55f3c576d9 wined3d: Remove the effetively unused "state" field from the device. 2009-11-18 11:16:54 +01:00
Rob Shearman bd56916f90 server: Extend get_token_user server call to also retrieve SIDs for the token's owner or primary group. 2009-11-17 15:14:54 +01:00
Rob Shearman 438f2a52a6 rpcrt4: Implement comm_status and fault_status handling for stubless procedures. 2009-11-16 17:16:33 +01:00
Henri Verbeet 27705d51e1 server: Store the Unix name in the fd. 2009-11-12 15:31:38 +01:00
Stefan Dösinger d4275e87f1 wined3d: Add a usage flag for static buffer declarations. 2009-11-03 21:21:55 +01:00
Stefan Dösinger 63326b1925 wined3d: Add a usage flag for vertex buffer optimization. 2009-11-03 21:21:48 +01:00
Stefan Dösinger 90e443758a wined3d: Add a parameter for SetRenderTarget viewport setup. 2009-11-03 21:21:30 +01:00
Eric Pouech 64144519a0 winedump, dbghelp: In .pdb files (>= VC2005), handle the case where the codeview_linetab2_file structure is not the first one. 2009-11-03 21:20:21 +01:00
Henri Verbeet bf10dbe8a6 wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
The internal order of the depth and stencil bits is unspecified since the
format isn't lockable.
2009-10-30 11:28:52 +01:00
Matteo Bruni e773c516ba wpp: Add I/O callbacks. 2009-10-13 16:25:43 +02:00
Alexandre Julliard 9018e13c5e server: Add support for allocating purely client-side user handles. 2009-10-12 17:07:04 +02:00
Austin English cc34e75385 include: fix a compiler warning on GNU/FreeBSD. 2009-10-12 14:13:09 +02:00
Francois Gouget 4f8b800f69 system.drv16: Remove the 32-bit timer callback support.
Also merge CreateSystemTimer() with WIN16_CreateSystemTimer() and
rename it to CreateSystemTimer16() for consistency.
2009-10-08 12:17:31 +02:00
Matteo Bruni 29af4f9fa8 wpp: Add error management callbacks. 2009-10-06 16:12:39 +02:00
Matteo Bruni 9086c59d32 wpp: Handle remaining memory allocation failures. 2009-10-06 16:12:39 +02:00
Alexandre Julliard 0e67f65cab include: Add support for building Wine with strict prototype checking. 2009-10-06 16:12:39 +02:00
Andrey Turkin 3eaecf0476 kernel32: Always use ANSI version of OutputDebugString. 2009-10-06 12:03:35 +02:00
Alexandre Julliard 7dc9ea8950 ws2_32: Make winsock.dll into a stand-alone 16-bit module. 2009-09-29 20:05:26 +02:00
Alexandre Julliard f93c9d9b13 libwine: Don't export wine_ldt_copy for the Windows build. 2009-09-28 17:31:43 +02:00
Alexandre Julliard e340a2ffac include: Avoid direct access to wine_ldt_copy outside of kernel. 2009-09-26 13:52:52 +02:00
Henri Verbeet 47c84f4f7f wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
Henri Verbeet c64da00de7 wined3d: Rename IWineD3DDevice::GetIndices() to IWineD3DDevice::GetIndexBuffer(). 2009-09-25 15:14:52 +02:00
Henri Verbeet 60e32659a7 wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3DDevice::SetIndexBuffer(). 2009-09-25 15:14:44 +02:00
Henri Verbeet 77086e8e84 wined3d: Remove SetFunction() from the public shader interface. 2009-09-25 15:14:26 +02:00
Henri Verbeet d76c7a8521 wined3d: Move some common shader functions to the IWineD3DBaseShader interface. 2009-09-25 15:14:17 +02:00
Henri Verbeet 789372afa8 wined3d: Don't free D3D pixel shaders until the wined3d pixel shader is destroyed. 2009-09-24 13:24:53 +02:00
Henri Verbeet ca05ef5dd0 wined3d: Don't free D3D vertex shaders until the wined3d vertex shader is destroyed. 2009-09-24 13:24:19 +02:00
Henri Verbeet 66a7236590 wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration is destroyed. 2009-09-23 12:36:28 +02:00
Henri Verbeet 93b0600829 wined3d: Don't free D3D buffers until the wined3d buffer is destroyed. 2009-09-18 08:55:25 -05:00
Henri Verbeet a8e8f763bf wined3d: Don't free D3D textures until the wined3d texture is destroyed. 2009-09-18 08:54:34 -05:00
Henri Verbeet de3bd86fb6 wined3d: Don't free D3D cube textures until the wined3d cube texture is destroyed. 2009-09-17 10:09:44 -05:00
Henri Verbeet a286646f51 wined3d: Don't free D3D volume textures until the wined3d volume texture is destroyed. 2009-09-16 13:06:06 -05:00
Henri Verbeet e9000d2e6c wined3d: Don't free D3D volumes until the wined3d volume is destroyed. 2009-09-16 13:05:20 -05:00
Henri Verbeet a5214c306f wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
Henri Verbeet 2b2fc827ce wined3d: Remove unused parameters to drawPrimitive(). 2009-09-11 12:09:14 +02:00
Alexandre Julliard 192fcc5bb3 libport: Added an interlocked_cmpxchg128 function for 64-bit. 2009-09-01 12:39:17 +02:00
Alexandre Julliard b8ae3f073b ntdll: Fix handling of the duplicate MxCsr entry in the x86_64 context. 2009-08-27 16:49:53 +02:00
Eric Pouech bc56c4eab3 configure: Check for large filesystems support. 2009-08-26 11:58:32 +02:00
Henri Verbeet f9c791f9ca d3d8: Use a wined3d cs for wined3d locking.
We will need this for d3d10, where both dxgi and d3d10core are making wined3d
calls. Right now d3d8/d3d9 also use this to protect their own data, but
eventually we should push this down into wined3d itself and use something a
bit more fine-grained. There's no good reason that doing e.g. a vertex buffer
upload in some thread should block all of wined3d.
2009-08-25 11:12:17 +02:00
Alexandre Julliard da8acbc47d server: Define an architecture-independent structure for process startup info. 2009-08-21 20:00:12 +02:00
Alexandre Julliard ee868cce5b tests: Make wine_dbgstr_w available in test.h for all tests. 2009-08-19 13:19:31 +02:00
Mike Kaplinskiy b05774ee7e server: Change cancel_async to take an optional iosb and only_thread. 2009-08-18 12:26:30 +02:00
Huw Davies 86f0634dae include: Add ALIGNM2 format character. 2009-08-17 16:47:15 +02:00
Alexandre Julliard 9b279deb58 include: Fix the NE exe type defines. 2009-08-17 13:57:48 +02:00
Henri Verbeet 69b7612265 wined3d: Get rid of struct glDescriptor.
In general it might not be a bad idea to group GL specific data into a
separate struct, but IWineD3DSurfaceImpl is currently the only thing that
bothers. It doesn't get it quite right either, since e.g. the PBO isn't in
glDescriptor either.
2009-07-10 12:13:24 +02:00
Henri Verbeet 038d939941 wined3d: Remove GetGlDesc() from the public IWineD3DSurface interface. 2009-07-10 12:13:09 +02:00
Henri Verbeet 699f68cdee wined3d: Get rid of some pointers in WINED3DADAPTER_IDENTIFIER.
This also avoids some unchecked strcpy() calls.
2009-07-07 11:50:30 +02:00
Alexandre Julliard 6056e8a52b server: Return the process CPU in the get_process_info request. 2009-07-07 11:37:47 +02:00