Commit Graph

84301 Commits

Author SHA1 Message Date
Jacek Caban fcdd85267d jscript: Fixed memory leaks. 2011-12-09 21:15:27 +01:00
Hans Leidekker 053d1731fe winhttp: Remove some dead assignments (clang). 2011-12-09 21:15:27 +01:00
Hans Leidekker e950e89867 winhttp: Avoid a null pointer dereference (clang). 2011-12-09 21:15:26 +01:00
Nikolay Sivov 485fde811d comctl32/listview: Create header when LVS_EX_FULLROWSELECT is requested. 2011-12-09 21:15:26 +01:00
Pierre Schweitzer 06f65740b2 usp10: Fix memory leak. 2011-12-09 21:15:25 +01:00
Henri Verbeet 38c3cde6fd wined3d: Get rid of the WINED3DPSHADERCAPS2_0 typedef. 2011-12-09 21:15:25 +01:00
Henri Verbeet af6b98c44b wined3d: Get rid of the WINED3DVSHADERCAPS2_0 typedef. 2011-12-09 21:15:24 +01:00
Henri Verbeet f3afa69f8d wined3d: Introduce a helper function for checking colors against a color key. 2011-12-09 21:15:24 +01:00
Henri Verbeet d2ca44a597 wined3d: Print the GL_RENDERER string when no "card selector" is available in wined3d_guess_card(). 2011-12-09 21:15:24 +01:00
Henri Verbeet 11efbbf140 wined3d: The VertexAttrib*h[v] calls in NV_half_float depend on NV_vertex_program.
Based on a patch by Aurélien Couderc.
2011-12-09 21:15:23 +01:00
Alexandre Julliard 98670510f4 gdi32/tests: Add tests for DIB_PAL_COLORS and DIB palettes with missing entries. 2011-12-09 21:15:23 +01:00
Alexandre Julliard 494bfa866a gdi32: Remove the nb_colors fields in the bitmap object, we always allocate a full size color table. 2011-12-09 21:15:22 +01:00
Alexandre Julliard c441ebc21d gdi32: Fix handling of DIB_PAL_COLORS in the various DIB functions. 2011-12-09 21:15:22 +01:00
Alexandre Julliard 647a4d5844 gdi32: Always allocate a full-size color table when creating a DIB section. 2011-12-09 21:15:16 +01:00
Alexandre Julliard 91d19b4b17 gdi32: Add a helper to build a color table from the DIB_PAL_COLORS bitmap info. 2011-12-08 21:31:59 +01:00
Alexandre Julliard 71199eab77 gdi32: Don't make a copy of the DIB color table when selecting it into a DC. 2011-12-08 20:00:55 +01:00
Alexandre Julliard 910fb48291 gdi32: Use PutImage directly to set the initial bitmap bits. 2011-12-08 19:58:47 +01:00
Alexandre Julliard df9e0ccf5c gdi32: Use the convert_bits helper function in SetDIBits and SetDIBitsToDevice. 2011-12-08 19:53:44 +01:00
Jacek Caban dd7c38d044 winebrowser: Use IUri API for URL-related logic. 2011-12-08 19:35:58 +01:00
Luca Bennati 32955de353 po: Update Italian translation. 2011-12-08 18:04:31 +01:00
Jacek Caban 7a1ad69869 wininet: Added more connection failure tests. 2011-12-08 18:04:31 +01:00
Jacek Caban 892d3cd46b wininet: Properly handle closed connection in HTTP_HttpEndRequestW. 2011-12-08 18:04:30 +01:00
Jacek Caban 3dc2c3ca44 wininet: Use test.winehq.org instead of crossover.codeweavers.com in test_async_HttpSendRequestEx. 2011-12-08 18:04:30 +01:00
Aric Stewart 7b95ac8238 usp10: Some Indic scripts, Sinhala, want GDEF to set glyph properties. 2011-12-08 18:04:30 +01:00
Stefan Dösinger 9cf25006ad ddraw/tests: Extend the CreateSurface(NULL test), use own function. 2011-12-08 18:04:29 +01:00
Stefan Dösinger 481e2f3366 ddraw: SetSurfaceDesc can set width, height and pitch under certain conditions. 2011-12-08 18:04:18 +01:00
Stefan Dösinger b2ca7e37f4 ddraw/tests: Make the SetSurfaceDesc test ok messages consistent. 2011-12-08 18:00:32 +01:00
Piotr Caban 451f9b9cc0 msvcp90: Added _Locinfo::_Gettnames implementation. 2011-12-08 18:00:29 +01:00
Piotr Caban 462fa62c53 msvcp90: Added _Locinfo::_Getmonths implementation. 2011-12-08 18:00:27 +01:00
Piotr Caban 0c7ed2bdda msvcp90: Added _Locinfo::_Getdays implementation. 2011-12-08 18:00:25 +01:00
Piotr Caban 91c6a55c2c msvcp90: Added _Locinfo::_Getname implementation. 2011-12-08 18:00:23 +01:00
Piotr Caban 81434aabff msvcp90: Added _Locinfo::_Getlconv implementation. 2011-12-08 18:00:22 +01:00
Piotr Caban dc1a38d385 msvcp90: Added _Locinfo::_Getfalse and _Gettrue implementation. 2011-12-08 18:00:20 +01:00
Piotr Caban 56c1c75b72 msvcp90: Added _Getcvt implementation. 2011-12-08 18:00:18 +01:00
Jacek Caban d30bfb6e54 jscript: Use bytecode for '>>=' expression. 2011-12-08 18:00:16 +01:00
Jacek Caban 28013dfa6f jscript: Use bytecode for '>>' expression. 2011-12-08 18:00:14 +01:00
Jacek Caban fc4948af2c jscript: Use bytecode for '&=' expression implementation. 2011-12-08 18:00:12 +01:00
Jacek Caban 1ef486421e jscript: Use bytecode for binary and implementation. 2011-12-08 18:00:11 +01:00
Jacek Caban 558d759465 jscript: Use bytecode for array literal expressions. 2011-12-08 18:00:09 +01:00
Jacek Caban 4d0e360266 jscript: Use bytecode for pre-decrement implementation. 2011-12-08 18:00:07 +01:00
Jacek Caban 667cc2e68a jscript: Use bytecode for pre-increment expression implementation. 2011-12-08 18:00:05 +01:00
Alexandre Julliard 2453b6a896 winex11: Add some sanity checks on bitmap formats before creating a pixmap. 2011-12-08 18:00:03 +01:00
Alexandre Julliard 72fae39ce0 gdi32: Add missing check for empty visible rects in the non-stretching case. 2011-12-08 18:00:00 +01:00
Nikolay Sivov e18d99da74 msxml3: Added IDispatchEx for IXSLProcessor. 2011-12-08 10:28:04 +01:00
Nikolay Sivov f88ea3d2a7 msxml3: Added IDispatchEx support for IXSLTemplate. 2011-12-08 10:28:00 +01:00
Henri Verbeet 3dd03f642d wined3d: Get rid of the WINEDDCOLORKEY typedef. 2011-12-08 10:27:53 +01:00
Henri Verbeet 52231bc467 wined3d: Get rid of the WineDirect3DVertexStridedData typedef. 2011-12-08 10:27:50 +01:00
Henri Verbeet ada8ad76b9 wined3d: Avoid clearing the current wined3d context in WineD3D_CreateFakeGLContext().
There should be no need to clear the thread's current wined3d context as long
as we properly restore the corresponding GL stuff. This avoids hitting the
context restore code in context_enter() when we have e.g. two d3d9 devices,
one of which is inactive, because now we can see that the GL context that's
active belongs to another wined3d context, and we don't need to bother
saving and restoring it.
2011-12-08 10:27:40 +01:00
Henri Verbeet 2d1a941b7d wined3d: Properly check if a surface has a DIB section in gdi_surface_map(). 2011-12-08 10:27:32 +01:00
Henri Verbeet 56e3e05e57 wined3d: Read the PBO back into the DIB section if we have one in surface_remove_pbo(). 2011-12-08 10:27:29 +01:00