Eric Pouech
1b41c490e4
user32/tests: Enable compilation with long types in listbox.c.
...
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-11 19:23:28 +01:00
Eric Pouech
cb17000c3a
winmm/tests: Enable compilation with long types.
...
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-11 19:23:28 +01:00
Eric Pouech
c53980950b
oleau32/tests: Convert I8Copy to existing integer test scheme.
...
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-11 19:23:28 +01:00
Eric Pouech
b2135d514e
oleaut32/tests: Convert I8 to current integer test scheme.
...
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-11 19:23:28 +01:00
Eric Pouech
baf2b29d23
oleaut32/tests: Get rid of EXPECTI864 macro.
...
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-11 19:23:28 +01:00
Jacek Caban
4f6ba11fde
win32u: Move NtUserSetCapture implementation from user32.
...
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-11 19:23:28 +01:00
Jacek Caban
5deb0412f6
user32: Use NtUserGetGUIThreadInfo for GetCapture implementation.
...
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-11 19:23:28 +01:00
Jacek Caban
917a80182d
win32u: Move set_foreground_window implementation from user32.
...
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-11 19:23:28 +01:00
Jacek Caban
d5fd27761f
win32u: Move NtUserSetFocus implementation from user32.
...
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-11 19:23:28 +01:00
Jacek Caban
33277292c4
win32u: Move NtUserSetActiveWindow implementation from user32.
...
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-11 19:23:28 +01:00
Zhiyi Zhang
b88f06fd34
d2d1: Shrink stroke width for d2d_transformed_geometry_StrokeContainsPoint().
...
So that stroke width won't be transformed. Fix PowerPoint 2016 text in TextBoxes can not be selected
properly.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-11 19:23:28 +01:00
Zhiyi Zhang
f2dbb0b410
d2d1/tests: Add d2d_transformed_geometry_StrokeContainsPoint() tests.
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-11 19:23:28 +01:00
Zhiyi Zhang
6556ed2058
d2d1: Use newer blend options in d2d_device_context_SetTarget() for bitmaps of D2D1_ALPHA_MODE_IGNORE.
...
When bitmap alpha mode is D2D1_ALPHA_MODE_IGNORE, D3D11_BLEND_ZERO is used for SrcBlendAlpha and
D3D11_BLEND_ONE for DestBlendAlpha on Win7. However, tests show that D3D11_BLEND_ONE is used for
SrcBlendAlpha and D3D11_BLEND_INV_SRC_ALPHA for DestBlendAlpha on Win8+. The patch changes
d2d_device_context_SetTarget() to use the Win8+ behaviour.
Fix PowerPoint 2016 slideshow artifacts.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-11 19:23:28 +01:00
Zhiyi Zhang
fe4c187a7c
d2d1/tests: Test d2d_device_context_SetTarget() with bitmaps of D2D1_ALPHA_MODE_IGNORE.
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Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-11 19:23:28 +01:00
Zhiyi Zhang
d0902b7c8e
d2d1: Release bitmap on d2d_device_context_SetTarget() error path.
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-11 19:23:28 +01:00
Matteo Bruni
32799848e3
wined3d: Use list_empty() in shader_glsl_destroy().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-11 19:23:28 +01:00
Zebediah Figura
a37b16e4af
d3d11: Report support for ConstantBufferPartialUpdate.
...
Microsoft is not exactly clear what this means, but it seems likely it refers to
the ability to bind a range of a constant buffer [i.e. with
ID3D11DeviceContext::*SetConstantBuffers1()] rather than the whole buffer.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-11 19:23:28 +01:00
Zebediah Figura
1ca215ea04
d3d11: Report support for MapNoOverwriteOnDynamicConstantBuffer.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-11 19:23:28 +01:00
Matteo Bruni
3dc960c8cc
d3d11: Report support for MapNoOverwriteOnDynamicBufferSRV.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-11 19:23:28 +01:00
Zebediah Figura
ee12556960
wined3d: Prevent buildup of retired OpenGL buffer objects' memory.
...
Analogous to d71358f5e9
for the Vulkan backend.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52574
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-11 19:23:28 +01:00
Zebediah Figura
94c08e6dd1
wined3d: Trace GL buffer object creation more accurately.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-11 19:23:28 +01:00
Huw Davies
253b1325b4
winealsa: Move set_volumes to the unixlib.
...
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-11 19:23:28 +01:00
Huw Davies
7977f53219
winealsa: Move is_started to the unixlib.
...
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-11 19:23:27 +01:00
Huw Davies
3ddb038513
winealsa: Move get_position to the unixlib.
...
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-11 19:23:27 +01:00
Huw Davies
a30888693a
winealsa: Move get_frequency to the unixlib.
...
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-11 19:23:27 +01:00
Huw Davies
0846197017
winealsa: Move get_next_packet_size to the unixlib.
...
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-11 19:23:27 +01:00
Eric Pouech
03ad57d2d0
nsiproxy.sys: Explicitly check for recvmsg() failure.
...
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-11 09:31:46 +01:00
Rémi Bernon
24e546779f
winegstreamer: Introduce new H264 decoder transform stub.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45988
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47084
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49715
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52183
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-11 09:31:15 +01:00
Rémi Bernon
6860e9ab29
mf/tests: Check H264 decoder stream count and IDs.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45988
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47084
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49715
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52183
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-11 09:31:12 +01:00
Rémi Bernon
7a4aafdad8
mf/tests: Check H264 decoder first NV12 decoded frame.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45988
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47084
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49715
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52183
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-11 09:31:10 +01:00
Rémi Bernon
6a7428a0fa
mf/tests: Check the number of input samples to get a H264 stream change.
...
We check that we can at least push two input samples at a time, which
matches what Call of Duty Black Ops 3 is doing, as it is not checking
ProcessInput result most of the time.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45988
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47084
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49715
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52183
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-11 09:31:07 +01:00
Pat Leamon
824a7eed53
mshtml: Implement nsIHttpChannel::IsNoCacheReponse.
...
Signed-off-by: Pat Leamon <pleamonhp@yahoo.com.au>
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-10 22:18:58 +01:00
Bernhard Kölbl
3130182d0f
windows.media.speech/tests: Add basic tests for the SpeechRecognizer class.
...
Signed-off-by: Bernhard Kölbl <besentv@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-10 22:18:58 +01:00
Bernhard Kölbl
2e53f9e4e5
windows.media.speech: Add SpeechRecognizer stub.
...
Signed-off-by: Bernhard Kölbl <besentv@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-10 22:18:58 +01:00
Bernhard Kölbl
3cea4f9be3
windows.media.speech: Add SpeechRecognizer statics stubs.
...
Signed-off-by: Bernhard Kölbl <besentv@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-10 22:18:58 +01:00
Bernhard Kölbl
f6bc470222
windows.media.speech: Import DEFINE_INSPECTABLE macros.
...
Signed-off-by: Bernhard Kölbl <besentv@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-10 22:18:58 +01:00
Paul Gofman
afa4aef69b
ws2_32: Manage shorter length for IPV6_HOPLIMIT.
...
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-10 22:18:58 +01:00
Paul Gofman
320f48b08b
ws2_32: Manage shorter length for IPV6_DONTFRAG.
...
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-10 22:18:58 +01:00
Paul Gofman
ab8b7ed549
ws2_32: Return WSAENOBUFS from setsockopt() for IPPROTO_IPV6 with negative optlen.
...
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-10 22:18:58 +01:00
Paul Gofman
9ff978e572
ws2_32: Manage shorter length for IP_RECVTTL.
...
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-10 22:18:58 +01:00
Paul Gofman
f95fd91f1d
ws2_32: Manage shorter length for IP_RECVTOS.
...
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-10 22:18:58 +01:00
Paul Gofman
d4595a9a26
ws2_32: Manage shorter length for IP_PKTINFO.
...
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-10 22:18:58 +01:00
Paul Gofman
4259f93337
ws2_32: Manage shorter length for TCP_NODELAY.
...
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-10 22:12:00 +01:00
Rémi Bernon
c2e2e919bc
windows.gaming.input: Implement GetCurrentReading for the Gamepad runtimeclass.
...
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-10 18:27:44 +01:00
Rémi Bernon
bd628ba8c7
windows.gaming.input: Implement GetCurrentReading for the RawGameController runtimeclass.
...
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-10 18:27:44 +01:00
Rémi Bernon
5fa86231f7
windows.gaming.input: Return object counts and VID/PID for RawGameController.
...
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-10 18:27:44 +01:00
Rémi Bernon
1e9b83a440
windows.gaming.input: Implement Controller(Added|Removed) event support.
...
Using a generic EventHandler<IInspectable *> implementation.
This adds several todo_wine because we currently do not implement custom
game controller factories.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-10 18:27:44 +01:00
Rémi Bernon
e609c640a2
windows.gaming.input: Implement IGamepadStatics_get_Gamepads.
...
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-10 18:27:44 +01:00
Rémi Bernon
1ca51d33c2
windows.gaming.input: Implement IRawGameControllerStatics_get_RawGameControllers.
...
It is important to add RawGameController instances to the vector in the
initialization callback, because some games check the vector, as well
as the Gamepad class vector in the OnGameControllerAdded callback.
This also removes the OnGameControllerAdded failure case, to avoid
leaking controllers that were already added to the controller vector,
and instead rely on the OnGameControllerRemoved call to do the cleanup.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-10 18:27:44 +01:00
Giovanni Mascellani
0ecde5505c
mfplat: Properly align system memory buffers.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-10 18:27:44 +01:00