David Adam
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f1bb04ff8a
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d3dx8: Implement D3DXComputeBoundingBox.
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2009-02-06 14:54:02 +01:00 |
David Adam
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0ccc431a94
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d3dx8: Implement D3DXComputeBoundingSphere.
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2009-02-06 14:54:02 +01:00 |
Luis C. Busquets Pérez
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1d3889fa6f
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d3dx8: Add tests for D3DXGetFVFVertexSize.
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2009-02-06 14:54:02 +01:00 |
Francois Gouget
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cb42582287
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d3dx8/tests: Make compare() static.
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2009-02-05 13:14:44 +01:00 |
David Adam
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b8eb4cf861
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d3dx8: Implement D3DXIntersectTri.
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2009-02-03 14:17:04 +01:00 |
David Adam
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5bb6e4ab8c
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d3dx8: Implement D3DXBoxBoundProbe.
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2008-08-20 14:08:58 +02:00 |
David Adam
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170023e30d
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d3dx8: Only the points in the positive ray are taken in account in D3DXSphereBoundProbe.
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2008-07-29 12:37:12 +02:00 |
David Adam
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6629708081
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d3dx8: Implement D3DXSphereBoundProbe.
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2008-07-25 14:09:15 +02:00 |