Commit Graph

49032 Commits

Author SHA1 Message Date
Vijay Kiran Kamuju 43aa149046 d3drm: Add minimal d3drmobj.h. 2008-08-20 14:03:51 +02:00
Aric Stewart 304ff3c728 dinput: The DIK_ keycode is not the same as the scancode.
It is mapped with the keyboard mapping to the resulting character so
the key 'A' is DIK_A nomatter what its scancode or vkey would be. This
is relevant to Japanese keymapping where the '@' key is in the '['
location the scancode for both is 0x22 but dinput generates DIK_AT in
japanese and DIK_LBRACKET in us_qwerty.
2008-08-20 13:58:25 +02:00
Alistair Leslie-Hughes 0a1a4f7ca8 ole32: Stop crash under w2k8. 2008-08-20 13:55:43 +02:00
Andre Wisplinghoff ea49a06934 user32: Add a test for ToUnicode. 2008-08-20 13:55:13 +02:00
Ismael Barros 063c1e6c97 dplayx: Tests for checking remote data replication. 2008-08-20 13:53:24 +02:00
Ismael Barros 8e9b291272 dplayx: Tests for GetMessageQueue. 2008-08-20 13:53:10 +02:00
Ismael Barros 4db050d800 dplayx: Tests for GetMessageCount. 2008-08-20 13:53:00 +02:00
Ismael Barros 636bdd800c dplayx: Tests for Receive. 2008-08-20 13:52:48 +02:00
Ismael Barros 2a96593369 dplayx: Tests for Send. 2008-08-20 13:52:36 +02:00
Ismael Barros 37ab5a4ffb dplayx: Tests for checking the behaviour of groups in a C/S session. 2008-08-20 13:52:24 +02:00
Ismael Barros 5ba76a257a dplayx: Tests for checking the behaviour of groups in a p2p session. 2008-08-20 13:51:56 +02:00
Ismael Barros c235bba66b dplayx: Tests for EnumGroupsInGroup. 2008-08-20 13:51:42 +02:00
Ismael Barros ce3bd3b6f3 dplayx: Tests for EnumGroups. 2008-08-20 13:51:27 +02:00
Ismael Barros 44fe844edf dplayx: Tests for EnumPlayers. 2008-08-20 13:50:48 +02:00
Ismael Barros 1278ea3aea dplayx: Tests for GroupOwner. 2008-08-20 13:49:18 +02:00
Ismael Barros 58837a6ceb dplayx: Tests for CreateGroup. 2008-08-20 13:49:04 +02:00
Gerald Pfeifer e375b0c4a2 Add return statements to avoid gcc warnings. 2008-08-20 12:53:22 +02:00
Hans Leidekker 6603ad725a winhttp: Add some tests for WinHttpAddRequestHeaders. 2008-08-20 12:53:00 +02:00
Hans Leidekker 70fb4ef523 winhttp: Use default values for verb, object and version parameters in WinHttpOpenRequest. 2008-08-20 12:52:56 +02:00
Hans Leidekker f14b6afb9c winhttp: Implement WinHttpQueryHeaders. 2008-08-20 12:52:24 +02:00
Hans Leidekker 8f1d818bf3 winhttp: Implement WinHttpAddRequestHeaders. 2008-08-20 12:52:20 +02:00
Hans Leidekker fcb0e3a9d1 winhttp: Add a stub implementation for WinHttpSetTimeouts. 2008-08-20 12:52:16 +02:00
Hans Leidekker 6b9f60da79 winhttp: Deliver status notifications to the application. 2008-08-20 12:52:11 +02:00
Austin English f8cd30e9e1 user32: Test what FindWindow does when window isn't found. 2008-08-20 12:47:29 +02:00
Vincent Povirk 743b5730f5 user32: Implement TPM_*ALIGN flags. 2008-08-20 12:44:36 +02:00
Roy Shea 5b3b540d8b mstask/test: Conformance test for CreateTrigger. 2008-08-20 12:36:06 +02:00
Roy Shea 32354497f7 mstask/test: Conformance test for (Set|Get)ApplicationName. 2008-08-20 12:35:45 +02:00
Stefan Dösinger 8fe6bf0bad wined3d: Fix the unused arg marker. 2008-08-20 12:34:44 +02:00
Stefan Dösinger a950d3a10e ddraw: Set the bitdepth on YUV formats. 2008-08-20 12:33:33 +02:00
Stefan Dösinger 5d75939b09 wined3d: Keep track of the last used device. 2008-08-20 12:33:25 +02:00
Stefan Dösinger 90e2a676e8 ddraw: Do not set the rendertarget flag just because of the backbuffer flag.
There are also overlay backbuffers, which aren't render targets. The
primarysurface and d3ddevice cap flags should be enough here.
2008-08-20 12:32:42 +02:00
Stefan Dösinger 1f4cf3513d wined3d: Implement YUV emulation with GL_ARB_fragment_program. 2008-08-20 12:26:14 +02:00
Stefan Dösinger bfe7067973 wined3d: Ask the ffp/shader/blit implementation about format support.
If a format is not supported natively by opengl, a shader may be able
to convert it. Up to now, CheckDeviceFormat had magic knowldge which
GL extensions lead to which supported format. This patch adds
functions that allow CheckDeviceFormat to ask the actual
implementation for its capabilities.
2008-08-20 12:26:02 +02:00
Stefan Dösinger 438b6bd4c3 wined3d: Test formats for surface support. 2008-08-20 12:25:46 +02:00
Stefan Dösinger fc6b977486 wined3d: Start a framework for color conversion shaders in blits. 2008-08-20 12:25:26 +02:00
Stefan Dösinger 6a24b28b75 wined3d: Support YUV formats with GL_APPLE_ycbcr_422. 2008-08-20 12:25:00 +02:00
Owen Rudge 393fd51f79 uninstaller: Remove GUI portion of Wine uninstaller. 2008-08-20 12:22:53 +02:00
Alexander Nicolaysen Sørnes 6168a7c60c regedit: Convert clipboard handling to unicode. 2008-08-20 12:20:37 +02:00
Alexander Nicolaysen Sørnes 5cb8bccf46 regedit: Convert printing&help to unicode. 2008-08-20 12:20:33 +02:00
Alexander Nicolaysen Sørnes 04929756e7 regedit: Convert deletion to unicode. 2008-08-20 12:20:28 +02:00
Hongbo Ni e0df1b9e57 msvcmaker: Fix msvc project file generation under MinGW32.
When converting a makefile to a msvc .dsp file, if a line is ended with
a back slash, it will be joined with next line. This patch changes the
joining character from '\n' to a space in order to fix the bug of 
running MinGW32 on Windows.
2008-08-20 11:45:59 +02:00
Roderick Colenbrander 4421e3ebe5 wined3d: Fix BltOverride regression. 2008-08-20 11:45:41 +02:00
Detlef Riekenberg 2dedf4c097 winealsa.drv: Fix a typo in an error message. 2008-08-20 11:45:00 +02:00
Michael Stefaniuc 5ff42c55f7 d3dxof: Remove unreachable break after return (Smatch). 2008-08-20 11:44:54 +02:00
Roy Shea 1bc0cdded1 include: Added defines used by TASK_TRIGGER members. 2008-08-20 11:44:29 +02:00
Roy Shea 5331fa49d9 include: Add task scheduler specific error codes. 2008-08-20 11:44:26 +02:00
Alexander Nicolaysen Sørnes dc3f854a83 appwiz.cpl: Add Norwegian Bokmål translation. 2008-08-20 10:27:10 +02:00
H. Verbeet af96a43ce9 secur32: Reserved3 / Reserved4 are actually EncryptMessage / DecryptMessage. 2008-08-20 10:26:56 +02:00
H. Verbeet 898c2c9778 d3d8: Don't store shader_handle's.
They're not stable across table resizes.
2008-08-20 10:26:51 +02:00
H. Verbeet f71fdecdc7 wined3d: Move creating a texture id from PreLoad to BindTexture.
This is consistent with BindTexture in basetexture/texture/etc. and has the
added benefit that it makes LoadLocation work properly.
2008-08-20 10:26:19 +02:00