Vijay Kiran Kamuju
43aa149046
d3drm: Add minimal d3drmobj.h.
2008-08-20 14:03:51 +02:00
Aric Stewart
304ff3c728
dinput: The DIK_ keycode is not the same as the scancode.
...
It is mapped with the keyboard mapping to the resulting character so
the key 'A' is DIK_A nomatter what its scancode or vkey would be. This
is relevant to Japanese keymapping where the '@' key is in the '['
location the scancode for both is 0x22 but dinput generates DIK_AT in
japanese and DIK_LBRACKET in us_qwerty.
2008-08-20 13:58:25 +02:00
Alistair Leslie-Hughes
0a1a4f7ca8
ole32: Stop crash under w2k8.
2008-08-20 13:55:43 +02:00
Andre Wisplinghoff
ea49a06934
user32: Add a test for ToUnicode.
2008-08-20 13:55:13 +02:00
Ismael Barros
063c1e6c97
dplayx: Tests for checking remote data replication.
2008-08-20 13:53:24 +02:00
Ismael Barros
8e9b291272
dplayx: Tests for GetMessageQueue.
2008-08-20 13:53:10 +02:00
Ismael Barros
4db050d800
dplayx: Tests for GetMessageCount.
2008-08-20 13:53:00 +02:00
Ismael Barros
636bdd800c
dplayx: Tests for Receive.
2008-08-20 13:52:48 +02:00
Ismael Barros
2a96593369
dplayx: Tests for Send.
2008-08-20 13:52:36 +02:00
Ismael Barros
37ab5a4ffb
dplayx: Tests for checking the behaviour of groups in a C/S session.
2008-08-20 13:52:24 +02:00
Ismael Barros
5ba76a257a
dplayx: Tests for checking the behaviour of groups in a p2p session.
2008-08-20 13:51:56 +02:00
Ismael Barros
c235bba66b
dplayx: Tests for EnumGroupsInGroup.
2008-08-20 13:51:42 +02:00
Ismael Barros
ce3bd3b6f3
dplayx: Tests for EnumGroups.
2008-08-20 13:51:27 +02:00
Ismael Barros
44fe844edf
dplayx: Tests for EnumPlayers.
2008-08-20 13:50:48 +02:00
Ismael Barros
1278ea3aea
dplayx: Tests for GroupOwner.
2008-08-20 13:49:18 +02:00
Ismael Barros
58837a6ceb
dplayx: Tests for CreateGroup.
2008-08-20 13:49:04 +02:00
Gerald Pfeifer
e375b0c4a2
Add return statements to avoid gcc warnings.
2008-08-20 12:53:22 +02:00
Hans Leidekker
6603ad725a
winhttp: Add some tests for WinHttpAddRequestHeaders.
2008-08-20 12:53:00 +02:00
Hans Leidekker
70fb4ef523
winhttp: Use default values for verb, object and version parameters in WinHttpOpenRequest.
2008-08-20 12:52:56 +02:00
Hans Leidekker
f14b6afb9c
winhttp: Implement WinHttpQueryHeaders.
2008-08-20 12:52:24 +02:00
Hans Leidekker
8f1d818bf3
winhttp: Implement WinHttpAddRequestHeaders.
2008-08-20 12:52:20 +02:00
Hans Leidekker
fcb0e3a9d1
winhttp: Add a stub implementation for WinHttpSetTimeouts.
2008-08-20 12:52:16 +02:00
Hans Leidekker
6b9f60da79
winhttp: Deliver status notifications to the application.
2008-08-20 12:52:11 +02:00
Austin English
f8cd30e9e1
user32: Test what FindWindow does when window isn't found.
2008-08-20 12:47:29 +02:00
Vincent Povirk
743b5730f5
user32: Implement TPM_*ALIGN flags.
2008-08-20 12:44:36 +02:00
Roy Shea
5b3b540d8b
mstask/test: Conformance test for CreateTrigger.
2008-08-20 12:36:06 +02:00
Roy Shea
32354497f7
mstask/test: Conformance test for (Set|Get)ApplicationName.
2008-08-20 12:35:45 +02:00
Stefan Dösinger
8fe6bf0bad
wined3d: Fix the unused arg marker.
2008-08-20 12:34:44 +02:00
Stefan Dösinger
a950d3a10e
ddraw: Set the bitdepth on YUV formats.
2008-08-20 12:33:33 +02:00
Stefan Dösinger
5d75939b09
wined3d: Keep track of the last used device.
2008-08-20 12:33:25 +02:00
Stefan Dösinger
90e2a676e8
ddraw: Do not set the rendertarget flag just because of the backbuffer flag.
...
There are also overlay backbuffers, which aren't render targets. The
primarysurface and d3ddevice cap flags should be enough here.
2008-08-20 12:32:42 +02:00
Stefan Dösinger
1f4cf3513d
wined3d: Implement YUV emulation with GL_ARB_fragment_program.
2008-08-20 12:26:14 +02:00
Stefan Dösinger
bfe7067973
wined3d: Ask the ffp/shader/blit implementation about format support.
...
If a format is not supported natively by opengl, a shader may be able
to convert it. Up to now, CheckDeviceFormat had magic knowldge which
GL extensions lead to which supported format. This patch adds
functions that allow CheckDeviceFormat to ask the actual
implementation for its capabilities.
2008-08-20 12:26:02 +02:00
Stefan Dösinger
438b6bd4c3
wined3d: Test formats for surface support.
2008-08-20 12:25:46 +02:00
Stefan Dösinger
fc6b977486
wined3d: Start a framework for color conversion shaders in blits.
2008-08-20 12:25:26 +02:00
Stefan Dösinger
6a24b28b75
wined3d: Support YUV formats with GL_APPLE_ycbcr_422.
2008-08-20 12:25:00 +02:00
Owen Rudge
393fd51f79
uninstaller: Remove GUI portion of Wine uninstaller.
2008-08-20 12:22:53 +02:00
Alexander Nicolaysen Sørnes
6168a7c60c
regedit: Convert clipboard handling to unicode.
2008-08-20 12:20:37 +02:00
Alexander Nicolaysen Sørnes
5cb8bccf46
regedit: Convert printing&help to unicode.
2008-08-20 12:20:33 +02:00
Alexander Nicolaysen Sørnes
04929756e7
regedit: Convert deletion to unicode.
2008-08-20 12:20:28 +02:00
Hongbo Ni
e0df1b9e57
msvcmaker: Fix msvc project file generation under MinGW32.
...
When converting a makefile to a msvc .dsp file, if a line is ended with
a back slash, it will be joined with next line. This patch changes the
joining character from '\n' to a space in order to fix the bug of
running MinGW32 on Windows.
2008-08-20 11:45:59 +02:00
Roderick Colenbrander
4421e3ebe5
wined3d: Fix BltOverride regression.
2008-08-20 11:45:41 +02:00
Detlef Riekenberg
2dedf4c097
winealsa.drv: Fix a typo in an error message.
2008-08-20 11:45:00 +02:00
Michael Stefaniuc
5ff42c55f7
d3dxof: Remove unreachable break after return (Smatch).
2008-08-20 11:44:54 +02:00
Roy Shea
1bc0cdded1
include: Added defines used by TASK_TRIGGER members.
2008-08-20 11:44:29 +02:00
Roy Shea
5331fa49d9
include: Add task scheduler specific error codes.
2008-08-20 11:44:26 +02:00
Alexander Nicolaysen Sørnes
dc3f854a83
appwiz.cpl: Add Norwegian Bokmål translation.
2008-08-20 10:27:10 +02:00
H. Verbeet
af96a43ce9
secur32: Reserved3 / Reserved4 are actually EncryptMessage / DecryptMessage.
2008-08-20 10:26:56 +02:00
H. Verbeet
898c2c9778
d3d8: Don't store shader_handle's.
...
They're not stable across table resizes.
2008-08-20 10:26:51 +02:00
H. Verbeet
f71fdecdc7
wined3d: Move creating a texture id from PreLoad to BindTexture.
...
This is consistent with BindTexture in basetexture/texture/etc. and has the
added benefit that it makes LoadLocation work properly.
2008-08-20 10:26:19 +02:00