Stefan Dösinger
|
f79ca75d08
|
wined3d: Implement a detection for the MacOS OpenGL implementation.
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2007-11-09 12:29:55 +01:00 |
Stefan Dösinger
|
5ffea6e591
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wined3d: Honor the driver's min point size.
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2007-11-08 12:05:19 +01:00 |
Stefan Dösinger
|
fb0dde7b27
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wined3d: Relative addressing offsets are limited to [-64; 63] in arb.
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2007-11-08 11:54:43 +01:00 |
Alexandre Julliard
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6678c07f57
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include: Only use DECLSPEC_IMPORT for Windows compilers in unicode.h.
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2007-11-07 12:30:51 +01:00 |
Stefan Dösinger
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654571f2fc
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wined3d: Add a max varyings member to the gl info structure.
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2007-11-06 13:34:47 +01:00 |
Alexandre Julliard
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a54a990b3b
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server: Allow to specify the class name instead of the atom to find a window.
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2007-11-02 15:26:49 +01:00 |
Alexandre Julliard
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1fc461f98b
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server: Allow to specify the class name instead of the atom to create a window.
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2007-11-02 15:16:25 +01:00 |
Alexandre Julliard
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b9b940fab9
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server: Support using a name to destroy a window class too.
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2007-11-01 15:28:30 +01:00 |
Alexandre Julliard
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0762d98f7c
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server: Allow to send a name instead of an atom when creating a window class.
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2007-11-01 13:02:01 +01:00 |
Alexandre Julliard
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917f288f1b
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server: Also return the new extended style in the set_window_pos request.
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2007-10-31 17:51:05 +01:00 |
Alexandre Julliard
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94c976c97a
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server: Add the generated files missing from the last commit.
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2007-10-30 15:32:40 +01:00 |
Stefan Dösinger
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123744910f
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wined3d: Add a method for surface location updates.
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2007-10-26 15:17:30 +02:00 |
Stefan Dösinger
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dcff7dc213
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wined3d: Begin centralizing surface location management.
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2007-10-26 15:17:19 +02:00 |
Rob Shearman
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23df453d38
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server: Make create_mapping use struct object_attributes and set the security descriptor of file mapping objects.
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2007-10-26 12:45:29 +02:00 |
Rob Shearman
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1f86321964
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server: Make create_mutex use struct object_attributes and set the security descriptor of mutex objects.
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2007-10-26 12:44:51 +02:00 |
Rob Shearman
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b0e5fb4384
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server: Make create_semaphore use struct object_attributes and set the security descriptor of semaphore objects.
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2007-10-26 12:44:26 +02:00 |
Rob Shearman
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dd9e392796
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server: Use the security descriptor passed in when creating events.
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2007-10-25 12:47:22 +02:00 |
Bang Jun-young
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ff96bd6aec
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configure: Add check for presence of _strdup() and strdup().
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2007-10-16 09:37:19 +02:00 |
Alexandre Julliard
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235532ce28
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server: Use the file_pos_t type for file sizes and offsets in the protocol structures.
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2007-10-10 14:06:25 +02:00 |
Roderick Colenbrander
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c2bf124a90
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wined3d: Use EXT-versions of glBlend*.
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2007-10-09 12:34:49 +02:00 |
Rob Shearman
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5356bfde2c
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server: Add a new get_security_object call for getting the security descriptor of an object.
Use it to implement NtQuerySecurityObject.
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2007-10-03 11:16:45 +02:00 |
Roderick Colenbrander
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dac5e5ff1e
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wined3d: WINAPI compile fixes.
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2007-10-01 12:43:52 +02:00 |
Andrey Turkin
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d1a8155882
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server: Allow completion object to be attached to an fd object.
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2007-09-28 13:17:18 +02:00 |
Andrey Turkin
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477582401b
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server: Implement server-side completion queues and operations on them.
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2007-09-26 13:56:43 +02:00 |
Roderick Colenbrander
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243ac3ed75
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wined3d: Move video memory tracking to the adapter.
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2007-09-24 13:50:43 +02:00 |
Stefan Dösinger
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1c4a15d2cd
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wined3d: Recompile glsl pixelshaders if the sampler format changes.
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2007-09-24 13:30:08 +02:00 |
Roderick Colenbrander
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21a3c1d4be
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wined3d: Better video memory reporting.
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2007-09-20 15:53:40 +02:00 |
Roderick Colenbrander
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0b0f353b7d
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wined3d: Update list of pci ids.
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2007-09-17 12:10:33 +02:00 |
Stefan Dösinger
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c5410a6f22
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wined3d: Use GL_NV_depth_clamp to implement clipping disable.
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2007-09-17 12:08:40 +02:00 |
Rob Shearman
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3f431a0646
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server: Add get_token_statistics server call and use it to implement the TokenStatistics and TokenType levels for NtQueryInformationToken.
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2007-09-14 14:43:46 +02:00 |
Roderick Colenbrander
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ad692f2a83
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wined3d: Add PBO support for dynamically locked surfaces.
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2007-09-13 11:00:47 +02:00 |
Stefan Dösinger
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160258b637
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wined3d: Implement mipmap auto generation.
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2007-09-12 12:10:25 +02:00 |
Stefan Dösinger
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5ab9d85c39
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wined3d: Implement texbeml.
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2007-09-12 12:10:03 +02:00 |
Rob Shearman
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cfc50f89d7
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ole32: Add cross-process running-object table support.
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2007-09-11 13:55:08 +02:00 |
Stefan Dösinger
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643d1e8847
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wined3d: Tidy up the vbo removal from the strided data.
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2007-08-30 11:57:18 +02:00 |
Alexandre Julliard
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2896540a34
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server: Set the queue mask directly in get_message to avoid an extra server call.
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2007-08-29 18:13:13 +02:00 |
Alexandre Julliard
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b4edb573fd
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server: Message results should be stored as longs, not ints.
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2007-08-29 18:01:10 +02:00 |
Alexandre Julliard
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df13cee288
|
server: Store a separate flag for windows that need to be erased in WM_PAINT.
This avoids the need to invalidate the window after WM_ERASEBKGND.
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2007-08-27 16:41:08 +02:00 |
Stefan Dösinger
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6ec6c941fa
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wined3d: BaseVertexIndex can be negative.
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2007-08-27 12:00:42 +02:00 |
Roderick Colenbrander
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925e8964f1
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wined3d: Add Geforce8 device ids.
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2007-08-27 11:58:44 +02:00 |
Kirill K. Smirnov
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f3e13174c7
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wineconsole: Implement GetConsoleWindow.
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2007-08-24 12:03:22 +02:00 |
Dmitry Timoshkov
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db552fbf4b
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include/wine/test.h: Use appropriate type.
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2007-08-22 12:18:59 +02:00 |
Roderick Colenbrander
|
9ca3a22487
|
wined3d: Dynamically load WGL functions.
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2007-08-17 12:03:13 +02:00 |
Stefan Dösinger
|
a06e002e93
|
wined3d: Add a wined3d private WINED3DSBT_RECORDED.
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2007-08-15 09:36:20 +02:00 |
Roderick Colenbrander
|
6af80e44c0
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wined3d: Use WINE_GLAPI for setting the calling convention needed for OpenGL.
|
2007-08-14 20:29:21 +02:00 |
Roderick Colenbrander
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4ad17c0c38
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wined3d: Dynamically load OpenGL.
|
2007-08-14 13:32:08 +02:00 |
Roderick Colenbrander
|
ac3927a73e
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wined3d: Move over to WGL.
|
2007-08-08 15:32:01 +02:00 |
Stefan Dösinger
|
89dccc7c7c
|
ddraw: Implement IDirect3DDevice7::DrawIndexedPrimitiveStrided.
|
2007-08-08 15:32:00 +02:00 |
H. Verbeet
|
f11ca610ba
|
wined3d: Add definitions and detection for GL_NV_half_float.
|
2007-08-02 12:18:41 +02:00 |
Roderick Colenbrander
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2c12c17ab6
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wined3d: Compile against standard GL headers.
|
2007-07-31 21:36:56 +02:00 |