Commit Graph

34564 Commits

Author SHA1 Message Date
Alexandre Julliard 4091627cd7 configure: Get rid of lex compatibility support, we require flex anyway. 2007-03-08 13:19:50 +01:00
Alexandre Julliard 544a32f0e1 kernel32: Add missing limits.h include. 2007-03-08 13:12:59 +01:00
H. Verbeet 6bed8536be d3d8: Add tests for GetVertexShaderDeclaration, GetVertexShaderFunction and GetPixelShaderFunction. 2007-03-08 11:58:57 +01:00
H. Verbeet fc5f36f037 wined3d: Fix IWineD3DPixelShader_GetFunction / IWineD3DVertexShader_GetFunction. 2007-03-08 11:58:50 +01:00
H. Verbeet b68c72faef d3d8: Implement IDirect3DDevice8_GetVertexShaderDeclaration. 2007-03-08 11:58:41 +01:00
H. Verbeet 138826b8cc d3d8: Save the d3d8 vertex declaration. 2007-03-08 11:58:23 +01:00
Peter Oberndorfer e879efcc74 winedbg: Do not write over const char * parameter.
Also pass the right string to SymEnumSymbols and check for _ in symbol
name, instead of beginning of string.
2007-03-08 11:58:17 +01:00
Michael Stefaniuc 719a02856d janitorial: Remove two redundant checks for NULL. 2007-03-08 11:58:09 +01:00
Michael Stefaniuc 22ecd7aa67 comctl32: Remove redundant NULL checks before Free() (found by Smatch). 2007-03-08 11:58:04 +01:00
Andrew Talbot bb9dea6b29 winmm: Replace const pointer parameters with correct pointers to const. 2007-03-07 21:56:54 +01:00
Andrew Talbot c3e8298a3d mpr: Replace const pointer parameters with correct pointers to const. 2007-03-07 21:56:51 +01:00
Konstantin Kondratyuk aefbef00f9 kernel32: Allow to execute .cmd files. 2007-03-07 21:34:03 +01:00
Hwang YunSong(황윤성) 404d853d32 wordpad: Updated Korean resource. 2007-03-07 21:33:59 +01:00
Hwang YunSong(황윤성) aec743c16e cmd: Updated Korean resource. 2007-03-07 21:33:55 +01:00
Alexandre Julliard 0da06dba48 winedump: Fixed formatting of timestamps. 2007-03-07 21:33:51 +01:00
Alexandre Julliard d7ea855a3e wine_common_ver: Set company name to Microsoft, some apps check for that. 2007-03-07 21:33:44 +01:00
Alexandre Julliard 9dd1f1e341 Added version information for a number of dlls. 2007-03-07 21:25:16 +01:00
Dmitry Timoshkov 68fbebf713 comdlg32: Use unicode Win32 APIs when possible. 2007-03-07 20:10:32 +01:00
Dmitry Timoshkov afd6f64a02 comdlg32: Use unicode Win32 APIs when possible. 2007-03-07 20:10:32 +01:00
Rob Shearman 1c2a717b59 widl: Implement writing of SAFEARRAY type descriptions in typelibs. 2007-03-07 20:10:32 +01:00
Rob Shearman dcc642356b Maketest.rules.in: Make CROSSOBJS consistent with the equivalent OBJS rule in the toplevel Make.rules.in. 2007-03-07 20:10:31 +01:00
Rob Shearman 1fa2a2b649 kernel32: Add tests for ImpersonateNamedPipeClient. 2007-03-07 20:10:31 +01:00
Alexandre Julliard 6782d2b490 netapi32: Added support for more info levels in NetWkstaGetInfo. 2007-03-07 18:05:57 +01:00
Luis Carlos Busquets Pérez 8caf078754 dpnaddr: Added dll that just forwards to dpnet. 2007-03-07 13:45:11 +01:00
Alexandre Julliard bf17ce86d4 server: Use internal luid_t type where appropriate. 2007-03-07 13:45:11 +01:00
Juan Lang c2cb296277 ntdll: Implement NtAllocateLocallyUniqueId with server call. 2007-03-07 13:45:11 +01:00
Stefan Dösinger c54a0fc2cf wined3d: Rework surface dirtification.
Previously the surfaces stored a flag if the system memory copy was
ahead of the gl copy(SFLAG_DIRTY) or the gl copy is
ahead(SFLAG_GLDIRTY). The pbuffer copy was 'managed' differently using
SFLAG_INPBUFFER and SFLAG_INTEXTURE.

This patch replaces them with 3 flags, INSYSMEM, INPBUFFER and
INTEXTURE which specify which copy contains the most up to date
copy. It is perfectly valid to have more than one of those flags
set. One must be set at least (except at init, when no content is in
the surface yet). When one copy is modified, the flags for the others
are removed.
2007-03-07 12:18:14 +01:00
Stefan Dösinger ebe274feed wined3d: Remove IWineD3DSurface::SetPBufferState.
The method is removed because it does not really help with
anything. It should not be exported from wined3d, there is no need for
the other libs to call it. It does not help abstraction and code
simplification in any way because it is very specific and the code
calling it has to know what is happening in the surface to use this
method.
2007-03-07 12:17:33 +01:00
Aric Stewart 33eefa24dc gdi32: Search SystemLinked fonts when looking for a valid replacement. 2007-03-07 12:16:17 +01:00
Aric Stewart e499a84416 user32: Don't delete hrgnClip until we are done using it.
Thanks to Peter Oberndorfer for noticing this.
2007-03-07 12:09:23 +01:00
Detlef Riekenberg 8db7b9c7c7 localspl/tests: Add tests for XcvDataPort_DeletePort. 2007-03-07 12:09:06 +01:00
Detlef Riekenberg 9827e5d24e localspl: Implement DeletePort for XcvDataPort. 2007-03-07 12:08:58 +01:00
Jacek Caban 4bd9f22f1d mshtml: Remove false FIXME. 2007-03-07 12:08:52 +01:00
Jacek Caban 7437cc1e96 mshtml: Improve ReadSegments implementation. 2007-03-07 12:08:49 +01:00
Jacek Caban ecac3c1c06 atl: Compare file handle to INVALID_HANDLE_VALUE to handle errors. 2007-03-07 12:08:46 +01:00
H. Verbeet 26344ce3f2 d3d9: Add a mova rounding test. 2007-03-07 11:52:26 +01:00
H. Verbeet 2384bdde9d wined3d: Remove broken software shaders. 2007-03-07 11:52:17 +01:00
H. Verbeet 318fb2987c wined3d: Fix a typo. 2007-03-07 11:47:54 +01:00
Andrew Talbot 3ad92b0c25 user32: Replace const pointer parameters with correct pointers to const. 2007-03-06 22:26:46 +01:00
Andrew Talbot 3c842c0d1e comdlg32: Replace const pointer parameters with correct pointers to const. 2007-03-06 22:26:42 +01:00
Rob Shearman a418777708 ole32: Add some tests for IBindCtx. 2007-03-06 22:25:45 +01:00
Rob Shearman c19076cb19 ole32: Remove some unnecessary traces from the HeapUnknown implementation. 2007-03-06 22:17:54 +01:00
Rob Shearman 7a6a63f8fc ole32: Fix a failing CoUnmarshalInterface test on Windows. 2007-03-06 22:17:45 +01:00
Rob Shearman ac8d035f3d ole32: Fix a use-after-free of the file moniker in the running object table tests. 2007-03-06 22:17:43 +01:00
Rob Shearman 221e01abd2 server: A general solution for handling MAXIMUM_ALLOWED access right has been implemented so remove the workarounds. 2007-03-06 22:17:39 +01:00
Stefan Dösinger 81aeae3249 wined3d: Do not specify the viewport origin upside down when doing offscreen rendering.
The gl viewport origin is the lower left corner of the window, in d3d
it is the upper right corner. This is corrected when setting the
viewport. However, when we are doing offscreen rendering, this is
reversed. So do not flip the viewport origin when rendering offscreen.
2007-03-06 22:17:28 +01:00
Stefan Dösinger 6886b237ad wined3d: Disable depth stencil related states without a depth stencil buffer.
Except with fbos, it is not possible to remove the depth stencil
buffer from the opengl frame buffer, so when the d3d app sets a NULL
depth stencil disable all states that work with the depth stencil
buffer.
2007-03-06 22:17:15 +01:00
Stefan Dösinger 5f159452ef wined3d: Clearing the depth stencil buffer fails without a depth stencil buffer. 2007-03-06 22:17:03 +01:00
Stefan Dösinger daeffc897b wined3d: Use an aux buffer as blitting helper if available.
This helps performance a bit because the function does not have to
wait for the 2nd read to finish before returning. Only do that if we
have an aux buffer to mess with for free though.
2007-03-06 22:16:44 +01:00
Stefan Dösinger 5f05906f3b wined3d: Store the number of aux buffers in the gl limits structure. 2007-03-06 22:16:25 +01:00