Marcus Meissner
62eedafb4a
Removed another bad assert and two no longer needed ones.
2000-07-08 11:43:34 +00:00
Marcus Meissner
cbe749f16a
Fixed two asserts in Blt().
2000-06-25 12:50:54 +00:00
Marcus Meissner
968580c136
Use correct bpp for the X side of the surface XImages.
...
Cleaned up Xlib_Surface_Release so it is a bit more readable.
use VirtualAlloc for conversion-programside buffer to simplify
handling.
2000-06-23 16:52:53 +00:00
Marcus Meissner
653d57a22a
Dump FourCC correctly, print conversion messages, add reference to
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ddraw in DDSurface::GetDDInterface.
2000-06-23 16:50:24 +00:00
Lionel Ulmer
ef275bbb99
Removed the Release in case of error as we do not AddRef anymore.
2000-06-12 01:18:35 +00:00
Ove Kaaven
70b699a1a1
Call TSXFlush after setting DGA palette, so it updates immediately.
2000-06-10 04:24:41 +00:00
Lionel Ulmer
0761f537ee
Install the colormap only if it was created.
2000-05-30 20:05:05 +00:00
Ove Kaaven
561895a937
Made IDirectDrawSurface::SetPalette set the surface's DIBSection color
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map to point to the IDirectDrawPalette's own depth conversion color map.
2000-05-18 00:04:10 +00:00
Ove Kaaven
270c9fb109
Improved DIBSection support for IDirectDrawSurface::GetDC.
2000-05-14 22:53:51 +00:00
Lionel Ulmer
bedf40b58b
Added support for OpenGL.
2000-05-12 20:18:14 +00:00
Marcus Meissner
b7ed6df279
Number of surface Lock/Unlocks must NOT match, so do NOT use it for
...
reference counting.
2000-05-09 22:33:12 +00:00
Lionel Ulmer
25b05b1a2f
Remove the assertion when there is no source surface.
2000-05-03 17:43:07 +00:00
Lionel Ulmer
51177f96ba
Added DGA2 driver to DirectDraw.
2000-05-01 14:25:49 +00:00
Marcus Meissner
8903137cd6
Make DirectDraw compile with DGA2 present.
2000-04-13 15:59:22 +00:00
Marcus Meissner
81a84bb387
Free private structure in Xlib_DDS_Release.
2000-04-11 19:37:50 +00:00
Marcus Meissner
01cfbaf46e
Two left over HeapValidate assertions removed.
2000-04-09 18:39:52 +00:00
Marcus Meissner
10ad97c838
Restructured DirectDraw. Split into X11 and DGA driver, and multiple
...
files/dirs for easier maintenance. Cleaned up structs and include
files. Reindented the code. Started the same for Direct3D. Driver
inclusion now done by using configure/Makefile/ELF constructor tricks.
2000-04-09 14:30:50 +00:00