Henri Verbeet
18840ff9d9
ddraw/tests: Add some tests for Initialize().
2011-09-19 17:56:05 +02:00
Stefan Dösinger
eac78fd488
ddraw/tests: Add some slop to the fog tests.
2011-09-16 17:23:10 +02:00
Stefan Dösinger
e28041c9a6
ddraw/tests: Not all GPUs support dwZBufferBitDepth=24 on Windows.
2011-09-15 15:41:40 +02:00
Dan Kegel
c5d45e8b88
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2011-09-13 11:27:00 +02:00
Stefan Dösinger
081f39044f
ddraw: Use a Z format suported by the driver in the visual test.
2011-09-12 10:10:20 +02:00
Stefan Dösinger
0cea17037c
ddraw: Correct D3DFMT_R5G6B5 in a test.
2011-09-12 10:10:06 +02:00
Stefan Dösinger
73f9dd1c30
ddraw: Add tests for dwZBufferBitDepth and dwMipMapCount values.
2011-09-07 11:15:43 +02:00
Stefan Dösinger
4466d6223b
ddraw: Add tests for DDSD_PIXELFORMAT and DDSD_ZBUFFERBITDEPTH in Lock.
2011-09-07 11:15:37 +02:00
Stefan Dösinger
d6f17d686d
ddraw: Check the alignment, not the size.
2011-09-07 11:15:20 +02:00
Stefan Dösinger
8e79a7e664
ddraw: Add some NULL pointer tests.
2011-09-07 11:15:09 +02:00
Stefan Dösinger
252bead280
ddraw: Remove crashing tests.
2011-09-07 11:15:05 +02:00
Francois Gouget
94532dbd08
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2011-09-05 10:54:00 +02:00
Ričardas Barkauskas
d9ada7929a
ddraw: Don't allow SetPalette on mipmap sublevels instead of root surfaces.
2011-09-02 18:28:25 +02:00
Stefan Dösinger
4107963967
ddraw: Fix a test message.
2011-09-02 14:42:53 +02:00
Stefan Dösinger
6057041deb
ddraw: Make the overlay tests pass on Windows 7.
2011-09-02 14:42:48 +02:00
Stefan Dösinger
e0db367aef
ddraw: Set the viewport after changing the render target.
2011-09-02 14:42:43 +02:00
Stefan Dösinger
5ce2e1f39e
ddraw: Mark DepthFill blit failures between beginScene and EndScene broken.
2011-09-02 14:42:34 +02:00
Francois Gouget
3a9343e520
ddraw/tests: Make enum_z_fmt_cb() static.
2011-09-02 14:42:10 +02:00
Stefan Dösinger
05b3222b39
ddraw: Add a test for DDSD_ZBUFFERBITDEPTH and DDSD_PIXELFORMAT.
2011-08-31 19:43:09 +02:00
Stefan Dösinger
6176eb87de
ddraw: Set dwZBufferBitDepth in old z buffers.
2011-08-31 19:43:09 +02:00
Stefan Dösinger
42b7ad4fd4
ddraw: Convert dwZBufferBitDepth into a DDPIXELFORMAT.
2011-08-31 19:43:09 +02:00
Stefan Dösinger
167b65ca5e
ddraw: Show that ddraw reads ddsCaps without DDSD_CAPS set.
2011-08-31 19:43:09 +02:00
Stefan Dösinger
899b278558
ddraw: Emulate a 24 bit depth format without stencil or padding.
2011-08-29 13:56:33 +02:00
Ričardas Barkauskas
bf7df85169
ddraw: Do not create implicit depth buffer.
2011-08-25 11:31:38 +02:00
Ričardas Barkauskas
abf8728e1f
ddraw: Don't allow setting palette on non root surfaces.
2011-08-22 17:15:48 +02:00
Ričardas Barkauskas
1a609ecab8
ddraw/tests: Properly release no longer used interfaces.
2011-08-22 17:15:41 +02:00
Frédéric Delanoy
760faf01a9
tests: Assorted spelling fixes.
2011-08-04 18:27:37 +02:00
Matteo Bruni
0c34811612
ddraw/tests: Add a couple of fog tests.
2011-07-28 11:29:02 +02:00
Matteo Bruni
b6af8a7ef9
ddraw/tests: Fix some messages.
2011-07-27 11:53:02 +02:00
Matteo Bruni
2308f4cfda
ddraw/tests: Rename a variable.
2011-07-27 11:52:54 +02:00
Henri Verbeet
e55121773a
ddraw/tests: Add tests to show that resizing the window on mode changes is a property of DDSCL_EXCLUSIVE.
2011-07-22 12:57:19 +02:00
Henri Verbeet
84413298de
ddraw: Resize the window after setting the new display mode.
2011-07-22 12:57:18 +02:00
Henri Verbeet
04d541c26d
ddraw: Just use SetWindowPos() in ddraw_set_display_mode().
...
Instead of going through wined3d_device_restore_fullscreen_window() /
wined3d_device_setup_fullscreen_window(). The main point of those functions is
changing the window styles, but we don't actually need that here. More
importantly, we filter the messages generated by those functions in wined3d,
while tests show that messages generated by SetDisplayMode() /
RestoreDisplayMode() are visible to the application. Applications depend on
WM_SIZE in particular.
2011-07-19 14:05:56 +02:00
Ričardas Barkauskas
e5d69ba923
ddraw: Separate IDirectDrawGammaControl reference count.
2011-06-28 11:57:51 -05:00
Ričardas Barkauskas
90112e97ea
ddraw: Move IDirect3DTexture and IDirect3DTexture2 to IDirectDrawSurface reference counts.
2011-06-28 11:57:50 -05:00
Ričardas Barkauskas
5f6d7021aa
ddraw: Separate IDirectDrawSurface and IDirectDrawSurface7 reference counts.
2011-06-28 11:57:50 -05:00
Ričardas Barkauskas
9190d349d2
ddraw: Separate IDirectDrawSurface4 reference count.
2011-06-28 11:57:50 -05:00
Ričardas Barkauskas
3b50ad82ad
ddraw: Fix SetRenderTarget behaviour on failure.
2011-06-28 11:57:50 -05:00
Ričardas Barkauskas
f0634f7a4b
ddraw: Separate IDirectDrawSurface3 reference count.
2011-06-21 17:11:53 +02:00
Ričardas Barkauskas
167ffc7b4b
ddraw: Separate IDirectDrawSurface2 reference count.
2011-06-21 17:10:55 +02:00
Ričardas Barkauskas
a9f72a3067
ddraw: Test ddraw surface reference counts a bit more.
2011-06-21 17:10:26 +02:00
Henri Verbeet
708d94212b
wined3d: Don't clamp vertex depth values.
...
Since we report D3DPMISCCAPS_CLIPTLVERTS.
2011-06-06 16:18:33 +02:00
Andrew Nguyen
a90b698e0c
ddraw: Handle a callback cancellation attempt in d3d7_EnumDevices.
2011-06-01 16:09:58 +02:00
Andrew Nguyen
f2f529ae38
ddraw: Extend the lifetime of the EnumDevices strings beyond function scope.
2011-06-01 16:09:53 +02:00
Andrew Nguyen
cf6d56a43a
ddraw: Add a NULL callback pointer check in the EnumDevices implementations.
2011-05-31 18:32:59 +02:00
Andrew Nguyen
7cd97b2ed4
ddraw/tests: Remove a superfluous skip check.
2011-05-31 18:32:59 +02:00
Henri Verbeet
1db6a7e450
ddraw/tests: Fix the depth clamping test.
2011-05-24 11:55:05 +02:00
Henri Verbeet
f147c1e928
ddraw: Don't touch the window during mode setting if we're not in exclusive mode.
2011-05-24 11:53:47 +02:00
Henri Verbeet
43aac32fd5
ddraw/tests: Add a test for mode settings calls with different coop levels.
2011-05-24 11:53:44 +02:00
Francois Gouget
a006296dca
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2011-05-16 16:35:28 +02:00