Vitaliy Margolen
c5091d9d8d
d3d9: Add refcount tests for all objects created by device.
2006-05-22 11:32:03 +02:00
H. Verbeet
75ac954cf5
d3d9: Use an invisible window for tests.
2006-02-10 14:52:10 +01:00
H. Verbeet
9aa0d88c95
d3d9: Add a test for IDirect3DVertexDeclaration9_GetDeclaration.
2006-02-07 12:27:23 +01:00
H. Verbeet
d8d70370dd
d3d9: Reorganise the vertexdeclaration tests.
...
- Split the test for getting and setting vertexdeclaration into one
for creating the declaration and one for the actual getting and
setting.
- Add traces for when creating the device or vertexdeclaration fails.
2006-02-07 12:26:59 +01:00
H. Verbeet
2bb87a90b2
d3d9: Add traces for when shader support is missing in the shader test.
2005-12-21 20:45:07 +01:00
Paul Vriens
636cb19ad0
d3d9: Don't crash on NULL device_ptr.
2005-12-19 10:00:08 +01:00
Paul Vriens
27462d1d40
d3d9: Don't treat missing d3d9.dll as a failure.
2005-12-15 10:25:06 +01:00
H. Verbeet
fa40b77ad7
d3d9: Add a test for Get/SetVertexDeclaration refcounts.
2005-12-14 11:29:38 +01:00
Paul Vriens
9a1bc10f5d
d3d9: Don't treat missing d3d9.dll as a failure.
2005-12-14 10:50:52 +01:00
H. Verbeet
510c94d2d5
d3d9: Add a test for Get/SetVertexShader and Get/SetPixelShader refcounts.
2005-12-13 12:00:25 +01:00
H. Verbeet
c26ad82e75
d3d9: Add a test for BeginStateBlock and EndStateBlock.
2005-12-09 14:53:28 +01:00