Johannes Brandstätter
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db2e44a9bc
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d3d10core: Add support for map_type flags D3D10_MAP_READ, D3D10_MAP_WRITE_NO_OVERWRITE and D3D10_MAP_DISCARD.
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2014-09-26 13:29:49 +02:00 |
Henri Verbeet
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6a1a18e7e2
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d3d10core: Implement d3d10_device_CopyResource().
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2014-08-04 14:23:36 +02:00 |
Henri Verbeet
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cfe16a4bd1
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d3d10core: Translate d3d10 bind flags / usage to wined3d usage for textures.
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2013-09-25 11:49:05 +02:00 |
Matteo Bruni
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d9c9b5c365
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d3d10core: Fixup HRESULT in a bunch of error cases.
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2011-09-26 17:57:50 +02:00 |
Frédéric Delanoy
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32f79acc1f
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d3d10core: dxgi_format_from_wined3dformat should return DXGI_FORMAT enum values in all cases.
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2011-05-18 17:07:19 +02:00 |
Henri Verbeet
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cc5271d1b7
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wined3d: Rename WINED3DFORMAT to wined3d_format_id.
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2010-08-24 12:25:01 +02:00 |
Henri Verbeet
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1ba006037c
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d3d10core: Use debugstr_a()/debugstr_an() to trace external strings.
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2009-09-10 10:49:53 +02:00 |
Henri Verbeet
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7c3fa5d76d
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d3d10core: Add a DXBC parser.
We may want to push this into either wined3d or our future shader compiler
dll. It's not a whole lot of code though.
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2009-03-30 15:11:38 +02:00 |
Henri Verbeet
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d28e5a0551
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d3d10core: Convert between DXGI_FORMAT and WINED3DFORMAT values.
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2009-02-20 11:11:01 +01:00 |
Henri Verbeet
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ccf48fff33
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d3d10core: Implement ID3D10Device in d3d10core instead of d3d10.
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2008-11-13 12:04:35 +01:00 |