It is currently unsupported. This helps later patches so that
settings handlers using a new interface can be introduced without
detaching adapter support, making patches smaller.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
NULL device and mode parameters mean to restore all adapters to their
registry settings. Since all user graphics drivers only support a
primary adapter now, it's okay to restore only the primary adapter.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Only the highest and lowest bits in the return values of these functions
have a meaning, the others are undefined. While the other bits are
always cleared in Windows, wine stores information there. Some programs
expect these undefined bits to be zero, though, so make sure they are
not set.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=30814
Signed-off-by: Markus Engel <markus_wine@familie-engel.online>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
According to the Extended Window Manager Hints (EWMH) spec 1.3 regarding
_NET_WM_STATE_FULLSCREEN, "the Window Manager is responsible for
restoring the original geometry after a switch from fullscreen back to
normal window.", which means that removing _NET_WM_STATE_FULLSCREEN from
a window may cause the window to receive a ConfigureNotify event to
restore the window size, thus causing a application resize action to be
overwritten by the window managers.
Fix a game called Mugsters becomes maximized after exiting full screen.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Based on a patch by Micah N Gorrell.
This fixes controller hotplugging in Into the Breach.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Previously, callbacks were called with a critical section held. It was
intended that monitor handles passed to callbacks should always be valid.
But it created a deadlock condition when callbacks call other functions
which try to grab the critical section using a different thread. Tests
also show that a monitor handle can be invalid after a display change.
So do not hold the critical section when calling callbacks. Monitor
handles will be checked when passed to GetMonitorInfo(), which is the
sole function that consumes HMONITORs.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
test_ChangeDisplaySettingsEx() can generate so many posted messages
for display change events that USERPostMessageLimit is reached and
ERROR_NOT_ENOUGH_QUOTA is returned for PostMessage(). Call flush_events()
after mode changes to limit message post rate.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=48586
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Halo: Spartan Strike attempts to discover input devices using rawinput. It
expects to be able to open at least one device file with a zero access mask. It
does not perform any other operations on the file.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The ShowWindow(SW_SHOWMINIMIZED):overlapped test shows that the
message should not be sent in general. This additional test shows that
we should still send the message if a menu is active.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Report the line number where the test failed to wait for the child so
one can identify which child process did not behave as expected.
Also wait_child_process() is meant for the general case so report
all non-crash error cases as test failures so they are accounted for.
Omit the "winetest_" prefix to match the other Wine test functions and
so the underlying winetest_wait_child_process() function can be wrapped
with the usual line-capturing macros.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=48651
Signed-off-by: Francois Gouget <fgouget@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This fixes a deadlock in the Steel Series Engine installer, between the
"user_section" lock and the loader lock.
Currently user32 takes the "user_section" lock during THREAD_DETACH, i.e. while
the loader lock is held. However, it is also possible for a thread to take the
locks in the reverse order. The observed path is:
- register_builtin()
- LoadCursorA()
- get_display_bpp()
- get_display_dc()
- CreateDCW()
- GetDeviceCaps(DESKTOPHORZRES)
- GetSystemMetrics(SM_CXVIRTUALSCREEN)
- EnumDisplayMonitors()
- update_monitor_cache()
Since we now rely on setupapi for fundamental tasks such as determining screen
size, it doesn't make much sense to delay-load it.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>